minecraft-source/src/com/mojang/math/Quaternion.java

170 lines
5.1 KiB
Java

package com.mojang.math;
import net.minecraft.util.Mth;
public final class Quaternion {
public static final Quaternion ONE;
private float i;
private float j;
private float k;
private float r;
public Quaternion(final float float1, final float float2, final float float3, final float float4) {
this.i = float1;
this.j = float2;
this.k = float3;
this.r = float4;
}
public Quaternion(final Vector3f g, float float2, final boolean boolean3) {
if (boolean3) {
float2 *= 0.017453292f;
}
final float float3 = sin(float2 / 2.0f);
this.i = g.x() * float3;
this.j = g.y() * float3;
this.k = g.z() * float3;
this.r = cos(float2 / 2.0f);
}
public Quaternion(float float1, float float2, float float3, final boolean boolean4) {
if (boolean4) {
float1 *= 0.017453292f;
float2 *= 0.017453292f;
float3 *= 0.017453292f;
}
final float float4 = sin(0.5f * float1);
final float float5 = cos(0.5f * float1);
final float float6 = sin(0.5f * float2);
final float float7 = cos(0.5f * float2);
final float float8 = sin(0.5f * float3);
final float float9 = cos(0.5f * float3);
this.i = float4 * float7 * float9 + float5 * float6 * float8;
this.j = float5 * float6 * float9 - float4 * float7 * float8;
this.k = float4 * float6 * float9 + float5 * float7 * float8;
this.r = float5 * float7 * float9 - float4 * float6 * float8;
}
public Quaternion(final Quaternion d) {
this.i = d.i;
this.j = d.j;
this.k = d.k;
this.r = d.r;
}
@Override
public boolean equals(final Object object) {
if (this == object) {
return true;
}
if (object == null || this.getClass() != object.getClass()) {
return false;
}
final Quaternion d3 = (Quaternion)object;
return Float.compare(d3.i, this.i) == 0 && Float.compare(d3.j, this.j) == 0 && Float.compare(d3.k, this.k) == 0 && Float.compare(d3.r, this.r) == 0;
}
@Override
public int hashCode() {
int integer2 = Float.floatToIntBits(this.i);
integer2 = 31 * integer2 + Float.floatToIntBits(this.j);
integer2 = 31 * integer2 + Float.floatToIntBits(this.k);
integer2 = 31 * integer2 + Float.floatToIntBits(this.r);
return integer2;
}
@Override
public String toString() {
final StringBuilder stringBuilder2 = new StringBuilder();
stringBuilder2.append("Quaternion[").append(this.r()).append(" + ");
stringBuilder2.append(this.i()).append("i + ");
stringBuilder2.append(this.j()).append("j + ");
stringBuilder2.append(this.k()).append("k]");
return stringBuilder2.toString();
}
public float i() {
return this.i;
}
public float j() {
return this.j;
}
public float k() {
return this.k;
}
public float r() {
return this.r;
}
public void mul(final Quaternion d) {
final float float3 = this.i();
final float float4 = this.j();
final float float5 = this.k();
final float float6 = this.r();
final float float7 = d.i();
final float float8 = d.j();
final float float9 = d.k();
final float float10 = d.r();
this.i = float6 * float7 + float3 * float10 + float4 * float9 - float5 * float8;
this.j = float6 * float8 - float3 * float9 + float4 * float10 + float5 * float7;
this.k = float6 * float9 + float3 * float8 - float4 * float7 + float5 * float10;
this.r = float6 * float10 - float3 * float7 - float4 * float8 - float5 * float9;
}
public void mul(final float float1) {
this.i *= float1;
this.j *= float1;
this.k *= float1;
this.r *= float1;
}
public void conj() {
this.i = -this.i;
this.j = -this.j;
this.k = -this.k;
}
public void set(final float float1, final float float2, final float float3, final float float4) {
this.i = float1;
this.j = float2;
this.k = float3;
this.r = float4;
}
private static float cos(final float float1) {
return (float)Math.cos(float1);
}
private static float sin(final float float1) {
return (float)Math.sin(float1);
}
public void normalize() {
final float float2 = this.i() * this.i() + this.j() * this.j() + this.k() * this.k() + this.r() * this.r();
if (float2 > 1.0E-6f) {
final float float3 = Mth.fastInvSqrt(float2);
this.i *= float3;
this.j *= float3;
this.k *= float3;
this.r *= float3;
}
else {
this.i = 0.0f;
this.j = 0.0f;
this.k = 0.0f;
this.r = 0.0f;
}
}
public Quaternion copy() {
return new Quaternion(this);
}
static {
ONE = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
}
}