137 lines
6.2 KiB
Java
137 lines
6.2 KiB
Java
package net.minecraft.world.level.block;
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import net.minecraft.world.level.block.state.AbstractStateHolder;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.entity.item.FallingBlockEntity;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.level.BlockGetter;
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import javax.annotation.Nullable;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.SimpleMenuProvider;
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import net.minecraft.world.inventory.AnvilMenu;
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import net.minecraft.world.inventory.ContainerLevelAccess;
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import net.minecraft.world.MenuProvider;
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import net.minecraft.stats.Stats;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.item.BlockPlaceContext;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.network.chat.TranslatableComponent;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.level.block.state.properties.DirectionProperty;
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public class AnvilBlock extends FallingBlock {
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public static final DirectionProperty FACING;
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private static final VoxelShape BASE;
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private static final VoxelShape X_LEG1;
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private static final VoxelShape X_LEG2;
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private static final VoxelShape X_TOP;
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private static final VoxelShape Z_LEG1;
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private static final VoxelShape Z_LEG2;
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private static final VoxelShape Z_TOP;
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private static final VoxelShape X_AXIS_AABB;
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private static final VoxelShape Z_AXIS_AABB;
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private static final TranslatableComponent CONTAINER_TITLE;
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public AnvilBlock(final Properties c) {
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super(c);
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this.registerDefaultState(((AbstractStateHolder<O, BlockState>)this.stateDefinition.any()).<Comparable, Direction>setValue((Property<Comparable>)AnvilBlock.FACING, Direction.NORTH));
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}
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@Override
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public BlockState getStateForPlacement(final BlockPlaceContext bcn) {
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return ((AbstractStateHolder<O, BlockState>)this.defaultBlockState()).<Comparable, Direction>setValue((Property<Comparable>)AnvilBlock.FACING, bcn.getHorizontalDirection().getClockWise());
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}
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@Override
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public InteractionResult use(final BlockState byg, final Level bjt, final BlockPos fk, final Player ayg, final InteractionHand ajh, final BlockHitResult cvd) {
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if (bjt.isClientSide) {
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return InteractionResult.SUCCESS;
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}
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ayg.openMenu(byg.getMenuProvider(bjt, fk));
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ayg.awardStat(Stats.INTERACT_WITH_ANVIL);
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return InteractionResult.SUCCESS;
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}
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@Nullable
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@Override
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public MenuProvider getMenuProvider(final BlockState byg, final Level bjt, final BlockPos fk) {
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return new SimpleMenuProvider((integer, ayf, ayg) -> new AnvilMenu(integer, ayf, ContainerLevelAccess.create(bjt, fk)), AnvilBlock.CONTAINER_TITLE);
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}
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@Override
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public VoxelShape getShape(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final CollisionContext cvn) {
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final Direction fp6 = byg.<Direction>getValue((Property<Direction>)AnvilBlock.FACING);
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if (fp6.getAxis() == Direction.Axis.X) {
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return AnvilBlock.X_AXIS_AABB;
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}
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return AnvilBlock.Z_AXIS_AABB;
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}
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@Override
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protected void falling(final FallingBlockEntity avx) {
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avx.setHurtsEntities(true);
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}
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@Override
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public void onLand(final Level bjt, final BlockPos fk, final BlockState byg3, final BlockState byg4) {
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bjt.levelEvent(1031, fk, 0);
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}
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@Override
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public void onBroken(final Level bjt, final BlockPos fk) {
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bjt.levelEvent(1029, fk, 0);
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}
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@Nullable
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public static BlockState damage(final BlockState byg) {
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final Block bpe2 = byg.getBlock();
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if (bpe2 == Blocks.ANVIL) {
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return ((AbstractStateHolder<O, BlockState>)Blocks.CHIPPED_ANVIL.defaultBlockState()).<Comparable, Comparable>setValue((Property<Comparable>)AnvilBlock.FACING, (Comparable)byg.<V>getValue((Property<V>)AnvilBlock.FACING));
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}
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if (bpe2 == Blocks.CHIPPED_ANVIL) {
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return ((AbstractStateHolder<O, BlockState>)Blocks.DAMAGED_ANVIL.defaultBlockState()).<Comparable, Comparable>setValue((Property<Comparable>)AnvilBlock.FACING, (Comparable)byg.<V>getValue((Property<V>)AnvilBlock.FACING));
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}
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return null;
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}
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@Override
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public BlockState rotate(final BlockState byg, final Rotation btr) {
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return ((AbstractStateHolder<O, BlockState>)byg).<Comparable, Direction>setValue((Property<Comparable>)AnvilBlock.FACING, btr.rotate(byg.<Direction>getValue((Property<Direction>)AnvilBlock.FACING)));
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}
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@Override
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protected void createBlockStateDefinition(final StateDefinition.Builder<Block, BlockState> a) {
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a.add(AnvilBlock.FACING);
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}
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@Override
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public boolean isPathfindable(final BlockState byg, final BlockGetter bjd, final BlockPos fk, final PathComputationType cqo) {
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return false;
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}
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static {
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FACING = HorizontalDirectionalBlock.FACING;
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BASE = Block.box(2.0, 0.0, 2.0, 14.0, 4.0, 14.0);
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X_LEG1 = Block.box(3.0, 4.0, 4.0, 13.0, 5.0, 12.0);
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X_LEG2 = Block.box(4.0, 5.0, 6.0, 12.0, 10.0, 10.0);
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X_TOP = Block.box(0.0, 10.0, 3.0, 16.0, 16.0, 13.0);
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Z_LEG1 = Block.box(4.0, 4.0, 3.0, 12.0, 5.0, 13.0);
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Z_LEG2 = Block.box(6.0, 5.0, 4.0, 10.0, 10.0, 12.0);
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Z_TOP = Block.box(3.0, 10.0, 0.0, 13.0, 16.0, 16.0);
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X_AXIS_AABB = Shapes.or(AnvilBlock.BASE, AnvilBlock.X_LEG1, AnvilBlock.X_LEG2, AnvilBlock.X_TOP);
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Z_AXIS_AABB = Shapes.or(AnvilBlock.BASE, AnvilBlock.Z_LEG1, AnvilBlock.Z_LEG2, AnvilBlock.Z_TOP);
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CONTAINER_TITLE = new TranslatableComponent("container.repair", new Object[0]);
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}
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}
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