73 lines
2.9 KiB
Java
73 lines
2.9 KiB
Java
package net.minecraft.world.level.block;
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import net.minecraft.world.level.block.state.AbstractStateHolder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.util.Mth;
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import net.minecraft.world.item.BlockPlaceContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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public class SkullBlock extends AbstractSkullBlock {
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public static final IntegerProperty ROTATION;
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protected static final VoxelShape SHAPE;
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protected SkullBlock(final Type a, final Properties c) {
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super(a, c);
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this.registerDefaultState(((AbstractStateHolder<O, BlockState>)this.stateDefinition.any()).<Comparable, Integer>setValue((Property<Comparable>)SkullBlock.ROTATION, 0));
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}
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@Override
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public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
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return SkullBlock.SHAPE;
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}
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@Override
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public VoxelShape getOcclusionShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk) {
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return Shapes.empty();
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}
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@Override
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public BlockState getStateForPlacement(final BlockPlaceContext bcn) {
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return ((AbstractStateHolder<O, BlockState>)this.defaultBlockState()).<Comparable, Integer>setValue((Property<Comparable>)SkullBlock.ROTATION, Mth.floor(bcn.getRotation() * 16.0f / 360.0f + 0.5) & 0xF);
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}
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@Override
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public BlockState rotate(final BlockState byg, final Rotation btr) {
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return ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Integer>setValue((Property<Comparable>)SkullBlock.ROTATION, btr.rotate(byg.<Integer>getValue((Property<Integer>)SkullBlock.ROTATION), 16));
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}
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@Override
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public BlockState mirror(final BlockState byg, final Mirror bsr) {
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return ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Integer>setValue((Property<Comparable>)SkullBlock.ROTATION, bsr.mirror(byg.<Integer>getValue((Property<Integer>)SkullBlock.ROTATION), 16));
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}
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@Override
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protected void createBlockStateDefinition(final StateDefinition.Builder<Block, BlockState> a) {
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a.add(SkullBlock.ROTATION);
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}
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static {
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ROTATION = BlockStateProperties.ROTATION_16;
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SHAPE = Block.box(4.0, 0.0, 4.0, 12.0, 8.0, 12.0);
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}
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public enum Types implements Type {
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SKELETON,
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WITHER_SKELETON,
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PLAYER,
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ZOMBIE,
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CREEPER,
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DRAGON;
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}
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public interface Type {
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}
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}
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