This commit is contained in:
Joshua Ashton 2022-08-19 23:53:01 +00:00
parent 1b20ef4c53
commit f0965cf499
4 changed files with 118 additions and 49 deletions

View File

@ -256,6 +256,20 @@ int main(int argc, char** argv)
{
.transform = mat4{},
.meshIdx = meshIdx,
.color = 16_vec3,
});
g_renderables.EmplaceBack(Renderable
{
.transform = Math::translate(32_vec3),
.meshIdx = meshIdx,
.color = 1_vec3,
});
g_renderables.EmplaceBack(Renderable
{
.transform = Math::translate(-32_vec3),
.meshIdx = meshIdx,
.color = 1_vec3,
});
@ -283,7 +297,7 @@ int main(int argc, char** argv)
constexpr uint32_t MaxBindlessResources = 32768;
VkDescriptorPoolSize bindlessPoolSizes[] =
{
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u},
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2u},
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
};
@ -317,6 +331,12 @@ int main(int argc, char** argv)
},
{
.binding = 2,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_ALL,
},
{
.binding = 3,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = MaxBindlessResources,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
@ -325,6 +345,7 @@ int main(int argc, char** argv)
constexpr VkDescriptorBindingFlags bindingFlags[] =
{
0,
0,
0,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
@ -456,7 +477,7 @@ int main(int argc, char** argv)
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet,
.dstBinding = 2,
.dstBinding = 3,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
@ -472,12 +493,6 @@ int main(int argc, char** argv)
.extent = VkExtent3D{ ihdr.width, ihdr.height, 1u },
});
struct UniformData
{
mat4 projection;
mat4 view;
};
Camera camera;
camera.transform.position = vec3{0.0f, 0.0f, 80.0f};
camera.viewportAspectRatio = 16.0f / 9.0f;
@ -489,14 +504,20 @@ int main(int argc, char** argv)
auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
auto depthImageView = *r_renderContext->CreateImageView(*r_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
auto uniformSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(UniformData), 16);
UniformData* uniformData = reinterpret_cast<UniformData*>(uniformSlice.ptr);
struct FrameData
{
mat4 projection;
mat4 view;
};
auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16);
FrameData* frameData = reinterpret_cast<FrameData*>(frameDataSlice.ptr);
VkDescriptorBufferInfo bufferInfo =
{
.buffer = r_buffer->buffer,
.offset = uniformSlice.offset,
.range = uniformSlice.size,
.offset = frameDataSlice.offset,
.range = frameDataSlice.size,
};
VkWriteDescriptorSet writeDescriptorSet[] =
@ -512,24 +533,57 @@ int main(int argc, char** argv)
};
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr);
struct Renderables
{
Renderable renderables[1024];
};
auto renderablesSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(Renderables), 16);
Renderables* gpuRenderables = reinterpret_cast<Renderables*>(renderablesSlice.ptr);
VkDescriptorBufferInfo renderblesBufferInfo =
{
.buffer = r_buffer->buffer,
.offset = renderablesSlice.offset,
.range = renderablesSlice.size,
};
VkWriteDescriptorSet renderablesWriteDescriptorSet[] =
{
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet,
.dstBinding = 2,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &renderblesBufferInfo,
},
};
vkUpdateDescriptorSets(r_renderContext->Device(), Size(renderablesWriteDescriptorSet), renderablesWriteDescriptorSet, 0, nullptr);
Input::InputHandler handler;
r_window->EnableRelativeMouse(true);
auto indirectBuffer = *pooler.AllocSlice(sizeof(VkDrawIndexedIndirectCommand), 16);
auto indirectBuffer = *pooler.AllocSlice(1024 * sizeof(VkDrawIndexedIndirectCommand), 256);
auto indirectPtr = reinterpret_cast<VkDrawIndexedIndirectCommand *>(indirectBuffer.ptr);
*indirectPtr = VkDrawIndexedIndirectCommand
{
.indexCount = g_meshes[0].indexCount,
.instanceCount = 1u,
.firstIndex = g_meshes[0].indexOffset,
.vertexOffset = int32_t(g_meshes[0].vertexOffset),
.firstInstance = 1u,
};
for (size_t i = 0; i < g_renderables.Size(); i++) {
const auto& renderable = g_renderables[i];
const uint32_t meshIdx = 0;//renderable.meshIdx;
indirectPtr[i] = VkDrawIndexedIndirectCommand
{
.indexCount = g_meshes[meshIdx].indexCount,
.instanceCount = 1u,
.firstIndex = g_meshes[meshIdx].indexOffset,
.vertexOffset = int32_t(g_meshes[meshIdx].vertexOffset),
.firstInstance = 0u,
};
}
auto countBuffer = *pooler.AllocSlice(sizeof(uint32_t), 16);
auto countPtr = reinterpret_cast<uint32_t*>(countBuffer.ptr);
*countPtr = 1;
*countPtr = uint32_t(g_renderables.Size());
auto t1 = Time::now();
while (r_window->Update(handler))
@ -557,12 +611,14 @@ int main(int argc, char** argv)
-sensitivity * dt * Radian( mouseDelta.x ),
sensitivity * dt * Radian( mouseDelta.y ));
uniformData[r_swapchain->CurrentFrame()] = UniformData
frameData[r_swapchain->CurrentFrame()] = FrameData
{
.projection = camera.projection(),
.view = camera.view(),
};
g_renderables.Copy(gpuRenderables[r_swapchain->CurrentFrame()].renderables);
const float movementSpeed = handler.get(Input::ButtonCodes::Key_LShift) ? 64.0f : 16.0f;
if (scrollDelta.y)
@ -711,7 +767,7 @@ int main(int argc, char** argv)
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexedIndirectCount(cmdBuf, indirectBuffer.buffer, indirectBuffer.offset, countBuffer.buffer, countBuffer.offset, 1024u, sizeof(StaticVertex));
vkCmdDrawIndexedIndirectCount(cmdBuf, indirectBuffer.buffer, indirectBuffer.offset, countBuffer.buffer, countBuffer.offset, 1024u, sizeof(VkDrawIndexedIndirectCommand));
}
vkCmdEndRendering(cmdBuf);

View File

@ -122,19 +122,6 @@ namespace orange
{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.drawIndirectCount = VK_TRUE,
};
VkPhysicalDeviceDynamicRenderingFeatures dynamicRenderingFeatures =
{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
.pNext = &vulkan12features,
.dynamicRendering = VK_TRUE,
};
VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexingFeatures =
{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
.pNext = &dynamicRenderingFeatures,
.shaderInputAttachmentArrayDynamicIndexing = VK_FALSE,
.shaderUniformTexelBufferArrayDynamicIndexing = VK_TRUE,
.shaderStorageTexelBufferArrayDynamicIndexing = VK_TRUE,
@ -157,6 +144,13 @@ namespace orange
.runtimeDescriptorArray = VK_TRUE,
};
VkPhysicalDeviceDynamicRenderingFeatures dynamicRenderingFeatures =
{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
.pNext = &vulkan12features,
.dynamicRendering = VK_TRUE,
};
VkPhysicalDeviceFeatures features
{
.samplerAnisotropy = VK_TRUE,
@ -165,7 +159,7 @@ namespace orange
VkDeviceCreateInfo deviceInfo =
{
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &descriptorIndexingFeatures,
.pNext = &dynamicRenderingFeatures,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueInfo,
.enabledExtensionCount = Size(deviceExtensions),

View File

@ -1,15 +1,15 @@
#version 450
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_EXT_nonuniform_qualifier : require
layout(set = 0, binding = 1) uniform sampler s_sampler;
layout(set = 0, binding = 2) uniform texture2D s_images[];
layout(set = 0, binding = 3) uniform texture2D s_images[];
layout(location = 0) in flat int id;
layout(location = 0) in flat uint meshIdx;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture(sampler2D(s_images[nonuniformEXT(id)], s_sampler), uv);
outColor = texture(sampler2D(s_images[nonuniformEXT(meshIdx)], s_sampler), uv);
}

View File

@ -1,5 +1,6 @@
#version 450
#extension GL_ARB_shader_draw_parameters : enable
#extension GL_EXT_scalar_block_layout : require
#extension GL_ARB_shader_draw_parameters : require
struct UniformData
{
@ -7,30 +8,48 @@ struct UniformData
mat4 view;
};
struct Renderable
{
mat4 world;
uint meshIdx;
vec3 color;
};
struct Renderables
{
Renderable renderables[1024];
};
layout(push_constant) uniform p_constants_t
{
uint frame;
} p_constants;
layout(binding = 0) uniform u_data_t
layout(binding = 0) uniform u_frame_data_t
{
UniformData frame[4];
} u_data;
} u_frame_data;
layout(scalar, binding = 2) uniform u_renderable_t
{
Renderables frame[4];
} u_renderable;
layout(location = 0) in vec3 i_pos;
layout(location = 1) in vec2 i_uv;
layout(location = 2) in vec3 i_normal;
layout(location = 0) out flat int o_id;
layout(location = 0) out flat uint o_meshIdx;
layout(location = 1) out vec2 o_uv;
void main()
{
gl_Position =
u_data.frame[p_constants.frame].projection *
u_data.frame[p_constants.frame].view *
u_frame_data.frame[p_constants.frame].projection *
u_frame_data.frame[p_constants.frame].view *
u_renderable.frame[p_constants.frame].renderables[gl_DrawIDARB].world *
vec4(i_pos, 1.0);
o_id = gl_DrawIDARB;
o_meshIdx = u_renderable.frame[p_constants.frame].renderables[gl_DrawIDARB].meshIdx;
o_uv = i_uv;
}