102 lines
6.3 KiB
Java
102 lines
6.3 KiB
Java
package net.minecraft.world.level.block;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundEvent;
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public class SoundType {
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public static final SoundType WOOD;
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public static final SoundType GRAVEL;
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public static final SoundType GRASS;
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public static final SoundType STONE;
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public static final SoundType METAL;
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public static final SoundType GLASS;
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public static final SoundType WOOL;
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public static final SoundType SAND;
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public static final SoundType SNOW;
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public static final SoundType LADDER;
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public static final SoundType ANVIL;
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public static final SoundType SLIME_BLOCK;
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public static final SoundType HONEY_BLOCK;
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public static final SoundType WET_GRASS;
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public static final SoundType CORAL_BLOCK;
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public static final SoundType BAMBOO;
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public static final SoundType BAMBOO_SAPLING;
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public static final SoundType SCAFFOLDING;
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public static final SoundType SWEET_BERRY_BUSH;
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public static final SoundType CROP;
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public static final SoundType HARD_CROP;
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public static final SoundType NETHER_WART;
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public static final SoundType LANTERN;
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public final float volume;
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public final float pitch;
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private final SoundEvent breakSound;
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private final SoundEvent stepSound;
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private final SoundEvent placeSound;
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private final SoundEvent hitSound;
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private final SoundEvent fallSound;
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public SoundType(final float float1, final float float2, final SoundEvent aah3, final SoundEvent aah4, final SoundEvent aah5, final SoundEvent aah6, final SoundEvent aah7) {
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this.volume = float1;
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this.pitch = float2;
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this.breakSound = aah3;
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this.stepSound = aah4;
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this.placeSound = aah5;
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this.hitSound = aah6;
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this.fallSound = aah7;
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}
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public float getVolume() {
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return this.volume;
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}
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public float getPitch() {
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return this.pitch;
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}
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public SoundEvent getBreakSound() {
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return this.breakSound;
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}
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public SoundEvent getStepSound() {
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return this.stepSound;
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}
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public SoundEvent getPlaceSound() {
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return this.placeSound;
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}
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public SoundEvent getHitSound() {
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return this.hitSound;
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}
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public SoundEvent getFallSound() {
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return this.fallSound;
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}
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static {
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WOOD = new SoundType(1.0f, 1.0f, SoundEvents.WOOD_BREAK, SoundEvents.WOOD_STEP, SoundEvents.WOOD_PLACE, SoundEvents.WOOD_HIT, SoundEvents.WOOD_FALL);
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GRAVEL = new SoundType(1.0f, 1.0f, SoundEvents.GRAVEL_BREAK, SoundEvents.GRAVEL_STEP, SoundEvents.GRAVEL_PLACE, SoundEvents.GRAVEL_HIT, SoundEvents.GRAVEL_FALL);
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GRASS = new SoundType(1.0f, 1.0f, SoundEvents.GRASS_BREAK, SoundEvents.GRASS_STEP, SoundEvents.GRASS_PLACE, SoundEvents.GRASS_HIT, SoundEvents.GRASS_FALL);
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STONE = new SoundType(1.0f, 1.0f, SoundEvents.STONE_BREAK, SoundEvents.STONE_STEP, SoundEvents.STONE_PLACE, SoundEvents.STONE_HIT, SoundEvents.STONE_FALL);
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METAL = new SoundType(1.0f, 1.5f, SoundEvents.METAL_BREAK, SoundEvents.METAL_STEP, SoundEvents.METAL_PLACE, SoundEvents.METAL_HIT, SoundEvents.METAL_FALL);
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GLASS = new SoundType(1.0f, 1.0f, SoundEvents.GLASS_BREAK, SoundEvents.GLASS_STEP, SoundEvents.GLASS_PLACE, SoundEvents.GLASS_HIT, SoundEvents.GLASS_FALL);
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WOOL = new SoundType(1.0f, 1.0f, SoundEvents.WOOL_BREAK, SoundEvents.WOOL_STEP, SoundEvents.WOOL_PLACE, SoundEvents.WOOL_HIT, SoundEvents.WOOL_FALL);
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SAND = new SoundType(1.0f, 1.0f, SoundEvents.SAND_BREAK, SoundEvents.SAND_STEP, SoundEvents.SAND_PLACE, SoundEvents.SAND_HIT, SoundEvents.SAND_FALL);
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SNOW = new SoundType(1.0f, 1.0f, SoundEvents.SNOW_BREAK, SoundEvents.SNOW_STEP, SoundEvents.SNOW_PLACE, SoundEvents.SNOW_HIT, SoundEvents.SNOW_FALL);
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LADDER = new SoundType(1.0f, 1.0f, SoundEvents.LADDER_BREAK, SoundEvents.LADDER_STEP, SoundEvents.LADDER_PLACE, SoundEvents.LADDER_HIT, SoundEvents.LADDER_FALL);
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ANVIL = new SoundType(0.3f, 1.0f, SoundEvents.ANVIL_BREAK, SoundEvents.ANVIL_STEP, SoundEvents.ANVIL_PLACE, SoundEvents.ANVIL_HIT, SoundEvents.ANVIL_FALL);
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SLIME_BLOCK = new SoundType(1.0f, 1.0f, SoundEvents.SLIME_BLOCK_BREAK, SoundEvents.SLIME_BLOCK_STEP, SoundEvents.SLIME_BLOCK_PLACE, SoundEvents.SLIME_BLOCK_HIT, SoundEvents.SLIME_BLOCK_FALL);
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HONEY_BLOCK = new SoundType(1.0f, 1.0f, SoundEvents.HONEY_BLOCK_BREAK, SoundEvents.HONEY_BLOCK_STEP, SoundEvents.HONEY_BLOCK_PLACE, SoundEvents.HONEY_BLOCK_HIT, SoundEvents.HONEY_BLOCK_FALL);
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WET_GRASS = new SoundType(1.0f, 1.0f, SoundEvents.WET_GRASS_BREAK, SoundEvents.WET_GRASS_STEP, SoundEvents.WET_GRASS_PLACE, SoundEvents.WET_GRASS_HIT, SoundEvents.WET_GRASS_FALL);
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CORAL_BLOCK = new SoundType(1.0f, 1.0f, SoundEvents.CORAL_BLOCK_BREAK, SoundEvents.CORAL_BLOCK_STEP, SoundEvents.CORAL_BLOCK_PLACE, SoundEvents.CORAL_BLOCK_HIT, SoundEvents.CORAL_BLOCK_FALL);
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BAMBOO = new SoundType(1.0f, 1.0f, SoundEvents.BAMBOO_BREAK, SoundEvents.BAMBOO_STEP, SoundEvents.BAMBOO_PLACE, SoundEvents.BAMBOO_HIT, SoundEvents.BAMBOO_FALL);
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BAMBOO_SAPLING = new SoundType(1.0f, 1.0f, SoundEvents.BAMBOO_SAPLING_BREAK, SoundEvents.BAMBOO_STEP, SoundEvents.BAMBOO_SAPLING_PLACE, SoundEvents.BAMBOO_SAPLING_HIT, SoundEvents.BAMBOO_FALL);
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SCAFFOLDING = new SoundType(1.0f, 1.0f, SoundEvents.SCAFFOLDING_BREAK, SoundEvents.SCAFFOLDING_STEP, SoundEvents.SCAFFOLDING_PLACE, SoundEvents.SCAFFOLDING_HIT, SoundEvents.SCAFFOLDING_FALL);
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SWEET_BERRY_BUSH = new SoundType(1.0f, 1.0f, SoundEvents.SWEET_BERRY_BUSH_BREAK, SoundEvents.GRASS_STEP, SoundEvents.SWEET_BERRY_BUSH_PLACE, SoundEvents.GRASS_HIT, SoundEvents.GRASS_FALL);
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CROP = new SoundType(1.0f, 1.0f, SoundEvents.CROP_BREAK, SoundEvents.GRASS_STEP, SoundEvents.CROP_PLANTED, SoundEvents.GRASS_HIT, SoundEvents.GRASS_FALL);
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HARD_CROP = new SoundType(1.0f, 1.0f, SoundEvents.WOOD_BREAK, SoundEvents.WOOD_STEP, SoundEvents.CROP_PLANTED, SoundEvents.WOOD_HIT, SoundEvents.WOOD_FALL);
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NETHER_WART = new SoundType(1.0f, 1.0f, SoundEvents.NETHER_WART_BREAK, SoundEvents.STONE_STEP, SoundEvents.NETHER_WART_PLANTED, SoundEvents.STONE_HIT, SoundEvents.STONE_FALL);
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LANTERN = new SoundType(1.0f, 1.0f, SoundEvents.LANTERN_BREAK, SoundEvents.LANTERN_STEP, SoundEvents.LANTERN_PLACE, SoundEvents.LANTERN_HIT, SoundEvents.LANTERN_FALL);
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}
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}
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