minecraft-source/src/net/minecraft/world/level/block/GrassPathBlock.java

75 lines
2.7 KiB
Java

package net.minecraft.world.level.block;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import java.util.Random;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.core.Direction;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.item.BlockPlaceContext;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.VoxelShape;
public class GrassPathBlock extends Block {
protected static final VoxelShape SHAPE;
protected GrassPathBlock(final Properties c) {
super(c);
}
@Override
public boolean useShapeForLightOcclusion(final BlockState byg) {
return true;
}
@Override
public BlockState getStateForPlacement(final BlockPlaceContext bcn) {
if (!this.defaultBlockState().canSurvive(bcn.getLevel(), bcn.getClickedPos())) {
return Block.pushEntitiesUp(this.defaultBlockState(), Blocks.DIRT.defaultBlockState(), bcn.getLevel(), bcn.getClickedPos());
}
return super.getStateForPlacement(bcn);
}
@Override
public BlockState updateShape(final BlockState byg1, final Direction fp, final BlockState byg3, final LevelAccessor bju, final BlockPos fk5, final BlockPos fk6) {
if (fp == Direction.UP && !byg1.canSurvive(bju, fk5)) {
bju.getBlockTicks().scheduleTick(fk5, this, 1);
}
return super.updateShape(byg1, fp, byg3, bju, fk5, fk6);
}
@Override
public void tick(final BlockState byg, final ServerLevel xd, final BlockPos fk, final Random random) {
FarmBlock.turnToDirt(byg, xd, fk);
}
@Override
public boolean canSurvive(final BlockState byg, final LevelReader bjw, final BlockPos fk) {
final BlockState byg2 = bjw.getBlockState(fk.above());
return !byg2.getMaterial().isSolid() || byg2.getBlock() instanceof FenceGateBlock;
}
@Override
public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
return GrassPathBlock.SHAPE;
}
@Override
public boolean isPathfindable(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final PathComputationType cqo) {
return false;
}
@Override
public boolean isViewBlocking(final BlockState byg, final BlockGetter bjd, final BlockPos fk) {
return true;
}
static {
SHAPE = FarmBlock.SHAPE;
}
}