minecraft-source/src/net/minecraft/world/level/block/LiquidBlock.java

172 lines
6.7 KiB
Java

package net.minecraft.world.level.block;
import net.minecraft.world.level.block.state.AbstractStateHolder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.phys.shapes.CollisionContext;
import java.util.Collections;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.core.Direction;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.BlockState;
import com.google.common.collect.Lists;
import net.minecraft.world.level.material.FluidState;
import java.util.List;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
public class LiquidBlock extends Block implements BucketPickup {
public static final IntegerProperty LEVEL;
protected final FlowingFluid fluid;
private final List<FluidState> stateCache;
protected LiquidBlock(final FlowingFluid coe, final Properties c) {
super(c);
this.fluid = coe;
(this.stateCache = Lists.newArrayList()).add(coe.getSource(false));
for (int integer4 = 1; integer4 < 8; ++integer4) {
this.stateCache.add(coe.getFlowing(8 - integer4, false));
}
this.stateCache.add(coe.getFlowing(8, true));
this.registerDefaultState(((AbstractStateHolder<O, BlockState>)this.stateDefinition.any()).<Comparable, Integer>setValue((Property<Comparable>)LiquidBlock.LEVEL, 0));
}
@Override
public void randomTick(final BlockState byg, final ServerLevel xd, final BlockPos fk, final Random random) {
xd.getFluidState(fk).randomTick(xd, fk, random);
}
@Override
public boolean propagatesSkylightDown(final BlockState byg, final BlockGetter bjd, final BlockPos fk) {
return false;
}
@Override
public boolean isPathfindable(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final PathComputationType cqo) {
return !this.fluid.is(FluidTags.LAVA);
}
@Override
public FluidState getFluidState(final BlockState byg) {
final int integer3 = byg.<Integer>getValue((Property<Integer>)LiquidBlock.LEVEL);
return this.stateCache.get(Math.min(integer3, 8));
}
@Override
public boolean skipRendering(final BlockState byg1, final BlockState byg2, final Direction fp) {
return byg2.getFluidState().getType().isSame(this.fluid);
}
@Override
public RenderShape getRenderShape(final BlockState byg) {
return RenderShape.INVISIBLE;
}
@Override
public List<ItemStack> getDrops(final BlockState byg, final LootContext.Builder a) {
return Collections.<ItemStack>emptyList();
}
@Override
public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
return Shapes.empty();
}
@Override
public int getTickDelay(final LevelReader bjw) {
return this.fluid.getTickDelay(bjw);
}
@Override
public void onPlace(final BlockState byg1, final Level bjt, final BlockPos fk, final BlockState byg4, final boolean boolean5) {
if (this.shouldSpreadLiquid(bjt, fk, byg1)) {
bjt.getLiquidTicks().scheduleTick(fk, byg1.getFluidState().getType(), this.getTickDelay(bjt));
}
}
@Override
public BlockState updateShape(final BlockState byg1, final Direction fp, final BlockState byg3, final LevelAccessor bju, final BlockPos fk5, final BlockPos fk6) {
if (byg1.getFluidState().isSource() || byg3.getFluidState().isSource()) {
bju.getLiquidTicks().scheduleTick(fk5, byg1.getFluidState().getType(), this.getTickDelay(bju));
}
return super.updateShape(byg1, fp, byg3, bju, fk5, fk6);
}
@Override
public void neighborChanged(final BlockState byg, final Level bjt, final BlockPos fk3, final Block bpe, final BlockPos fk5, final boolean boolean6) {
if (this.shouldSpreadLiquid(bjt, fk3, byg)) {
bjt.getLiquidTicks().scheduleTick(fk3, byg.getFluidState().getType(), this.getTickDelay(bjt));
}
}
public boolean shouldSpreadLiquid(final Level bjt, final BlockPos fk, final BlockState byg) {
if (this.fluid.is(FluidTags.LAVA)) {
boolean boolean5 = false;
for (final Direction fp9 : Direction.values()) {
if (fp9 != Direction.DOWN && bjt.getFluidState(fk.relative(fp9)).is(FluidTags.WATER)) {
boolean5 = true;
break;
}
}
if (boolean5) {
final FluidState cog6 = bjt.getFluidState(fk);
if (cog6.isSource()) {
bjt.setBlockAndUpdate(fk, Blocks.OBSIDIAN.defaultBlockState());
this.fizz(bjt, fk);
return false;
}
if (cog6.getHeight(bjt, fk) >= 0.44444445f) {
bjt.setBlockAndUpdate(fk, Blocks.COBBLESTONE.defaultBlockState());
this.fizz(bjt, fk);
return false;
}
}
}
return true;
}
private void fizz(final LevelAccessor bju, final BlockPos fk) {
bju.levelEvent(1501, fk, 0);
}
@Override
protected void createBlockStateDefinition(final StateDefinition.Builder<Block, BlockState> a) {
a.add(LiquidBlock.LEVEL);
}
@Override
public Fluid takeLiquid(final LevelAccessor bju, final BlockPos fk, final BlockState byg) {
if (byg.<Integer>getValue((Property<Integer>)LiquidBlock.LEVEL) == 0) {
bju.setBlock(fk, Blocks.AIR.defaultBlockState(), 11);
return this.fluid;
}
return Fluids.EMPTY;
}
@Override
public void entityInside(final BlockState byg, final Level bjt, final BlockPos fk, final Entity akn) {
if (this.fluid.is(FluidTags.LAVA)) {
akn.setInLava();
}
}
static {
LEVEL = BlockStateProperties.LEVEL;
}
}