minecraft-source/src/net/minecraft/world/level/block/GrindstoneBlock.java

259 lines
16 KiB
Java

package net.minecraft.world.level.block;
import net.minecraft.world.level.block.state.AbstractStateHolder;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.network.chat.Component;
import net.minecraft.world.SimpleMenuProvider;
import net.minecraft.world.inventory.GrindstoneMenu;
import net.minecraft.world.inventory.ContainerLevelAccess;
import net.minecraft.world.MenuProvider;
import net.minecraft.stats.Stats;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.phys.shapes.VoxelShape;
public class GrindstoneBlock extends FaceAttachedHorizontalDirectionalBlock {
public static final VoxelShape FLOOR_NORTH_SOUTH_LEFT_POST;
public static final VoxelShape FLOOR_NORTH_SOUTH_RIGHT_POST;
public static final VoxelShape FLOOR_NORTH_SOUTH_LEFT_PIVOT;
public static final VoxelShape FLOOR_NORTH_SOUTH_RIGHT_PIVOT;
public static final VoxelShape FLOOR_NORTH_SOUTH_LEFT_LEG;
public static final VoxelShape FLOOR_NORTH_SOUTH_RIGHT_LEG;
public static final VoxelShape FLOOR_NORTH_SOUTH_ALL_LEGS;
public static final VoxelShape FLOOR_NORTH_SOUTH_GRINDSTONE;
public static final VoxelShape FLOOR_EAST_WEST_LEFT_POST;
public static final VoxelShape FLOOR_EAST_WEST_RIGHT_POST;
public static final VoxelShape FLOOR_EAST_WEST_LEFT_PIVOT;
public static final VoxelShape FLOOR_EAST_WEST_RIGHT_PIVOT;
public static final VoxelShape FLOOR_EAST_WEST_LEFT_LEG;
public static final VoxelShape FLOOR_EAST_WEST_RIGHT_LEG;
public static final VoxelShape FLOOR_EAST_WEST_ALL_LEGS;
public static final VoxelShape FLOOR_EAST_WEST_GRINDSTONE;
public static final VoxelShape WALL_SOUTH_LEFT_POST;
public static final VoxelShape WALL_SOUTH_RIGHT_POST;
public static final VoxelShape WALL_SOUTH_LEFT_PIVOT;
public static final VoxelShape WALL_SOUTH_RIGHT_PIVOT;
public static final VoxelShape WALL_SOUTH_LEFT_LEG;
public static final VoxelShape WALL_SOUTH_RIGHT_LEG;
public static final VoxelShape WALL_SOUTH_ALL_LEGS;
public static final VoxelShape WALL_SOUTH_GRINDSTONE;
public static final VoxelShape WALL_NORTH_LEFT_POST;
public static final VoxelShape WALL_NORTH_RIGHT_POST;
public static final VoxelShape WALL_NORTH_LEFT_PIVOT;
public static final VoxelShape WALL_NORTH_RIGHT_PIVOT;
public static final VoxelShape WALL_NORTH_LEFT_LEG;
public static final VoxelShape WALL_NORTH_RIGHT_LEG;
public static final VoxelShape WALL_NORTH_ALL_LEGS;
public static final VoxelShape WALL_NORTH_GRINDSTONE;
public static final VoxelShape WALL_WEST_LEFT_POST;
public static final VoxelShape WALL_WEST_RIGHT_POST;
public static final VoxelShape WALL_WEST_LEFT_PIVOT;
public static final VoxelShape WALL_WEST_RIGHT_PIVOT;
public static final VoxelShape WALL_WEST_LEFT_LEG;
public static final VoxelShape WALL_WEST_RIGHT_LEG;
public static final VoxelShape WALL_WEST_ALL_LEGS;
public static final VoxelShape WALL_WEST_GRINDSTONE;
public static final VoxelShape WALL_EAST_LEFT_POST;
public static final VoxelShape WALL_EAST_RIGHT_POST;
public static final VoxelShape WALL_EAST_LEFT_PIVOT;
public static final VoxelShape WALL_EAST_RIGHT_PIVOT;
public static final VoxelShape WALL_EAST_LEFT_LEG;
public static final VoxelShape WALL_EAST_RIGHT_LEG;
public static final VoxelShape WALL_EAST_ALL_LEGS;
public static final VoxelShape WALL_EAST_GRINDSTONE;
public static final VoxelShape CEILING_NORTH_SOUTH_LEFT_POST;
public static final VoxelShape CEILING_NORTH_SOUTH_RIGHT_POST;
public static final VoxelShape CEILING_NORTH_SOUTH_LEFT_PIVOT;
public static final VoxelShape CEILING_NORTH_SOUTH_RIGHT_PIVOT;
public static final VoxelShape CEILING_NORTH_SOUTH_LEFT_LEG;
public static final VoxelShape CEILING_NORTH_SOUTH_RIGHT_LEG;
public static final VoxelShape CEILING_NORTH_SOUTH_ALL_LEGS;
public static final VoxelShape CEILING_NORTH_SOUTH_GRINDSTONE;
public static final VoxelShape CEILING_EAST_WEST_LEFT_POST;
public static final VoxelShape CEILING_EAST_WEST_RIGHT_POST;
public static final VoxelShape CEILING_EAST_WEST_LEFT_PIVOT;
public static final VoxelShape CEILING_EAST_WEST_RIGHT_PIVOT;
public static final VoxelShape CEILING_EAST_WEST_LEFT_LEG;
public static final VoxelShape CEILING_EAST_WEST_RIGHT_LEG;
public static final VoxelShape CEILING_EAST_WEST_ALL_LEGS;
public static final VoxelShape CEILING_EAST_WEST_GRINDSTONE;
private static final TranslatableComponent CONTAINER_TITLE;
protected GrindstoneBlock(final Properties c) {
super(c);
this.registerDefaultState((((AbstractStateHolder<O, BlockState>)this.stateDefinition.any()).setValue((Property<Comparable>)GrindstoneBlock.FACING, Direction.NORTH)).<AttachFace, AttachFace>setValue(GrindstoneBlock.FACE, AttachFace.WALL));
}
@Override
public RenderShape getRenderShape(final BlockState byg) {
return RenderShape.MODEL;
}
private VoxelShape getVoxelShape(final BlockState byg) {
final Direction fp3 = byg.<Direction>getValue((Property<Direction>)GrindstoneBlock.FACING);
switch (byg.<AttachFace>getValue(GrindstoneBlock.FACE)) {
case FLOOR: {
if (fp3 == Direction.NORTH || fp3 == Direction.SOUTH) {
return GrindstoneBlock.FLOOR_NORTH_SOUTH_GRINDSTONE;
}
return GrindstoneBlock.FLOOR_EAST_WEST_GRINDSTONE;
}
case WALL: {
if (fp3 == Direction.NORTH) {
return GrindstoneBlock.WALL_NORTH_GRINDSTONE;
}
if (fp3 == Direction.SOUTH) {
return GrindstoneBlock.WALL_SOUTH_GRINDSTONE;
}
if (fp3 == Direction.EAST) {
return GrindstoneBlock.WALL_EAST_GRINDSTONE;
}
return GrindstoneBlock.WALL_WEST_GRINDSTONE;
}
case CEILING: {
if (fp3 == Direction.NORTH || fp3 == Direction.SOUTH) {
return GrindstoneBlock.CEILING_NORTH_SOUTH_GRINDSTONE;
}
return GrindstoneBlock.CEILING_EAST_WEST_GRINDSTONE;
}
default: {
return GrindstoneBlock.FLOOR_EAST_WEST_GRINDSTONE;
}
}
}
@Override
public VoxelShape getCollisionShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
return this.getVoxelShape(byg);
}
@Override
public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
return this.getVoxelShape(byg);
}
@Override
public boolean canSurvive(final BlockState byg, final LevelReader bjw, final BlockPos fk) {
return true;
}
@Override
public InteractionResult use(final BlockState byg, final Level bjt, final BlockPos fk, final Player ayg, final InteractionHand ajh, final BlockHitResult cvd) {
if (bjt.isClientSide) {
return InteractionResult.SUCCESS;
}
ayg.openMenu(byg.getMenuProvider(bjt, fk));
ayg.awardStat(Stats.INTERACT_WITH_GRINDSTONE);
return InteractionResult.SUCCESS;
}
@Override
public MenuProvider getMenuProvider(final BlockState byg, final Level bjt, final BlockPos fk) {
return new SimpleMenuProvider((integer, ayf, ayg) -> new GrindstoneMenu(integer, ayf, ContainerLevelAccess.create(bjt, fk)), GrindstoneBlock.CONTAINER_TITLE);
}
@Override
public BlockState rotate(final BlockState byg, final Rotation btr) {
return ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Direction>setValue((Property<Comparable>)GrindstoneBlock.FACING, btr.rotate(byg.<Direction>getValue((Property<Direction>)GrindstoneBlock.FACING)));
}
@Override
public BlockState mirror(final BlockState byg, final Mirror bsr) {
return byg.rotate(bsr.getRotation(byg.<Direction>getValue((Property<Direction>)GrindstoneBlock.FACING)));
}
@Override
protected void createBlockStateDefinition(final StateDefinition.Builder<Block, BlockState> a) {
a.add(GrindstoneBlock.FACING, GrindstoneBlock.FACE);
}
@Override
public boolean isPathfindable(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final PathComputationType cqo) {
return false;
}
static {
FLOOR_NORTH_SOUTH_LEFT_POST = Block.box(2.0, 0.0, 6.0, 4.0, 7.0, 10.0);
FLOOR_NORTH_SOUTH_RIGHT_POST = Block.box(12.0, 0.0, 6.0, 14.0, 7.0, 10.0);
FLOOR_NORTH_SOUTH_LEFT_PIVOT = Block.box(2.0, 7.0, 5.0, 4.0, 13.0, 11.0);
FLOOR_NORTH_SOUTH_RIGHT_PIVOT = Block.box(12.0, 7.0, 5.0, 14.0, 13.0, 11.0);
FLOOR_NORTH_SOUTH_LEFT_LEG = Shapes.or(GrindstoneBlock.FLOOR_NORTH_SOUTH_LEFT_POST, GrindstoneBlock.FLOOR_NORTH_SOUTH_LEFT_PIVOT);
FLOOR_NORTH_SOUTH_RIGHT_LEG = Shapes.or(GrindstoneBlock.FLOOR_NORTH_SOUTH_RIGHT_POST, GrindstoneBlock.FLOOR_NORTH_SOUTH_RIGHT_PIVOT);
FLOOR_NORTH_SOUTH_ALL_LEGS = Shapes.or(GrindstoneBlock.FLOOR_NORTH_SOUTH_LEFT_LEG, GrindstoneBlock.FLOOR_NORTH_SOUTH_RIGHT_LEG);
FLOOR_NORTH_SOUTH_GRINDSTONE = Shapes.or(GrindstoneBlock.FLOOR_NORTH_SOUTH_ALL_LEGS, Block.box(4.0, 4.0, 2.0, 12.0, 16.0, 14.0));
FLOOR_EAST_WEST_LEFT_POST = Block.box(6.0, 0.0, 2.0, 10.0, 7.0, 4.0);
FLOOR_EAST_WEST_RIGHT_POST = Block.box(6.0, 0.0, 12.0, 10.0, 7.0, 14.0);
FLOOR_EAST_WEST_LEFT_PIVOT = Block.box(5.0, 7.0, 2.0, 11.0, 13.0, 4.0);
FLOOR_EAST_WEST_RIGHT_PIVOT = Block.box(5.0, 7.0, 12.0, 11.0, 13.0, 14.0);
FLOOR_EAST_WEST_LEFT_LEG = Shapes.or(GrindstoneBlock.FLOOR_EAST_WEST_LEFT_POST, GrindstoneBlock.FLOOR_EAST_WEST_LEFT_PIVOT);
FLOOR_EAST_WEST_RIGHT_LEG = Shapes.or(GrindstoneBlock.FLOOR_EAST_WEST_RIGHT_POST, GrindstoneBlock.FLOOR_EAST_WEST_RIGHT_PIVOT);
FLOOR_EAST_WEST_ALL_LEGS = Shapes.or(GrindstoneBlock.FLOOR_EAST_WEST_LEFT_LEG, GrindstoneBlock.FLOOR_EAST_WEST_RIGHT_LEG);
FLOOR_EAST_WEST_GRINDSTONE = Shapes.or(GrindstoneBlock.FLOOR_EAST_WEST_ALL_LEGS, Block.box(2.0, 4.0, 4.0, 14.0, 16.0, 12.0));
WALL_SOUTH_LEFT_POST = Block.box(2.0, 6.0, 0.0, 4.0, 10.0, 7.0);
WALL_SOUTH_RIGHT_POST = Block.box(12.0, 6.0, 0.0, 14.0, 10.0, 7.0);
WALL_SOUTH_LEFT_PIVOT = Block.box(2.0, 5.0, 7.0, 4.0, 11.0, 13.0);
WALL_SOUTH_RIGHT_PIVOT = Block.box(12.0, 5.0, 7.0, 14.0, 11.0, 13.0);
WALL_SOUTH_LEFT_LEG = Shapes.or(GrindstoneBlock.WALL_SOUTH_LEFT_POST, GrindstoneBlock.WALL_SOUTH_LEFT_PIVOT);
WALL_SOUTH_RIGHT_LEG = Shapes.or(GrindstoneBlock.WALL_SOUTH_RIGHT_POST, GrindstoneBlock.WALL_SOUTH_RIGHT_PIVOT);
WALL_SOUTH_ALL_LEGS = Shapes.or(GrindstoneBlock.WALL_SOUTH_LEFT_LEG, GrindstoneBlock.WALL_SOUTH_RIGHT_LEG);
WALL_SOUTH_GRINDSTONE = Shapes.or(GrindstoneBlock.WALL_SOUTH_ALL_LEGS, Block.box(4.0, 2.0, 4.0, 12.0, 14.0, 16.0));
WALL_NORTH_LEFT_POST = Block.box(2.0, 6.0, 7.0, 4.0, 10.0, 16.0);
WALL_NORTH_RIGHT_POST = Block.box(12.0, 6.0, 7.0, 14.0, 10.0, 16.0);
WALL_NORTH_LEFT_PIVOT = Block.box(2.0, 5.0, 3.0, 4.0, 11.0, 9.0);
WALL_NORTH_RIGHT_PIVOT = Block.box(12.0, 5.0, 3.0, 14.0, 11.0, 9.0);
WALL_NORTH_LEFT_LEG = Shapes.or(GrindstoneBlock.WALL_NORTH_LEFT_POST, GrindstoneBlock.WALL_NORTH_LEFT_PIVOT);
WALL_NORTH_RIGHT_LEG = Shapes.or(GrindstoneBlock.WALL_NORTH_RIGHT_POST, GrindstoneBlock.WALL_NORTH_RIGHT_PIVOT);
WALL_NORTH_ALL_LEGS = Shapes.or(GrindstoneBlock.WALL_NORTH_LEFT_LEG, GrindstoneBlock.WALL_NORTH_RIGHT_LEG);
WALL_NORTH_GRINDSTONE = Shapes.or(GrindstoneBlock.WALL_NORTH_ALL_LEGS, Block.box(4.0, 2.0, 0.0, 12.0, 14.0, 12.0));
WALL_WEST_LEFT_POST = Block.box(7.0, 6.0, 2.0, 16.0, 10.0, 4.0);
WALL_WEST_RIGHT_POST = Block.box(7.0, 6.0, 12.0, 16.0, 10.0, 14.0);
WALL_WEST_LEFT_PIVOT = Block.box(3.0, 5.0, 2.0, 9.0, 11.0, 4.0);
WALL_WEST_RIGHT_PIVOT = Block.box(3.0, 5.0, 12.0, 9.0, 11.0, 14.0);
WALL_WEST_LEFT_LEG = Shapes.or(GrindstoneBlock.WALL_WEST_LEFT_POST, GrindstoneBlock.WALL_WEST_LEFT_PIVOT);
WALL_WEST_RIGHT_LEG = Shapes.or(GrindstoneBlock.WALL_WEST_RIGHT_POST, GrindstoneBlock.WALL_WEST_RIGHT_PIVOT);
WALL_WEST_ALL_LEGS = Shapes.or(GrindstoneBlock.WALL_WEST_LEFT_LEG, GrindstoneBlock.WALL_WEST_RIGHT_LEG);
WALL_WEST_GRINDSTONE = Shapes.or(GrindstoneBlock.WALL_WEST_ALL_LEGS, Block.box(0.0, 2.0, 4.0, 12.0, 14.0, 12.0));
WALL_EAST_LEFT_POST = Block.box(0.0, 6.0, 2.0, 9.0, 10.0, 4.0);
WALL_EAST_RIGHT_POST = Block.box(0.0, 6.0, 12.0, 9.0, 10.0, 14.0);
WALL_EAST_LEFT_PIVOT = Block.box(7.0, 5.0, 2.0, 13.0, 11.0, 4.0);
WALL_EAST_RIGHT_PIVOT = Block.box(7.0, 5.0, 12.0, 13.0, 11.0, 14.0);
WALL_EAST_LEFT_LEG = Shapes.or(GrindstoneBlock.WALL_EAST_LEFT_POST, GrindstoneBlock.WALL_EAST_LEFT_PIVOT);
WALL_EAST_RIGHT_LEG = Shapes.or(GrindstoneBlock.WALL_EAST_RIGHT_POST, GrindstoneBlock.WALL_EAST_RIGHT_PIVOT);
WALL_EAST_ALL_LEGS = Shapes.or(GrindstoneBlock.WALL_EAST_LEFT_LEG, GrindstoneBlock.WALL_EAST_RIGHT_LEG);
WALL_EAST_GRINDSTONE = Shapes.or(GrindstoneBlock.WALL_EAST_ALL_LEGS, Block.box(4.0, 2.0, 4.0, 16.0, 14.0, 12.0));
CEILING_NORTH_SOUTH_LEFT_POST = Block.box(2.0, 9.0, 6.0, 4.0, 16.0, 10.0);
CEILING_NORTH_SOUTH_RIGHT_POST = Block.box(12.0, 9.0, 6.0, 14.0, 16.0, 10.0);
CEILING_NORTH_SOUTH_LEFT_PIVOT = Block.box(2.0, 3.0, 5.0, 4.0, 9.0, 11.0);
CEILING_NORTH_SOUTH_RIGHT_PIVOT = Block.box(12.0, 3.0, 5.0, 14.0, 9.0, 11.0);
CEILING_NORTH_SOUTH_LEFT_LEG = Shapes.or(GrindstoneBlock.CEILING_NORTH_SOUTH_LEFT_POST, GrindstoneBlock.CEILING_NORTH_SOUTH_LEFT_PIVOT);
CEILING_NORTH_SOUTH_RIGHT_LEG = Shapes.or(GrindstoneBlock.CEILING_NORTH_SOUTH_RIGHT_POST, GrindstoneBlock.CEILING_NORTH_SOUTH_RIGHT_PIVOT);
CEILING_NORTH_SOUTH_ALL_LEGS = Shapes.or(GrindstoneBlock.CEILING_NORTH_SOUTH_LEFT_LEG, GrindstoneBlock.CEILING_NORTH_SOUTH_RIGHT_LEG);
CEILING_NORTH_SOUTH_GRINDSTONE = Shapes.or(GrindstoneBlock.CEILING_NORTH_SOUTH_ALL_LEGS, Block.box(4.0, 0.0, 2.0, 12.0, 12.0, 14.0));
CEILING_EAST_WEST_LEFT_POST = Block.box(6.0, 9.0, 2.0, 10.0, 16.0, 4.0);
CEILING_EAST_WEST_RIGHT_POST = Block.box(6.0, 9.0, 12.0, 10.0, 16.0, 14.0);
CEILING_EAST_WEST_LEFT_PIVOT = Block.box(5.0, 3.0, 2.0, 11.0, 9.0, 4.0);
CEILING_EAST_WEST_RIGHT_PIVOT = Block.box(5.0, 3.0, 12.0, 11.0, 9.0, 14.0);
CEILING_EAST_WEST_LEFT_LEG = Shapes.or(GrindstoneBlock.CEILING_EAST_WEST_LEFT_POST, GrindstoneBlock.CEILING_EAST_WEST_LEFT_PIVOT);
CEILING_EAST_WEST_RIGHT_LEG = Shapes.or(GrindstoneBlock.CEILING_EAST_WEST_RIGHT_POST, GrindstoneBlock.CEILING_EAST_WEST_RIGHT_PIVOT);
CEILING_EAST_WEST_ALL_LEGS = Shapes.or(GrindstoneBlock.CEILING_EAST_WEST_LEFT_LEG, GrindstoneBlock.CEILING_EAST_WEST_RIGHT_LEG);
CEILING_EAST_WEST_GRINDSTONE = Shapes.or(GrindstoneBlock.CEILING_EAST_WEST_ALL_LEGS, Block.box(2.0, 0.0, 4.0, 14.0, 12.0, 12.0));
CONTAINER_TITLE = new TranslatableComponent("container.grindstone_title", new Object[0]);
}
}