Add green + magenta checker pattern
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@ -401,6 +401,14 @@ void main()
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outColor = vec4(nitsToPq(color), 1.0);
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}
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else if (test == nextTest++)
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{
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vec3 color = vec3(targetNits, 0.0f, targetNits);
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if (((int(gl_FragCoord.x) & 1) == 0) == ((int(gl_FragCoord.y) & 1) == 0))
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color = vec3(0.0f, targetNits, 0.0f);
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outColor = vec4(nitsToPq(color), 1.0);
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}
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else if (test == nextTest++)
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{
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const vec3 barycentrics = vec3(1.0 - coords.x - coords.y, coords.x, coords.y) * targetNits;
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