Add TDR Test
This commit is contained in:
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51800db311
commit
decbc12986
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#include <Orange/Core/Array.h>
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#include <Orange/Core/FileSystem.h>
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#include <Orange/Core/Result.h>
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#include <Orange/Core/Span.h>
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#include <Orange/Core/Time.h>
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#include <Orange/Core/Variant.h>
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#include <Orange/Core/Vector.h>
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#include <Orange/Graphics/Camera.h>
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#include <Orange/Graphics/Mesh.h>
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#include <Orange/Math/Matrix.h>
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#include <Orange/Math/Transformation.h>
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#include <Orange/Math/Vector.h>
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#include <Orange/Render/RenderContext.h>
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#include <Orange/Render/Swapchain.h>
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#include <Orange/Render/VulkanHelpers.h>
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#include <Orange/Render/Window.h>
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#include <Orange/Formats/KeyValues.h>
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#include <Orange/Render/SmallPipeline.h>
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#include <vs_Fullscreen.h>
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#include <fs_TDR.h>
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#include <iostream>
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#include <filesystem>
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#include <spng.h>
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#include <iomanip>
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#include <vulkan/vulkan_core.h>
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using namespace orange;
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int main(int argc, char** argv)
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{
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(void)argc; (void)argv;
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auto r_window = Window::Create();
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if (!r_window)
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return 1;
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auto r_renderContext = RenderContext::Create("TDR Test");
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if (!r_renderContext)
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return 1;
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auto r_surface = r_window->CreateSurface(r_renderContext->Instance());
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if (!r_surface)
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return 1;
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auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface, false, true);
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if (!r_swapchain)
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return 1;
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auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024);
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if (!r_buffer)
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return 1;
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auto pooler = MemoryPool{ *r_buffer };
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auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen);
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if (!r_vsFullscreen) return 1;
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auto r_fsColorTester = r_renderContext->CreateShader(fs_TDR);
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if (!r_fsColorTester) return 1;
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VkSamplerCreateInfo samplerInfo =
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{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.mipLodBias = 0.0f,
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.anisotropyEnable = VK_TRUE,
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.maxAnisotropy = 16.0f,
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.minLod = -FLT_MAX,
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.maxLod = FLT_MAX,
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};
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VkSampler sampler = VK_NULL_HANDLE;
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vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler);
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constexpr uint32_t MaxBindlessResources = 32768;
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VkDescriptorPoolSize bindlessPoolSizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
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};
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VkDescriptorPoolCreateInfo poolInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
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.maxSets = 1u,
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.poolSizeCount = uint32_t(Size(bindlessPoolSizes)),
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.pPoolSizes = bindlessPoolSizes,
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};
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VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
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vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool);
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VkDescriptorSetLayoutBinding layoutBindings[] =
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{
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = &sampler,
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},
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{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = MaxBindlessResources,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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};
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constexpr VkDescriptorBindingFlags bindingFlags[] =
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{
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0,
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
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};
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Assert(Size(bindingFlags) == Size(layoutBindings));
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VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
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.bindingCount = Size(bindingFlags),
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.pBindingFlags = bindingFlags,
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};
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VkDescriptorSetLayoutCreateInfo layoutInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = &layoutBindingFlagsInfo,
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.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT,
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.bindingCount = Size(layoutBindings),
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.pBindings = layoutBindings,
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};
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VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
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vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout);
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VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
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.descriptorSetCount = 1,
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.pDescriptorCounts = &MaxBindlessResources,
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};
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = &descriptorCountAllocInfo,
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.descriptorPool = descriptorPool,
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.descriptorSetCount = 1,
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.pSetLayouts = &descriptorSetLayout,
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};
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VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
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vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet);
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struct PushConstants
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{
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uint32_t frameIdx;
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uint32_t imageIdx;
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float time;
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uint32_t loops;
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};
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VkPushConstantRange pushConstantRange =
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(PushConstants),
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};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 1,
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.pSetLayouts = &descriptorSetLayout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &pushConstantRange,
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};
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout);
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//
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VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice());
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auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
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{
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.vs = *r_vsFullscreen,
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.fs = *r_fsColorTester,
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.pipelineLayout = pipelineLayout,
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.colorFormat = r_swapchain->Format(),
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.depthFormat = depthFormat,
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.enableDepthTest = false,
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.enableDepthWrites = false,
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.vertexAttributes = Span<const VkVertexInputAttributeDescription>(nullptr),
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});
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struct FrameData
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{
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uint32_t testIdx;
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};
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auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16);
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FrameData* frameData = reinterpret_cast<FrameData*>(frameDataSlice.ptr);
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Input::InputHandler handler;
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r_window->EnableRelativeMouse(false);
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uint32_t currentImageIdx = 0;
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auto t1 = Time::now();
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auto startTime = Time::now();
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uint32_t frameCounter = 0;
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while (r_window->Update(handler))
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{
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frameCounter++;
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const auto t2 = Time::now();
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auto delta = t2 - t1;
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const float time = Seconds(startTime - t2).count();
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t1 = t2;
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VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer();
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r_renderContext->BeginCommandBuffer(cmdBuf);
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{
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VkViewport viewport =
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{
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.x = 0.0f,
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.y = 0.0f,
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.width = float(r_swapchain->Extent().width),
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.height = float(r_swapchain->Extent().height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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VkRect2D scissor =
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{
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.offset = {0u, 0u},
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.extent = r_swapchain->Extent(),
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};
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vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
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vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
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PushConstants pushConstants =
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{
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.frameIdx = frameCounter,
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.imageIdx = 0u,
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.time = time,
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.loops = ~0u,
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};
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vkCmdPushConstants(cmdBuf, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pushConstants);
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vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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const VkImageMemoryBarrier undefinedToColorBarrier =
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{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.image = r_swapchain->Image(),
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.subresourceRange = FirstColorMipSubresourceRange,
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};
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vkCmdPipelineBarrier(
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cmdBuf,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &undefinedToColorBarrier);
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const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] =
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{
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{
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
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.imageView = r_swapchain->ImageView(),
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.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
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},
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};
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const VkRenderingInfo renderInfo =
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{
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.renderArea = { {}, r_swapchain->Extent() },
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.layerCount = 1,
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.colorAttachmentCount = Size(colorAttachmentInfos),
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.pColorAttachments = colorAttachmentInfos,
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.pDepthAttachment = nullptr,
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};
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vkCmdBeginRendering(cmdBuf, &renderInfo);
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{
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vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdDraw(cmdBuf, 3, 1, 0, 0);
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}
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vkCmdEndRendering(cmdBuf);
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const VkImageMemoryBarrier colorToPresentBarrier =
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{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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.image = r_swapchain->Image(),
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.subresourceRange = FirstColorMipSubresourceRange,
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};
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vkCmdPipelineBarrier(
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cmdBuf,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &colorToPresentBarrier);
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}
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r_renderContext->EndCommandBuffer(cmdBuf);
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r_swapchain->Present();
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}
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return 0;
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}
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@ -18,6 +18,11 @@ executable('HangTest', 'HangTest.cpp', orange_src, orange_shaders, xatlas_src,
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include_directories : [ orange_include, xatlas_include, joltphysics_include ]
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)
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executable('TDRTest', 'TDRTest.cpp', orange_src, orange_shaders, xatlas_src,
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dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
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include_directories : [ orange_include, xatlas_include, joltphysics_include ]
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)
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executable('ColorTester', 'ColorTester.cpp', orange_src, orange_shaders, xatlas_src,
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dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
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include_directories : [ orange_include, xatlas_include, joltphysics_include ]
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@ -0,0 +1,44 @@
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#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in vec2 in_coords;
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layout(location = 0) out vec4 out_color;
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layout(set = 0, binding = 0) uniform sampler u_sampler;
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layout(set = 0, binding = 1) uniform texture2D u_images[];
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layout(push_constant) uniform p_constants_t
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{
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uint frame;
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uint imageIndex;
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float time;
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uint loop_iterations;
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};
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vec3 srgbToLinear(vec3 color)
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{
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bvec3 isLo = lessThanEqual(color, vec3(0.04045f));
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vec3 loPart = color / 12.92f;
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vec3 hiPart = pow((color + 0.055f) / 1.055f, vec3(12.0f / 5.0f));
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return mix(hiPart, loPart, isLo);
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}
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void main()
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{
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out_color = vec4(0.0f);
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for (uint i = 0; i < loop_iterations; i++)
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{
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for (uint j = 0; j < loop_iterations; j++)
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{
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for (uint w = 0; w < loop_iterations; w++)
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{
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const vec3 start = vec3(1.0f, 0.51f, 0.56f);
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const vec3 end = vec3(0.48f, 0.76f, 0.84f);
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vec2 coords = mix(start.xy, end.xy, vec2(float(j), float(i))) + in_coords;
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out_color += texture(sampler2D(u_images[imageIndex], u_sampler), coords);
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out_color.rgb = srgbToLinear(out_color.rgb);
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}
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}
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}
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}
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@ -5,6 +5,7 @@ orange_shaders = glsl_generator.process([
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'Render/Shaders/fs_Red.frag',
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'Render/Shaders/fs_SkyGradient.frag',
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'Render/Shaders/fs_HDRTest.frag',
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'Render/Shaders/fs_TDR.frag',
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'Render/Shaders/vs_Fullscreen.vert',
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'Render/Shaders/vs_Mesh.vert',
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])
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