diff --git a/src/Orange/Render/Shaders/fs_HDRTest.frag b/src/Orange/Render/Shaders/fs_HDRTest.frag index 81eeb11..3bd11dc 100644 --- a/src/Orange/Render/Shaders/fs_HDRTest.frag +++ b/src/Orange/Render/Shaders/fs_HDRTest.frag @@ -125,19 +125,28 @@ void main() { // PQ (10 bits) PQ (normalize) nits // 520 0.5083088954056696 100.229885531 - outColor = vec4(vec3(0.5083088954056696), 1.0f); + if (gl_FragCoord.x >= 1280 / 3 && gl_FragCoord.x <= 1280 * 2 / 3 && gl_FragCoord.y >= 720 / 3 && gl_FragCoord.y <= 720 * 2 / 3) + outColor = vec4(vec3(0.5083088954056696), 1.0f); + else + outColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); } else if (test == nextTest++) { // PQ (10 bits) PQ (normalize) nits // 692 0.6764418377321603 499.337816742 - outColor = vec4(vec3(0.6764418377321603), 1.0f); + if (gl_FragCoord.x >= 1280 / 3 && gl_FragCoord.x <= 1280 * 2 / 3 && gl_FragCoord.y >= 720 / 3 && gl_FragCoord.y <= 720 * 2 / 3) + outColor = vec4(vec3(0.6764418377321603), 1.0f); + else + outColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); } else if (test == nextTest++) { // PQ (10 bits) PQ (normalize) nits // 769 0.7517106549364614 998.932391045 - outColor = vec4(vec3(0.7517106549364614), 1.0f); + if (gl_FragCoord.x >= 1280 / 3 && gl_FragCoord.x <= 1280 * 2 / 3 && gl_FragCoord.y >= 720 / 3 && gl_FragCoord.y <= 720 * 2 / 3) + outColor = vec4(vec3(0.7517106549364614), 1.0f); + else + outColor = vec4(0.0f, 0.0f, 0.0f, 1.0f); } else if (test == nextTest++) {