Lightmap atlas shit
This commit is contained in:
parent
41b580b3c7
commit
27a5cf0a4f
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@ -7,3 +7,9 @@
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[submodule "subprojects/libspng"]
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path = subprojects/libspng
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url = https://github.com/randy408/libspng
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[submodule "thirdparty/JoltPhysics"]
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path = thirdparty/JoltPhysics
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url = https://github.com/jrouwe/JoltPhysics
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[submodule "thirdparty/xatlas"]
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path = thirdparty/xatlas
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url = https://github.com/jpcy/xatlas
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@ -0,0 +1,14 @@
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#pragma once
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#include <Orange/Graphics/Mesh.h>
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#include <memory>
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#include <xatlas.h>
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namespace orange
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{
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using LightmapAtlas = std::unique_ptr<xatlas::Atlas, void(*)(xatlas::Atlas*)>;
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Result<LightmapAtlas> CreateLightmapAtlasForMesh(MeshData& mesh);
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Vector<uint8_t> GenerateDebugAtlasTexture(const LightmapAtlas& atlas);
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}
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@ -20,22 +20,25 @@ namespace orange
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struct alignas(8) StaticVertex
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{
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vec3 pos;
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vec2 uv;
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vec2 texUV;
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vec2 lightUV;
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vec3 normal;
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//vec3 tangent;
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static constexpr VkVertexInputAttributeDescription Attributes[] =
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{
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{ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, pos)) },
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{ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, uv)) },
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{ .location = 2, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, normal)) },
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{ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, texUV)) },
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{ .location = 2, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, lightUV)) },
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{ .location = 3, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, normal)) },
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};
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bool operator == (const StaticVertex& other) const
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{
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return
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pos == other.pos &&
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uv == other.uv &&
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texUV == other.texUV &&
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lightUV == other.lightUV &&
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normal == other.normal;// &&
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//tangent == other.tangent;
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}
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@ -49,7 +52,8 @@ namespace orange
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{
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return
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pos == other.pos &&
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uv == other.uv &&
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texUV == other.texUV &&
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lightUV == other.lightUV &&
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normal == other.normal &&
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//tangent == other.tangent &&
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boneIndices == other.boneIndices &&
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405
meson.build
405
meson.build
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@ -32,4 +32,409 @@ spng_proj = subproject('libspng', default_options: [
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])
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spng_dep = spng_proj.get_variable('spng_dep')
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xatlas_include = include_directories([
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'thirdparty/xatlas/source/xatlas',
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])
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xatlas_src = files([
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'thirdparty/xatlas/source/xatlas/xatlas.cpp',
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])
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joltphysics_include = include_directories([
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'thirdparty/JoltPhysics',
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])
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joltphysics_src = files([
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'thirdparty/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp',
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'thirdparty/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h',
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'thirdparty/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h',
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'thirdparty/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h',
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'thirdparty/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h',
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'thirdparty/JoltPhysics/Jolt/Core/ARMNeon.h',
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'thirdparty/JoltPhysics/Jolt/Core/Atomics.h',
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'thirdparty/JoltPhysics/Jolt/Core/ByteBuffer.h',
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'thirdparty/JoltPhysics/Jolt/Core/Color.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/Color.h',
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'thirdparty/JoltPhysics/Jolt/Core/Core.h',
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'thirdparty/JoltPhysics/Jolt/Core/Factory.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/Factory.h',
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'thirdparty/JoltPhysics/Jolt/Core/FixedSizeFreeList.h',
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'thirdparty/JoltPhysics/Jolt/Core/FPControlWord.h',
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'thirdparty/JoltPhysics/Jolt/Core/FPException.h',
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'thirdparty/JoltPhysics/Jolt/Core/FPFlushDenormals.h',
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'thirdparty/JoltPhysics/Jolt/Core/HashCombine.h',
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'thirdparty/JoltPhysics/Jolt/Core/InsertionSort.h',
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'thirdparty/JoltPhysics/Jolt/Core/IssueReporting.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/IssueReporting.h',
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'thirdparty/JoltPhysics/Jolt/Core/JobSystem.h',
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'thirdparty/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/JobSystemThreadPool.h',
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'thirdparty/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h',
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'thirdparty/JoltPhysics/Jolt/Core/LinearCurve.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/LinearCurve.h',
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'thirdparty/JoltPhysics/Jolt/Core/LockFreeHashMap.h',
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'thirdparty/JoltPhysics/Jolt/Core/Memory.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/Memory.h',
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'thirdparty/JoltPhysics/Jolt/Core/Mutex.h',
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'thirdparty/JoltPhysics/Jolt/Core/MutexArray.h',
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'thirdparty/JoltPhysics/Jolt/Core/NonCopyable.h',
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'thirdparty/JoltPhysics/Jolt/Core/Profiler.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/Profiler.h',
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'thirdparty/JoltPhysics/Jolt/Core/QuickSort.h',
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'thirdparty/JoltPhysics/Jolt/Core/Reference.h',
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'thirdparty/JoltPhysics/Jolt/Core/Result.h',
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'thirdparty/JoltPhysics/Jolt/Core/RTTI.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/RTTI.h',
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'thirdparty/JoltPhysics/Jolt/Core/Semaphore.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/Semaphore.h',
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'thirdparty/JoltPhysics/Jolt/Core/StaticArray.h',
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'thirdparty/JoltPhysics/Jolt/Core/StreamIn.h',
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'thirdparty/JoltPhysics/Jolt/Core/StreamOut.h',
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'thirdparty/JoltPhysics/Jolt/Core/StreamWrapper.h',
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'thirdparty/JoltPhysics/Jolt/Core/StringTools.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/StringTools.h',
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'thirdparty/JoltPhysics/Jolt/Core/STLAlignedAllocator.h',
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'thirdparty/JoltPhysics/Jolt/Core/STLAllocator.h',
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'thirdparty/JoltPhysics/Jolt/Core/STLTempAllocator.h',
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'thirdparty/JoltPhysics/Jolt/Core/TempAllocator.h',
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'thirdparty/JoltPhysics/Jolt/Core/TickCounter.cpp',
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'thirdparty/JoltPhysics/Jolt/Core/TickCounter.h',
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'thirdparty/JoltPhysics/Jolt/Core/UnorderedMap.h',
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'thirdparty/JoltPhysics/Jolt/Core/UnorderedSet.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/AABox.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/AABox4.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/ClipPoly.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/ClosestPoint.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp',
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'thirdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp',
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'thirdparty/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/ConvexSupport.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/Ellipse.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/IndexedTriangle.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/Indexify.cpp',
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'thirdparty/JoltPhysics/Jolt/Geometry/Indexify.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/MortonCode.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/OrientedBox.cpp',
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'thirdparty/JoltPhysics/Jolt/Geometry/OrientedBox.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/Plane.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayAABox.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayAABox8.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayCapsule.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayCylinder.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RaySphere.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayTriangle.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/RayTriangle8.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/Sphere.h',
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'thirdparty/JoltPhysics/Jolt/Geometry/Triangle.h',
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'thirdparty/JoltPhysics/Jolt/Jolt.h',
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'thirdparty/JoltPhysics/Jolt/Math/DMat44.h',
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'thirdparty/JoltPhysics/Jolt/Math/Double3.h',
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'thirdparty/JoltPhysics/Jolt/Math/DVec3.h',
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'thirdparty/JoltPhysics/Jolt/Math/DynMatrix.h',
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'thirdparty/JoltPhysics/Jolt/Math/EigenValueSymmetric.h',
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'thirdparty/JoltPhysics/Jolt/Math/FindRoot.h',
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'thirdparty/JoltPhysics/Jolt/Math/Float2.h',
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'thirdparty/JoltPhysics/Jolt/Math/Float3.h',
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'thirdparty/JoltPhysics/Jolt/Math/Float4.h',
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'thirdparty/JoltPhysics/Jolt/Math/GaussianElimination.h',
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'thirdparty/JoltPhysics/Jolt/Math/HalfFloat.h',
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'thirdparty/JoltPhysics/Jolt/Math/Mat44.h',
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'thirdparty/JoltPhysics/Jolt/Math/Math.h',
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'thirdparty/JoltPhysics/Jolt/Math/MathTypes.h',
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'thirdparty/JoltPhysics/Jolt/Math/Matrix.h',
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'thirdparty/JoltPhysics/Jolt/Math/Quat.h',
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'thirdparty/JoltPhysics/Jolt/Math/Real.h',
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'thirdparty/JoltPhysics/Jolt/Math/Swizzle.h',
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'thirdparty/JoltPhysics/Jolt/Math/Trigonometry.h',
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'thirdparty/JoltPhysics/Jolt/Math/UVec4.h',
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'thirdparty/JoltPhysics/Jolt/Math/UVec8.h',
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'thirdparty/JoltPhysics/Jolt/Math/Vec3.cpp',
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'thirdparty/JoltPhysics/Jolt/Math/Vec3.h',
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'thirdparty/JoltPhysics/Jolt/Math/Vec4.h',
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'thirdparty/JoltPhysics/Jolt/Math/Vec8.h',
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'thirdparty/JoltPhysics/Jolt/Math/Vector.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStream.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/SerializableObject.h',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp',
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'thirdparty/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/Body.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/Body.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyAccess.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyAccess.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyFilter.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyID.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyInterface.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyLock.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyManager.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/BodyPair.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MassProperties.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MotionProperties.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MotionQuality.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Body/MotionType.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/Character.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/Character.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/CharacterBase.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CastResult.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollidePointResult.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollideShape.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionCollector.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionCollectorImpl.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/ContactListener.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/GroupFilter.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/GroupFilter.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.h',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp',
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'thirdparty/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/ObjectLayer.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/RayCast.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/GetTrianglesContext.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/ScaleHelpers.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeID.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeIDPair.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/ShapeCast.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/ShapeFilter.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/SortReverseAndStore.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/TransformedShape.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Collision/TransformedShape.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/Constraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/Constraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/GearConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/HingeRotationConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RackAndPinionConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationQuatConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SpringPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SwingTwistConstraintPart.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/DeterminismLog.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/DeterminismLog.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/EActivation.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/IslandBuilder.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/IslandBuilder.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/LargeIslandSplitter.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/LargeIslandSplitter.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsLock.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsLock.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsScene.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsScene.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsSettings.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsStepListener.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsSystem.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/StateRecorder.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/StateRecorderImpl.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/StateRecorderImpl.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h',
|
||||
'thirdparty/JoltPhysics/Jolt/RegisterTypes.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/RegisterTypes.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRenderer.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/Skeleton.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/Skeleton.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/Skeleton/SkeletonPose.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleGrouper/TriangleGrouper.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleGrouper/TriangleGrouperClosestCentroid.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleGrouper/TriangleGrouperClosestCentroid.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleGrouper/TriangleGrouperMorton.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleGrouper/TriangleGrouperMorton.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterFixedLeafSize.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterLongestAxis.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterLongestAxis.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMorton.cpp',
|
||||
'thirdparty/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMorton.h',
|
||||
])
|
||||
|
||||
subdir('src')
|
||||
|
|
|
@ -27,6 +27,48 @@
|
|||
#include <spng.h>
|
||||
#include <iomanip>
|
||||
|
||||
#include <Jolt/Jolt.h>
|
||||
#include <Jolt/RegisterTypes.h>
|
||||
|
||||
#include <Jolt/Core/TempAllocator.h>
|
||||
#include <Jolt/Core/JobSystemThreadPool.h>
|
||||
#include <Jolt/Core/Factory.h>
|
||||
|
||||
#include <Jolt/Skeleton/Skeleton.h>
|
||||
|
||||
#include <Jolt/Physics/PhysicsSystem.h>
|
||||
#include <Jolt/Physics/PhysicsScene.h>
|
||||
#include <Jolt/Physics/Body/Body.h>
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Jolt/Physics/Collision/RayCast.h>
|
||||
#include <Jolt/Physics/Collision/CastResult.h>
|
||||
#include <Jolt/Physics/Collision/CollidePointResult.h>
|
||||
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
|
||||
#include <Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h>
|
||||
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
|
||||
#include <Jolt/Physics/Collision/ShapeCast.h>
|
||||
#include <Jolt/Physics/Collision/CollisionDispatch.h>
|
||||
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
|
||||
#include <Jolt/Physics/Collision/GroupFilter.h>
|
||||
#include <Jolt/Physics/Collision/GroupFilterTable.h>
|
||||
#include <Jolt/Physics/Constraints/ConeConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/PointConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/HingeConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/FixedConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/SixDOFConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/DistanceConstraint.h>
|
||||
#include <Jolt/Physics/Constraints/SliderConstraint.h>
|
||||
#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
|
||||
#include <Jolt/Physics/Vehicle/VehicleCollisionTester.h>
|
||||
#include <Jolt/Physics/Vehicle/WheeledVehicleController.h>
|
||||
|
||||
using namespace orange;
|
||||
|
||||
struct MiniPipelineInfo
|
||||
|
@ -217,11 +259,7 @@ int main(int argc, char** argv)
|
|||
if (!r_swapchain)
|
||||
return 1;
|
||||
|
||||
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/gman.obj");
|
||||
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/chair.obj");
|
||||
auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/frog.obj");
|
||||
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/deck.obj");
|
||||
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/cube.obj");
|
||||
if (!r_objData)
|
||||
return 1;
|
||||
|
||||
|
@ -243,61 +281,6 @@ int main(int argc, char** argv)
|
|||
|
||||
auto r_mesh = ParseOBJ(*r_objData);
|
||||
|
||||
#if 0
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
for (auto& vertex : r_mesh->vertexData.GetStaticVertices()) {
|
||||
std::cout << std::hexfloat;
|
||||
std::cout << "{ ";
|
||||
|
||||
std::cout << "{ " << std::setw(16) << vertex.pos[0] << ", " << std::setw(16) << vertex.pos[1] << ", " << std::setw(16) << vertex.pos[2] << " }, ";
|
||||
std::cout << "{ " << std::setw(16) << vertex.uv[0] << ", " << std::setw(16) << vertex.uv[1] << " }, ";
|
||||
std::cout << "{ " << std::setw(16) << vertex.normal[0] << ", " << std::setw(16) << vertex.normal[1] << ", " << std::setw(16) << vertex.normal[2] << " } ";
|
||||
|
||||
std::cout << "},";
|
||||
std::cout << std::endl;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
int count = 0;
|
||||
for (auto& index : r_mesh->indices) {
|
||||
std::cout << std::setw(4) << index << "u, ";
|
||||
count++;
|
||||
if (count >= 16) {
|
||||
std::cout << std::endl;
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << std::endl;
|
||||
#endif
|
||||
|
||||
auto r_vmf = fs::OpenFileIntoTextBuffer("/home/joshua/Code/Desolation/game/sdk_content/maps/hl2_sdk/sdk_phys_constraint.vmf");
|
||||
|
||||
auto r_vmfkv = kv::KeyValues::ParseFromUTF8(*r_vmf);
|
||||
if (!r_vmfkv)
|
||||
{
|
||||
fprintf(stderr, "Parsing VMF failed!\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
kv::KeyValues &vmfkv = *r_vmfkv;
|
||||
|
||||
std::cout << "editorversion: " << vmfkv["versioninfo"]["editorversion"].Get<StringView>() << std::endl;
|
||||
|
||||
|
||||
auto newVertexSlice = *pooler.AllocSlice(sizeof(StaticVertex) * r_mesh->vertexData.VertexCount(), sizeof(StaticVertex));
|
||||
auto newIndexSlice = *pooler.AllocSlice(sizeof(IndexType) * r_mesh->indices.size(), sizeof(IndexType));
|
||||
r_mesh->vertexData.GetStaticVertices().copy((uint8_t*)(r_buffer->ptr) + newVertexSlice.offset);
|
||||
|
@ -666,11 +649,11 @@ int main(int argc, char** argv)
|
|||
// log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y);
|
||||
//}
|
||||
|
||||
const float sensitivity = 6.0f;
|
||||
const float sensitivity = 0.002f;
|
||||
|
||||
camera.offsetOrientation(
|
||||
-sensitivity * dt * Radian( mouseDelta.x ),
|
||||
sensitivity * dt * Radian( mouseDelta.y ));
|
||||
-sensitivity * Radian( mouseDelta.x ),
|
||||
sensitivity * Radian( mouseDelta.y ));
|
||||
|
||||
frameData[r_swapchain->CurrentFrame()] = FrameData
|
||||
{
|
|
@ -0,0 +1,855 @@
|
|||
#include <Orange/Core/Array.h>
|
||||
#include <Orange/Core/FileSystem.h>
|
||||
#include <Orange/Core/Result.h>
|
||||
#include <Orange/Core/Span.h>
|
||||
#include <Orange/Core/Time.h>
|
||||
#include <Orange/Core/Variant.h>
|
||||
#include <Orange/Core/Vector.h>
|
||||
#include <Orange/Formats/KeyValues.h>
|
||||
#include <Orange/Graphics/Camera.h>
|
||||
#include <Orange/Graphics/LightmapAtlas.h>
|
||||
#include <Orange/Graphics/Mesh.h>
|
||||
#include <Orange/Math/Matrix.h>
|
||||
#include <Orange/Math/Transformation.h>
|
||||
#include <Orange/Math/Vector.h>
|
||||
#include <Orange/Render/RenderContext.h>
|
||||
#include <Orange/Render/Swapchain.h>
|
||||
#include <Orange/Render/VulkanHelpers.h>
|
||||
#include <Orange/Render/Window.h>
|
||||
|
||||
#include <vs_Mesh.h>
|
||||
#include <vs_Fullscreen.h>
|
||||
#include <fs_DebugVertColor.h>
|
||||
#include <fs_Mesh.h>
|
||||
#include <fs_SkyGradient.h>
|
||||
#include <fs_Red.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <spng.h>
|
||||
#include <iomanip>
|
||||
|
||||
using namespace orange;
|
||||
|
||||
struct MiniPipelineInfo
|
||||
{
|
||||
VkShaderModule vs;
|
||||
VkShaderModule fs;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
||||
VkFormat colorFormat;
|
||||
VkFormat depthFormat;
|
||||
|
||||
bool enableDepthTest;
|
||||
bool enableDepthWrites;
|
||||
|
||||
Span<const VkVertexInputAttributeDescription> vertexAttributes;
|
||||
};
|
||||
|
||||
static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
|
||||
{
|
||||
VkPipelineShaderStageCreateInfo stages[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = info.vs,
|
||||
.pName = "main",
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = info.fs,
|
||||
.pName = "main",
|
||||
},
|
||||
};
|
||||
|
||||
Array<VkDynamicState, 2> dynamicStates =
|
||||
{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicStateInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = uint32_t(dynamicStates.size()),
|
||||
.pDynamicStates = dynamicStates.data(),
|
||||
};
|
||||
|
||||
VkVertexInputBindingDescription inputBindingDescription =
|
||||
{
|
||||
.binding = 0,
|
||||
.stride = sizeof(StaticVertex),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
|
||||
.pVertexBindingDescriptions = &inputBindingDescription,
|
||||
.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
|
||||
.pVertexAttributeDescriptions = info.vertexAttributes.data,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportStateInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.scissorCount = 1,
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.cullMode = VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = info.enableDepthTest,
|
||||
.depthWriteEnable = info.enableDepthWrites,
|
||||
.depthCompareOp = VK_COMPARE_OP_LESS,
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState attachmentBlendState =
|
||||
{
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &attachmentBlendState,
|
||||
};
|
||||
|
||||
VkPipelineRenderingCreateInfo renderingInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
.viewMask = 0u,
|
||||
.colorAttachmentCount = 1u,
|
||||
.pColorAttachmentFormats = &info.colorFormat,
|
||||
.depthAttachmentFormat = info.depthFormat,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingInfo,
|
||||
.stageCount = Size(stages),
|
||||
.pStages = stages,
|
||||
.pVertexInputState = &vertexInputInfo,
|
||||
.pInputAssemblyState = &inputAssemblyInfo,
|
||||
.pViewportState = &viewportStateInfo,
|
||||
.pRasterizationState = &rasterizationInfo,
|
||||
.pMultisampleState = &multisampleInfo,
|
||||
.pDepthStencilState = &depthStencilInfo,
|
||||
.pColorBlendState = &colorBlendStateInfo,
|
||||
.pDynamicState = &dynamicStateInfo,
|
||||
.layout = info.pipelineLayout,
|
||||
};
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VkResult res = VK_SUCCESS;
|
||||
if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
|
||||
return VulkanResult<VkPipeline>::Error(res);
|
||||
|
||||
return VulkanResult<VkPipeline>::Success(pipeline);
|
||||
}
|
||||
|
||||
struct alignas(16) Mesh
|
||||
{
|
||||
uint32_t textureIdx;
|
||||
uint32_t vertexOffset; // in sizeof(Vertex)
|
||||
uint32_t indexOffset; // in sizeof(IndexType)
|
||||
uint32_t indexCount;
|
||||
AABB bounds;
|
||||
};
|
||||
|
||||
struct alignas(16) Renderable
|
||||
{
|
||||
mat4 transform;
|
||||
uint32_t meshIdx;
|
||||
vec3 color; // should replace with something more interesting lmao
|
||||
};
|
||||
|
||||
// look at moving me if binary is big
|
||||
SmallVector<Mesh, 1024> g_meshes;
|
||||
SmallVector<Renderable, 1024> g_renderables;
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
(void)argc; (void)argv;
|
||||
|
||||
auto r_window = Window::Create();
|
||||
if (!r_window)
|
||||
return 1;
|
||||
|
||||
auto r_renderContext = RenderContext::Create("Cube Test");
|
||||
if (!r_renderContext)
|
||||
return 1;
|
||||
|
||||
auto r_surface = r_window->CreateSurface(r_renderContext->Instance());
|
||||
if (!r_surface)
|
||||
return 1;
|
||||
|
||||
auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface);
|
||||
if (!r_swapchain)
|
||||
return 1;
|
||||
|
||||
auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/frog.obj");
|
||||
if (!r_objData)
|
||||
return 1;
|
||||
|
||||
auto r_buffer = r_renderContext->CreateBuffer(1024 * 1024 * 1024);
|
||||
if (!r_buffer)
|
||||
return 1;
|
||||
auto pooler = MemoryPool{ *r_buffer };
|
||||
|
||||
auto r_vsMesh = r_renderContext->CreateShader(vs_Mesh);
|
||||
if (!r_vsMesh) return 1;
|
||||
auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen);
|
||||
if (!r_vsFullscreen) return 1;
|
||||
auto r_fsMesh = r_renderContext->CreateShader(fs_Mesh);
|
||||
if (!r_fsMesh) return 1;
|
||||
auto r_fsRed = r_renderContext->CreateShader(fs_Red);
|
||||
if (!r_fsRed) return 1;
|
||||
auto r_fsSky = r_renderContext->CreateShader(fs_SkyGradient);
|
||||
if (!r_fsSky) return 1;
|
||||
|
||||
auto r_mesh = ParseOBJ(*r_objData);
|
||||
if (!r_mesh) return 1;
|
||||
|
||||
auto r_atlas = CreateLightmapAtlasForMesh(*r_mesh);
|
||||
if (!r_atlas) return 1;
|
||||
auto atlas = std::move(*r_atlas);
|
||||
auto lightmapDebugTex = GenerateDebugAtlasTexture(atlas);
|
||||
|
||||
auto newVertexSlice = *pooler.AllocSlice(sizeof(StaticVertex) * r_mesh->vertexData.VertexCount(), sizeof(StaticVertex));
|
||||
auto newIndexSlice = *pooler.AllocSlice(sizeof(IndexType) * r_mesh->indices.size(), sizeof(IndexType));
|
||||
r_mesh->vertexData.GetStaticVertices().copy((uint8_t*)(r_buffer->ptr) + newVertexSlice.offset);
|
||||
r_mesh->indices.copy ((uint8_t*)(r_buffer->ptr) + newIndexSlice.offset);
|
||||
|
||||
uint32_t meshIdx = uint32_t(g_meshes.emplace_back(Mesh
|
||||
{
|
||||
.textureIdx = 0,
|
||||
.vertexOffset = uint32_t(newVertexSlice.offset / sizeof(StaticVertex)),
|
||||
.indexOffset = uint32_t(newIndexSlice.offset / sizeof(IndexType)),
|
||||
.indexCount = uint32_t(r_mesh->indices.size()),
|
||||
.bounds = r_mesh->bounds,
|
||||
}));
|
||||
|
||||
g_renderables.emplace_back(Renderable
|
||||
{
|
||||
.transform = mat4{},
|
||||
.meshIdx = meshIdx,
|
||||
.color = 1_vec3,
|
||||
});
|
||||
|
||||
//
|
||||
|
||||
#pragma region "make descriptor n shit"
|
||||
VkSamplerCreateInfo samplerInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_TRUE,
|
||||
.maxAnisotropy = 16.0f,
|
||||
.minLod = -FLT_MAX,
|
||||
.maxLod = FLT_MAX,
|
||||
};
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler);
|
||||
|
||||
constexpr uint32_t MaxBindlessResources = 32768;
|
||||
VkDescriptorPoolSize bindlessPoolSizes[] =
|
||||
{
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2u},
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
|
||||
.maxSets = 1u,
|
||||
.poolSizeCount = uint32_t(Size(bindlessPoolSizes)),
|
||||
.pPoolSizes = bindlessPoolSizes,
|
||||
};
|
||||
|
||||
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
|
||||
vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool);
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBindings[] =
|
||||
{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_ALL,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = &sampler,
|
||||
},
|
||||
{
|
||||
.binding = 2,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_ALL,
|
||||
},
|
||||
{
|
||||
.binding = 3,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.descriptorCount = MaxBindlessResources,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
},
|
||||
};
|
||||
|
||||
constexpr VkDescriptorBindingFlags bindingFlags[] =
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
|
||||
};
|
||||
|
||||
Assert(Size(bindingFlags) == Size(layoutBindings));
|
||||
|
||||
VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
|
||||
.bindingCount = Size(bindingFlags),
|
||||
.pBindingFlags = bindingFlags,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo layoutInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = &layoutBindingFlagsInfo,
|
||||
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT,
|
||||
.bindingCount = Size(layoutBindings),
|
||||
.pBindings = layoutBindings,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout);
|
||||
|
||||
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
|
||||
.descriptorSetCount = 1,
|
||||
.pDescriptorCounts = &MaxBindlessResources,
|
||||
};
|
||||
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = &descriptorCountAllocInfo,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
};
|
||||
|
||||
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
||||
vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet);
|
||||
|
||||
struct PushConstants
|
||||
{
|
||||
uint32_t frameIdx;
|
||||
};
|
||||
|
||||
VkPushConstantRange pushConstantRange =
|
||||
{
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(PushConstants),
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &pushConstantRange,
|
||||
};
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout);
|
||||
|
||||
//
|
||||
VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice());
|
||||
auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
|
||||
{
|
||||
.vs = *r_vsMesh,
|
||||
.fs = *r_fsMesh,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
|
||||
.depthFormat = depthFormat,
|
||||
.enableDepthTest = true,
|
||||
.enableDepthWrites = true,
|
||||
.vertexAttributes = Span<const VkVertexInputAttributeDescription>(StaticVertex::Attributes),
|
||||
});
|
||||
|
||||
auto skyPipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
|
||||
{
|
||||
.vs = *r_vsFullscreen,
|
||||
.fs = *r_fsSky,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
|
||||
.depthFormat = depthFormat,
|
||||
.enableDepthTest = false,
|
||||
.enableDepthWrites = false,
|
||||
.vertexAttributes = Span<const VkVertexInputAttributeDescription>(nullptr),
|
||||
});
|
||||
#pragma endregion
|
||||
|
||||
struct ImageUpload
|
||||
{
|
||||
BufferSlice from;
|
||||
VkImage to;
|
||||
VkExtent3D extent;
|
||||
};
|
||||
Vector<ImageUpload> imageUploads;
|
||||
|
||||
//auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/chair_color.png");
|
||||
auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/frog001.png");
|
||||
//auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/deck.png");
|
||||
if (!r_pngData)
|
||||
return 1;
|
||||
|
||||
spng_ctx *ctx = spng_ctx_new(0);
|
||||
spng_set_png_buffer(ctx, r_pngData->data, r_pngData->size);
|
||||
size_t pngOutSize = 0zu;
|
||||
spng_decoded_image_size(ctx, SPNG_FMT_RGBA8, &pngOutSize);
|
||||
auto pngLinearSlice = *pooler.AllocSlice(pngOutSize, 16);
|
||||
spng_decode_image(ctx, pngLinearSlice.ptr, pngOutSize, SPNG_FMT_RGBA8, 0);
|
||||
struct spng_ihdr ihdr;
|
||||
spng_get_ihdr(ctx, &ihdr);
|
||||
spng_ctx_free(ctx);
|
||||
|
||||
// BLAH DEDUPE
|
||||
auto r_texture = r_renderContext->CreateImage(pooler, ihdr.width, ihdr.height, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
auto r_textureView = r_renderContext->CreateImageView(*r_texture, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
{
|
||||
VkDescriptorImageInfo descriptorImageInfo =
|
||||
{
|
||||
.imageView = *r_textureView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeImageDescriptorSet[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 3,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
},
|
||||
};
|
||||
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr);
|
||||
|
||||
imageUploads.push_back(ImageUpload
|
||||
{
|
||||
.from = pngLinearSlice,
|
||||
.to = *r_texture,
|
||||
.extent = VkExtent3D{ ihdr.width, ihdr.height, 1u },
|
||||
});
|
||||
}
|
||||
//
|
||||
auto r_lightTexture = r_renderContext->CreateImage(pooler, atlas->width, atlas->height, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
auto r_lightTextureView = r_renderContext->CreateImageView(*r_lightTexture, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
{
|
||||
auto lightmapTextureData = *pooler.AllocSlice(pngOutSize, 16);
|
||||
memcpy(lightmapTextureData.ptr, lightmapDebugTex.data(), lightmapDebugTex.size());
|
||||
|
||||
VkDescriptorImageInfo descriptorImageInfo =
|
||||
{
|
||||
.imageView = *r_lightTextureView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeImageDescriptorSet[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 3,
|
||||
.dstArrayElement = 1,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
},
|
||||
};
|
||||
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr);
|
||||
|
||||
imageUploads.push_back(ImageUpload
|
||||
{
|
||||
.from = lightmapTextureData,
|
||||
.to = *r_lightTexture,
|
||||
.extent = VkExtent3D{ atlas->width, atlas->height, 1u },
|
||||
});
|
||||
}
|
||||
//
|
||||
|
||||
Camera camera;
|
||||
camera.transform.position = vec3{0.0f, 0.0f, 80.0f};
|
||||
camera.viewportAspectRatio = 16.0f / 9.0f;
|
||||
//camera.offsetOrientation(1_deg * Seconds(t2 - t1).count(), 0_deg);
|
||||
//camera.lookAt(vec3{40.0f, 40.0f, 0.0f});
|
||||
camera.transform.orientation = eulerAnglesToQuaternion(EulerAngles{ 0_deg, 0_deg, 0_deg });
|
||||
|
||||
auto meshData = r_mesh->vertexData.View();
|
||||
auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
auto depthImageView = *r_renderContext->CreateImageView(*r_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
|
||||
struct FrameData
|
||||
{
|
||||
mat4 view_projection;
|
||||
};
|
||||
|
||||
auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16);
|
||||
FrameData* frameData = reinterpret_cast<FrameData*>(frameDataSlice.ptr);
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo =
|
||||
{
|
||||
.buffer = r_buffer->buffer,
|
||||
.offset = frameDataSlice.offset,
|
||||
.range = frameDataSlice.size,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeDescriptorSet[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &bufferInfo,
|
||||
},
|
||||
};
|
||||
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr);
|
||||
|
||||
struct Renderables
|
||||
{
|
||||
Renderable renderables[1024];
|
||||
};
|
||||
|
||||
auto renderablesSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(Renderables), 16);
|
||||
Renderables* gpuRenderables = reinterpret_cast<Renderables*>(renderablesSlice.ptr);
|
||||
|
||||
VkDescriptorBufferInfo renderblesBufferInfo =
|
||||
{
|
||||
.buffer = r_buffer->buffer,
|
||||
.offset = renderablesSlice.offset,
|
||||
.range = renderablesSlice.size,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet renderablesWriteDescriptorSet[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 2,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &renderblesBufferInfo,
|
||||
},
|
||||
};
|
||||
vkUpdateDescriptorSets(r_renderContext->Device(), Size(renderablesWriteDescriptorSet), renderablesWriteDescriptorSet, 0, nullptr);
|
||||
|
||||
Input::InputHandler handler;
|
||||
|
||||
r_window->EnableRelativeMouse(true);
|
||||
|
||||
auto indirectBuffer = *pooler.AllocSlice(1024 * sizeof(VkDrawIndexedIndirectCommand), 256);
|
||||
auto indirectPtr = reinterpret_cast<VkDrawIndexedIndirectCommand *>(indirectBuffer.ptr);
|
||||
for (size_t i = 0; i < g_renderables.size(); i++) {
|
||||
const auto& renderable = g_renderables[i];
|
||||
const uint32_t meshIdx = renderable.meshIdx;
|
||||
|
||||
indirectPtr[i] = VkDrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = g_meshes[meshIdx].indexCount,
|
||||
.instanceCount = 1u,
|
||||
.firstIndex = g_meshes[meshIdx].indexOffset,
|
||||
.vertexOffset = int32_t(g_meshes[meshIdx].vertexOffset),
|
||||
.firstInstance = 0u,
|
||||
};
|
||||
}
|
||||
|
||||
auto countBuffer = *pooler.AllocSlice(sizeof(uint32_t), 16);
|
||||
auto countPtr = reinterpret_cast<uint32_t*>(countBuffer.ptr);
|
||||
*countPtr = uint32_t(g_renderables.size());
|
||||
|
||||
auto t1 = Time::now();
|
||||
while (r_window->Update(handler))
|
||||
{
|
||||
const auto t2 = Time::now();
|
||||
auto delta = t2 - t1;
|
||||
const float dt = Seconds(delta).count();
|
||||
t1 = t2;
|
||||
|
||||
//char title[64];
|
||||
//stbsp_snprintf(title, sizeof(title), "CubeTest - %gfps", 1.0f / dt);
|
||||
//r_window->SetTitle(title);
|
||||
|
||||
{
|
||||
auto mouseDelta = handler.getMouseMotionDelta();
|
||||
auto scrollDelta = handler.getMouseScrollDelta();
|
||||
//if (mouseDelta.x || mouseDelta.y)
|
||||
//{
|
||||
// log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y);
|
||||
//}
|
||||
|
||||
const float sensitivity = 0.002f;
|
||||
|
||||
camera.offsetOrientation(
|
||||
-sensitivity * Radian( mouseDelta.x ),
|
||||
sensitivity * Radian( mouseDelta.y ));
|
||||
|
||||
frameData[r_swapchain->CurrentFrame()] = FrameData
|
||||
{
|
||||
.view_projection = camera.projection() * camera.view(),
|
||||
};
|
||||
|
||||
g_renderables.copy(gpuRenderables[r_swapchain->CurrentFrame()].renderables);
|
||||
|
||||
const float movementSpeed = handler.get(Input::ButtonCodes::Key_LShift) ? 64.0f : 16.0f;
|
||||
|
||||
if (scrollDelta.y)
|
||||
{
|
||||
camera.fieldOfView += Radian(5_deg) * -scrollDelta.y;
|
||||
camera.fieldOfView = Clamp(camera.fieldOfView, Radian(5_deg), Radian(175_deg));
|
||||
}
|
||||
|
||||
if (handler.get(Input::ButtonCodes::Key_W))
|
||||
camera.transform.position += camera.forward() * movementSpeed * dt;
|
||||
else if (handler.get(Input::ButtonCodes::Key_S))
|
||||
camera.transform.position += camera.backward() * movementSpeed * dt;
|
||||
|
||||
if (handler.get(Input::ButtonCodes::Key_A))
|
||||
camera.transform.position += camera.left() * movementSpeed * dt;
|
||||
else if (handler.get(Input::ButtonCodes::Key_D))
|
||||
camera.transform.position += camera.right() * movementSpeed * dt;
|
||||
}
|
||||
|
||||
VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer();
|
||||
r_renderContext->BeginCommandBuffer(cmdBuf);
|
||||
{
|
||||
for (auto& upload : imageUploads)
|
||||
{
|
||||
VkImageMemoryBarrier transferBarrier =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.image = upload.to,
|
||||
.subresourceRange = FirstColorMipSubresourceRange,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &transferBarrier);
|
||||
|
||||
VkBufferImageCopy region =
|
||||
{
|
||||
.bufferOffset = upload.from.offset,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0u,
|
||||
.baseArrayLayer = 0u,
|
||||
.layerCount = 1u,
|
||||
},
|
||||
.imageExtent = upload.extent,
|
||||
};
|
||||
vkCmdCopyBufferToImage(cmdBuf, upload.from.buffer, upload.to, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
VkImageMemoryBarrier optimalBarrier =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.image = upload.to,
|
||||
.subresourceRange = FirstColorMipSubresourceRange,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &optimalBarrier);
|
||||
}
|
||||
imageUploads.clear();
|
||||
|
||||
VkViewport viewport =
|
||||
{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = float(r_swapchain->Extent().width),
|
||||
.height = float(r_swapchain->Extent().height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
|
||||
VkRect2D scissor =
|
||||
{
|
||||
.offset = {0u, 0u},
|
||||
.extent = r_swapchain->Extent(),
|
||||
};
|
||||
|
||||
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
|
||||
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
|
||||
|
||||
PushConstants pushConstants =
|
||||
{
|
||||
.frameIdx = r_swapchain->CurrentFrame(),
|
||||
};
|
||||
vkCmdPushConstants(cmdBuf, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants), &pushConstants);
|
||||
|
||||
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
VkDeviceSize zero = 0;
|
||||
VkDeviceSize wholeSize = VK_WHOLE_SIZE;
|
||||
VkDeviceSize validationBruhMoment = r_buffer->size;
|
||||
//vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &r_buffer->buffer, &zero, &wholeSize, nullptr);
|
||||
vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &r_buffer->buffer, &zero, &validationBruhMoment, nullptr);
|
||||
vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, zero, VulkanIndexType);
|
||||
|
||||
const VkImageMemoryBarrier undefinedToColorBarrier =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = r_swapchain->Image(),
|
||||
.subresourceRange = FirstColorMipSubresourceRange,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
cmdBuf,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &undefinedToColorBarrier);
|
||||
|
||||
const VkImageMemoryBarrier undefinedToDepthBarrier =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
.image = *r_depthImage,
|
||||
.subresourceRange = FirstDepthMipSubresourceRange,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
cmdBuf,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &undefinedToDepthBarrier);
|
||||
|
||||
const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] =
|
||||
{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
|
||||
.imageView = r_swapchain->ImageView(),
|
||||
.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
|
||||
},
|
||||
};
|
||||
|
||||
const VkRenderingAttachmentInfoKHR depthAttachmentInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
|
||||
.imageView = depthImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
|
||||
};
|
||||
|
||||
const VkRenderingInfo renderInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = { {}, r_swapchain->Extent() },
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = Size(colorAttachmentInfos),
|
||||
.pColorAttachments = colorAttachmentInfos,
|
||||
.pDepthAttachment = &depthAttachmentInfo,
|
||||
};
|
||||
vkCmdBeginRendering(cmdBuf, &renderInfo);
|
||||
{
|
||||
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, skyPipeline);
|
||||
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
|
||||
|
||||
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdDrawIndexedIndirectCount(cmdBuf, indirectBuffer.buffer, indirectBuffer.offset, countBuffer.buffer, countBuffer.offset, 1024u, sizeof(VkDrawIndexedIndirectCommand));
|
||||
}
|
||||
vkCmdEndRendering(cmdBuf);
|
||||
|
||||
const VkImageMemoryBarrier colorToPresentBarrier =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.image = r_swapchain->Image(),
|
||||
.subresourceRange = FirstColorMipSubresourceRange,
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
cmdBuf,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &colorToPresentBarrier);
|
||||
}
|
||||
r_renderContext->EndCommandBuffer(cmdBuf);
|
||||
r_swapchain->Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,9 +1,14 @@
|
|||
executable('CubeTest', 'CubeTest.cpp', orange_src, orange_shaders,
|
||||
executable('FrogTest', 'FrogTest.cpp', orange_src, orange_shaders, joltphysics_src, xatlas_src,
|
||||
dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
|
||||
include_directories : [ orange_include ]
|
||||
include_directories : [ orange_include, xatlas_include, joltphysics_include ]
|
||||
)
|
||||
|
||||
executable('HDRTest', 'HDRTest.cpp', orange_src, orange_shaders,
|
||||
executable('Lightmapper', 'Lightmapper.cpp', orange_src, orange_shaders, xatlas_src,
|
||||
dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
|
||||
include_directories : [ orange_include ]
|
||||
include_directories : [ orange_include, xatlas_include, joltphysics_include ]
|
||||
)
|
||||
|
||||
executable('HDRTest', 'HDRTest.cpp', orange_src, orange_shaders, xatlas_src,
|
||||
dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
|
||||
include_directories : [ orange_include, xatlas_include, joltphysics_include ]
|
||||
)
|
||||
|
|
|
@ -0,0 +1,197 @@
|
|||
#include <Orange/Graphics/LightmapAtlas.h>
|
||||
|
||||
namespace orange
|
||||
{
|
||||
Result<LightmapAtlas> CreateLightmapAtlasForMesh(MeshData& mesh)
|
||||
{
|
||||
LightmapAtlas atlas{ xatlas::Create(), [](xatlas::Atlas *obj) { xatlas::Destroy(obj); } };
|
||||
|
||||
auto& verts = mesh.vertexData.GetStaticVertices();
|
||||
|
||||
xatlas::MeshDecl meshDecl;
|
||||
meshDecl.vertexCount = verts.size();
|
||||
meshDecl.vertexPositionData = &verts[0].pos;
|
||||
meshDecl.vertexPositionStride = sizeof(StaticVertex);
|
||||
meshDecl.indexCount = (uint32_t)mesh.indices.size();
|
||||
meshDecl.indexData = &mesh.indices[0];
|
||||
meshDecl.indexFormat = sizeof(IndexType) == sizeof(uint32_t) ? xatlas::IndexFormat::UInt32 : xatlas::IndexFormat::UInt16;
|
||||
|
||||
xatlas::AddMeshError error = xatlas::AddMesh(atlas.get(), meshDecl, 0);
|
||||
if (error != xatlas::AddMeshError::Success) {
|
||||
log::info("Error adding mesh: %s", xatlas::StringForEnum(error));
|
||||
return Result<LightmapAtlas>::Error(BasicErrorCode::Failed);
|
||||
}
|
||||
xatlas::AddMeshJoin(atlas.get());
|
||||
|
||||
log::info("Generating atlas...");
|
||||
xatlas::ChartOptions chartOptions;
|
||||
xatlas::PackOptions packOptions;
|
||||
//packOptions.resolution = 8192;
|
||||
xatlas::Generate(atlas.get(), chartOptions, packOptions);
|
||||
|
||||
log::info(" %d charts", atlas->chartCount);
|
||||
log::info(" %d atlases", atlas->atlasCount);
|
||||
for (uint32_t i = 0; i < atlas->atlasCount; i++)
|
||||
log::info(" %d: %0.2f%% utilization", i, atlas->utilization[i] * 100.0f);
|
||||
log::info(" %ux%u resolution", atlas->width, atlas->height);
|
||||
|
||||
if (atlas->width > 0 && atlas->height > 0)
|
||||
{
|
||||
log::info("Updating mesh with new light UVs.");
|
||||
|
||||
for (uint32_t i = 0; i < atlas->meshCount; i++)
|
||||
{
|
||||
// TODO: Multi meshes
|
||||
const xatlas::Mesh &xatlas_mesh = atlas->meshes[i];
|
||||
|
||||
Vector<StaticVertex> atlasedVerts;
|
||||
atlasedVerts.resize(xatlas_mesh.vertexCount);
|
||||
|
||||
// Update vertices with new set.
|
||||
for (uint32_t j = 0; j < xatlas_mesh.vertexCount; j++)
|
||||
{
|
||||
const xatlas::Vertex &v = xatlas_mesh.vertexArray[j];
|
||||
|
||||
atlasedVerts[j].pos = verts[v.xref].pos;
|
||||
atlasedVerts[j].texUV = verts[v.xref].texUV;
|
||||
atlasedVerts[j].lightUV = vec2(v.uv[0] / (float)atlas->width, v.uv[1] / (float)atlas->height);
|
||||
atlasedVerts[j].normal = verts[v.xref].normal;
|
||||
}
|
||||
|
||||
verts.resize(atlasedVerts.size());
|
||||
atlasedVerts.copy(verts.data());
|
||||
|
||||
// Update indices
|
||||
for (uint32_t j = 0; j < xatlas_mesh.indexCount; j++)
|
||||
{
|
||||
mesh.indices[j] = xatlas_mesh.indexArray[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Result<LightmapAtlas>::Success(std::move(atlas));
|
||||
}
|
||||
|
||||
// This code is just stolen from the XAtlas sample.
|
||||
static void RandomColor(uint8_t *color)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
color[i] = uint8_t((rand() % 255 + 192) * 0.5f);
|
||||
color[3] = 255;
|
||||
}
|
||||
|
||||
static void SetPixel(uint8_t *dest, int destWidth, int x, int y, const uint8_t *color)
|
||||
{
|
||||
uint8_t *pixel = &dest[x * 4 + y * (destWidth * 4)];
|
||||
pixel[0] = color[0];
|
||||
pixel[1] = color[1];
|
||||
pixel[2] = color[2];
|
||||
pixel[3] = 255;
|
||||
}
|
||||
|
||||
// https://github.com/miloyip/line/blob/master/line_bresenham.c
|
||||
// License: public domain.
|
||||
static void RasterizeLine(uint8_t *dest, int destWidth, const int *p1, const int *p2, const uint8_t *color)
|
||||
{
|
||||
const int dx = abs(p2[0] - p1[0]), sx = p1[0] < p2[0] ? 1 : -1;
|
||||
const int dy = abs(p2[1] - p1[1]), sy = p1[1] < p2[1] ? 1 : -1;
|
||||
int err = (dx > dy ? dx : -dy) / 2;
|
||||
int current[2];
|
||||
current[0] = p1[0];
|
||||
current[1] = p1[1];
|
||||
while (SetPixel(dest, destWidth, current[0], current[1], color), current[0] != p2[0] || current[1] != p2[1])
|
||||
{
|
||||
const int e2 = err;
|
||||
if (e2 > -dx) { err -= dy; current[0] += sx; }
|
||||
if (e2 < dy) { err += dx; current[1] += sy; }
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
https://github.com/ssloy/tinyrenderer/wiki/Lesson-2:-Triangle-rasterization-and-back-face-culling
|
||||
Copyright Dmitry V. Sokolov
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
static void RasterizeTriangle(uint8_t *dest, int destWidth, const int *t0, const int *t1, const int *t2, const uint8_t *color)
|
||||
{
|
||||
if (t0[1] > t1[1]) std::swap(t0, t1);
|
||||
if (t0[1] > t2[1]) std::swap(t0, t2);
|
||||
if (t1[1] > t2[1]) std::swap(t1, t2);
|
||||
int total_height = t2[1] - t0[1];
|
||||
for (int i = 0; i < total_height; i++) {
|
||||
bool second_half = i > t1[1] - t0[1] || t1[1] == t0[1];
|
||||
int segment_height = second_half ? t2[1] - t1[1] : t1[1] - t0[1];
|
||||
float alpha = (float)i / total_height;
|
||||
float beta = (float)(i - (second_half ? t1[1] - t0[1] : 0)) / segment_height;
|
||||
int A[2], B[2];
|
||||
for (int j = 0; j < 2; j++) {
|
||||
A[j] = int(t0[j] + (t2[j] - t0[j]) * alpha);
|
||||
B[j] = int(second_half ? t1[j] + (t2[j] - t1[j]) * beta : t0[j] + (t1[j] - t0[j]) * beta);
|
||||
}
|
||||
if (A[0] > B[0]) std::swap(A, B);
|
||||
for (int j = A[0]; j <= B[0]; j++)
|
||||
SetPixel(dest, destWidth, j, t0[1] + i, color);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<uint8_t> GenerateDebugAtlasTexture(const LightmapAtlas& lightmapAtlas)
|
||||
{
|
||||
const xatlas::Atlas *atlas = lightmapAtlas.get();
|
||||
Vector<uint8_t> outputChartsImage;
|
||||
|
||||
if (atlas->width > 0 && atlas->height > 0)
|
||||
{
|
||||
printf("Rasterizing result...\n");
|
||||
|
||||
// Dump images.
|
||||
const uint32_t imageDataSize = atlas->width * atlas->height * 4;
|
||||
outputChartsImage.resize(atlas->atlasCount * imageDataSize);
|
||||
for (uint32_t i = 0; i < atlas->meshCount; i++)
|
||||
{
|
||||
const xatlas::Mesh &mesh = atlas->meshes[i];
|
||||
|
||||
const uint8_t white[] = { 255, 255, 255, 255 };
|
||||
|
||||
// Rasterize mesh charts.
|
||||
for (uint32_t j = 0; j < mesh.chartCount; j++)
|
||||
{
|
||||
const xatlas::Chart *chart = &mesh.chartArray[j];
|
||||
uint8_t color[4];
|
||||
RandomColor(color);
|
||||
for (uint32_t k = 0; k < chart->faceCount; k++)
|
||||
{
|
||||
const uint32_t face = chart->faceArray[k];
|
||||
|
||||
const uint32_t faceVertexCount = 3;
|
||||
const uint32_t faceFirstIndex = face * 3;
|
||||
|
||||
int verts[255][2];
|
||||
for (uint32_t l = 0; l < faceVertexCount; l++)
|
||||
{
|
||||
const xatlas::Vertex &v = mesh.vertexArray[mesh.indexArray[faceFirstIndex + l]];
|
||||
verts[l][0] = int(v.uv[0]);
|
||||
verts[l][1] = int(v.uv[1]);
|
||||
}
|
||||
uint8_t *imageData = &outputChartsImage[chart->atlasIndex * imageDataSize];
|
||||
|
||||
RasterizeTriangle(imageData, atlas->width, verts[0], verts[1], verts[2], color);
|
||||
|
||||
for (uint32_t l = 0; l < faceVertexCount; l++)
|
||||
RasterizeLine(imageData, atlas->width, verts[l], verts[(l + 1) % faceVertexCount], white);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return outputChartsImage;
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ namespace orange
|
|||
size_t operator() (const StaticVertex& key) const
|
||||
{
|
||||
size_t hash = 0;
|
||||
return hash_combine(hash, key.pos.x, key.pos.y, key.pos.z, key.uv.x, key.uv.y, key.normal.x, key.normal.y, key.normal.z);
|
||||
return hash_combine(hash, key.pos.x, key.pos.y, key.pos.z, key.texUV.x, key.texUV.y, key.lightUV.x, key.lightUV.y, key.normal.x, key.normal.y, key.normal.z);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -91,7 +91,7 @@ namespace orange
|
|||
StaticVertex vertex =
|
||||
{
|
||||
.pos = indices[i][0] != -1 ? positions[indices[i][0]] : vec3{},
|
||||
.uv = indices[i][1] != -1 ? uvs [indices[i][1]] : vec2{},
|
||||
.texUV = indices[i][1] != -1 ? uvs [indices[i][1]] : vec2{},
|
||||
.normal = indices[i][2] != -1 ? normals [indices[i][2]] : vec3{},
|
||||
};
|
||||
|
||||
|
|
|
@ -178,6 +178,12 @@ void main()
|
|||
outColor = vec4(nitsToPq(sdfOutColor.rgb), 1.0);
|
||||
}
|
||||
else if (test == nextTest++)
|
||||
{
|
||||
vec3 color = coords.x >= 0.5 ? vec3(0.0, targetNits, 0.0) : vec3(targetNits, 0.0, 0.0);
|
||||
|
||||
outColor = vec4(nitsToPq(color), 1.0);
|
||||
}
|
||||
else if (test == nextTest++)
|
||||
{
|
||||
const vec3 start = vec3(0.0);
|
||||
const vec3 end = vec3(targetNits);
|
||||
|
|
|
@ -5,11 +5,15 @@ layout(set = 0, binding = 1) uniform sampler s_sampler;
|
|||
layout(set = 0, binding = 3) uniform texture2D s_images[];
|
||||
|
||||
layout(location = 0) in flat uint meshIdx;
|
||||
layout(location = 1) in vec2 uv;
|
||||
layout(location = 1) in vec2 uv_albedo;
|
||||
layout(location = 2) in vec2 uv_light;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outColor = texture(sampler2D(s_images[nonuniformEXT(meshIdx)], s_sampler), uv);
|
||||
//outColor = texture(sampler2D(s_images[nonuniformEXT(meshIdx)], s_sampler), uv);
|
||||
//outColor = texture(sampler2D(s_images[0], s_sampler), uv_albedo);
|
||||
outColor = texture(sampler2D(s_images[1], s_sampler), uv_light);
|
||||
//outColor = texture(sampler2D(s_images[0], s_sampler), uv_albedo) * texture(sampler2D(s_images[1], s_sampler), uv_light);
|
||||
}
|
|
@ -6,11 +6,13 @@
|
|||
#include "common_vs.h"
|
||||
|
||||
layout(location = 0) in vec3 i_pos;
|
||||
layout(location = 1) in vec2 i_uv;
|
||||
layout(location = 2) in vec3 i_normal;
|
||||
layout(location = 1) in vec2 i_uv_albedo;
|
||||
layout(location = 2) in vec2 i_uv_lightmap;
|
||||
layout(location = 3) in vec3 i_normal;
|
||||
|
||||
layout(location = 0) out flat uint o_meshIdx;
|
||||
layout(location = 1) out vec2 o_uv;
|
||||
layout(location = 1) out vec2 o_uv_albedo;
|
||||
layout(location = 2) out vec2 o_uv_lightmap;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -19,5 +21,6 @@ void main()
|
|||
u_renderable.frame[p_constants.frame].renderables[gl_DrawIDARB].world *
|
||||
vec4(i_pos, 1.0);
|
||||
o_meshIdx = u_renderable.frame[p_constants.frame].renderables[gl_DrawIDARB].meshIdx;
|
||||
o_uv = i_uv;
|
||||
o_uv_albedo = i_uv_albedo;
|
||||
o_uv_lightmap = i_uv_lightmap;
|
||||
}
|
|
@ -19,7 +19,7 @@ namespace orange
|
|||
}
|
||||
|
||||
SDL_Window* window = nullptr;
|
||||
if (!(window = SDL_CreateWindow("Orange", 0, 0, 1280, 800, SDL_WINDOW_VULKAN)))
|
||||
if (!(window = SDL_CreateWindow("Orange", 0, 0, 4, 4, SDL_WINDOW_VULKAN)))
|
||||
{
|
||||
log::err("Failed to create SDL window: %s", Window::GetError());
|
||||
return Result<Window>::Error(BasicErrorCode::Failed);
|
||||
|
|
|
@ -14,6 +14,7 @@ orange_src = files([
|
|||
|
||||
'Formats/KeyValues.cpp',
|
||||
|
||||
'Graphics/LightmapAtlas.cpp',
|
||||
'Graphics/Mesh.cpp',
|
||||
|
||||
'Render/Input.cpp',
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 5d960e76b3ed29abf2f3c55decb1f58d29bd42bb
|
|
@ -0,0 +1 @@
|
|||
Subproject commit f700c7790aaa030e794b52ba7791a05c085faf0c
|
Loading…
Reference in New Issue