minecraft-source/src/net/minecraft/world/level/block/ButtonBlock.java

218 lines
10 KiB
Java

package net.minecraft.world.level.block;
import net.minecraft.world.level.block.state.AbstractStateHolder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.StateDefinition;
import java.util.List;
import net.minecraft.core.Vec3i;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.Entity;
import java.util.Random;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import javax.annotation.Nullable;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
public abstract class ButtonBlock extends FaceAttachedHorizontalDirectionalBlock {
public static final BooleanProperty POWERED;
protected static final VoxelShape CEILING_AABB_X;
protected static final VoxelShape CEILING_AABB_Z;
protected static final VoxelShape FLOOR_AABB_X;
protected static final VoxelShape FLOOR_AABB_Z;
protected static final VoxelShape NORTH_AABB;
protected static final VoxelShape SOUTH_AABB;
protected static final VoxelShape WEST_AABB;
protected static final VoxelShape EAST_AABB;
protected static final VoxelShape PRESSED_CEILING_AABB_X;
protected static final VoxelShape PRESSED_CEILING_AABB_Z;
protected static final VoxelShape PRESSED_FLOOR_AABB_X;
protected static final VoxelShape PRESSED_FLOOR_AABB_Z;
protected static final VoxelShape PRESSED_NORTH_AABB;
protected static final VoxelShape PRESSED_SOUTH_AABB;
protected static final VoxelShape PRESSED_WEST_AABB;
protected static final VoxelShape PRESSED_EAST_AABB;
private final boolean sensitive;
protected ButtonBlock(final boolean boolean1, final Properties c) {
super(c);
this.registerDefaultState(((((AbstractStateHolder<O, BlockState>)this.stateDefinition.any()).setValue((Property<Comparable>)ButtonBlock.FACING, Direction.NORTH)).setValue((Property<Comparable>)ButtonBlock.POWERED, false)).<AttachFace, AttachFace>setValue(ButtonBlock.FACE, AttachFace.WALL));
this.sensitive = boolean1;
}
@Override
public int getTickDelay(final LevelReader bjw) {
return this.sensitive ? 30 : 20;
}
@Override
public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
final Direction fp6 = byg.<Direction>getValue((Property<Direction>)ButtonBlock.FACING);
final boolean boolean7 = byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED);
switch (byg.<AttachFace>getValue(ButtonBlock.FACE)) {
case FLOOR: {
if (fp6.getAxis() == Direction.Axis.X) {
return boolean7 ? ButtonBlock.PRESSED_FLOOR_AABB_X : ButtonBlock.FLOOR_AABB_X;
}
return boolean7 ? ButtonBlock.PRESSED_FLOOR_AABB_Z : ButtonBlock.FLOOR_AABB_Z;
}
case WALL: {
switch (fp6) {
case EAST: {
return boolean7 ? ButtonBlock.PRESSED_EAST_AABB : ButtonBlock.EAST_AABB;
}
case WEST: {
return boolean7 ? ButtonBlock.PRESSED_WEST_AABB : ButtonBlock.WEST_AABB;
}
case SOUTH: {
return boolean7 ? ButtonBlock.PRESSED_SOUTH_AABB : ButtonBlock.SOUTH_AABB;
}
default: {
return boolean7 ? ButtonBlock.PRESSED_NORTH_AABB : ButtonBlock.NORTH_AABB;
}
}
break;
}
default: {
if (fp6.getAxis() == Direction.Axis.X) {
return boolean7 ? ButtonBlock.PRESSED_CEILING_AABB_X : ButtonBlock.CEILING_AABB_X;
}
return boolean7 ? ButtonBlock.PRESSED_CEILING_AABB_Z : ButtonBlock.CEILING_AABB_Z;
}
}
}
@Override
public InteractionResult use(final BlockState byg, final Level bjt, final BlockPos fk, final Player ayg, final InteractionHand ajh, final BlockHitResult cvd) {
if (byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED)) {
return InteractionResult.CONSUME;
}
this.press(byg, bjt, fk);
this.playSound(ayg, bjt, fk, true);
return InteractionResult.SUCCESS;
}
public void press(final BlockState byg, final Level bjt, final BlockPos fk) {
bjt.setBlock(fk, ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Boolean>setValue((Property<Comparable>)ButtonBlock.POWERED, true), 3);
this.updateNeighbours(byg, bjt, fk);
bjt.getBlockTicks().scheduleTick(fk, this, this.getTickDelay(bjt));
}
protected void playSound(@Nullable final Player ayg, final LevelAccessor bju, final BlockPos fk, final boolean boolean4) {
bju.playSound(boolean4 ? ayg : null, fk, this.getSound(boolean4), SoundSource.BLOCKS, 0.3f, boolean4 ? 0.6f : 0.5f);
}
protected abstract SoundEvent getSound(final boolean boolean1);
@Override
public void onRemove(final BlockState byg1, final Level bjt, final BlockPos fk, final BlockState byg4, final boolean boolean5) {
if (boolean5 || byg1.getBlock() == byg4.getBlock()) {
return;
}
if (byg1.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED)) {
this.updateNeighbours(byg1, bjt, fk);
}
super.onRemove(byg1, bjt, fk, byg4, boolean5);
}
@Override
public int getSignal(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final Direction fp) {
return byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED) ? 15 : 0;
}
@Override
public int getDirectSignal(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final Direction fp) {
if (byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED) && FaceAttachedHorizontalDirectionalBlock.getConnectedDirection(byg) == fp) {
return 15;
}
return 0;
}
@Override
public boolean isSignalSource(final BlockState byg) {
return true;
}
@Override
public void tick(final BlockState byg, final ServerLevel xd, final BlockPos fk, final Random random) {
if (!byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED)) {
return;
}
if (this.sensitive) {
this.checkPressed(byg, xd, fk);
}
else {
xd.setBlock(fk, ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Boolean>setValue((Property<Comparable>)ButtonBlock.POWERED, false), 3);
this.updateNeighbours(byg, xd, fk);
this.playSound(null, xd, fk, false);
}
}
@Override
public void entityInside(final BlockState byg, final Level bjt, final BlockPos fk, final Entity akn) {
if (bjt.isClientSide || !this.sensitive || byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED)) {
return;
}
this.checkPressed(byg, bjt, fk);
}
private void checkPressed(final BlockState byg, final Level bjt, final BlockPos fk) {
final List<? extends Entity> list5 = bjt.getEntitiesOfClass(AbstractArrow.class, byg.getShape(bjt, fk).bounds().move(fk));
final boolean boolean6 = !list5.isEmpty();
final boolean boolean7 = byg.<Boolean>getValue((Property<Boolean>)ButtonBlock.POWERED);
if (boolean6 != boolean7) {
bjt.setBlock(fk, ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Boolean>setValue((Property<Comparable>)ButtonBlock.POWERED, boolean6), 3);
this.updateNeighbours(byg, bjt, fk);
this.playSound(null, bjt, fk, boolean6);
}
if (boolean6) {
bjt.getBlockTicks().scheduleTick(new BlockPos(fk), this, this.getTickDelay(bjt));
}
}
private void updateNeighbours(final BlockState byg, final Level bjt, final BlockPos fk) {
bjt.updateNeighborsAt(fk, this);
bjt.updateNeighborsAt(fk.relative(FaceAttachedHorizontalDirectionalBlock.getConnectedDirection(byg).getOpposite()), this);
}
@Override
protected void createBlockStateDefinition(final StateDefinition.Builder<Block, BlockState> a) {
a.add(ButtonBlock.FACING, ButtonBlock.POWERED, ButtonBlock.FACE);
}
static {
POWERED = BlockStateProperties.POWERED;
CEILING_AABB_X = Block.box(6.0, 14.0, 5.0, 10.0, 16.0, 11.0);
CEILING_AABB_Z = Block.box(5.0, 14.0, 6.0, 11.0, 16.0, 10.0);
FLOOR_AABB_X = Block.box(6.0, 0.0, 5.0, 10.0, 2.0, 11.0);
FLOOR_AABB_Z = Block.box(5.0, 0.0, 6.0, 11.0, 2.0, 10.0);
NORTH_AABB = Block.box(5.0, 6.0, 14.0, 11.0, 10.0, 16.0);
SOUTH_AABB = Block.box(5.0, 6.0, 0.0, 11.0, 10.0, 2.0);
WEST_AABB = Block.box(14.0, 6.0, 5.0, 16.0, 10.0, 11.0);
EAST_AABB = Block.box(0.0, 6.0, 5.0, 2.0, 10.0, 11.0);
PRESSED_CEILING_AABB_X = Block.box(6.0, 15.0, 5.0, 10.0, 16.0, 11.0);
PRESSED_CEILING_AABB_Z = Block.box(5.0, 15.0, 6.0, 11.0, 16.0, 10.0);
PRESSED_FLOOR_AABB_X = Block.box(6.0, 0.0, 5.0, 10.0, 1.0, 11.0);
PRESSED_FLOOR_AABB_Z = Block.box(5.0, 0.0, 6.0, 11.0, 1.0, 10.0);
PRESSED_NORTH_AABB = Block.box(5.0, 6.0, 15.0, 11.0, 10.0, 16.0);
PRESSED_SOUTH_AABB = Block.box(5.0, 6.0, 0.0, 11.0, 10.0, 1.0);
PRESSED_WEST_AABB = Block.box(15.0, 6.0, 5.0, 16.0, 10.0, 11.0);
PRESSED_EAST_AABB = Block.box(0.0, 6.0, 5.0, 1.0, 10.0, 11.0);
}
}