minecraft-source/src/net/minecraft/world/level/biome/DeepLukeWarmOceanBiome.java

57 lines
4.2 KiB
Java

package net.minecraft.world.level.biome;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.levelgen.feature.configurations.ShipwreckConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.MineshaftConfiguration;
import net.minecraft.world.level.levelgen.feature.MineshaftFeature;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.OceanRuinConfiguration;
import net.minecraft.world.level.levelgen.structure.OceanRuinFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
public class DeepLukeWarmOceanBiome extends Biome {
public DeepLukeWarmOceanBiome() {
super(new BiomeBuilder().<SurfaceBuilderBaseConfiguration>surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_OCEAN_SAND).precipitation(Precipitation.RAIN).biomeCategory(BiomeCategory.OCEAN).depth(-1.8f).scale(0.1f).temperature(0.5f).downfall(0.5f).waterColor(4566514).waterFogColor(267827).parent(null));
this.<OceanRuinConfiguration>addStructureStart(Feature.OCEAN_RUIN.configured(new OceanRuinConfiguration(OceanRuinFeature.Type.WARM, 0.3f, 0.9f)));
this.<NoneFeatureConfiguration>addStructureStart(Feature.OCEAN_MONUMENT.configured(FeatureConfiguration.NONE));
this.<MineshaftConfiguration>addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfiguration(0.004, MineshaftFeature.Type.NORMAL)));
this.<ShipwreckConfiguration>addStructureStart(Feature.SHIPWRECK.configured(new ShipwreckConfiguration(false)));
BiomeDefaultFeatures.addOceanCarvers(this);
BiomeDefaultFeatures.addStructureFeaturePlacement(this);
BiomeDefaultFeatures.addDefaultLakes(this);
BiomeDefaultFeatures.addDefaultMonsterRoom(this);
BiomeDefaultFeatures.addDefaultUndergroundVariety(this);
BiomeDefaultFeatures.addDefaultOres(this);
BiomeDefaultFeatures.addDefaultSoftDisks(this);
BiomeDefaultFeatures.addWaterTrees(this);
BiomeDefaultFeatures.addDefaultFlowers(this);
BiomeDefaultFeatures.addDefaultGrass(this);
BiomeDefaultFeatures.addDefaultMushrooms(this);
BiomeDefaultFeatures.addDefaultExtraVegetation(this);
BiomeDefaultFeatures.addDefaultSprings(this);
BiomeDefaultFeatures.addDeepWarmSeagrass(this);
BiomeDefaultFeatures.addDefaultSeagrass(this);
BiomeDefaultFeatures.addLukeWarmKelp(this);
BiomeDefaultFeatures.addSurfaceFreezing(this);
this.addSpawn(MobCategory.WATER_CREATURE, new SpawnerData(EntityType.SQUID, 8, 1, 4));
this.addSpawn(MobCategory.WATER_CREATURE, new SpawnerData(EntityType.COD, 8, 3, 6));
this.addSpawn(MobCategory.WATER_CREATURE, new SpawnerData(EntityType.PUFFERFISH, 5, 1, 3));
this.addSpawn(MobCategory.WATER_CREATURE, new SpawnerData(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(MobCategory.WATER_CREATURE, new SpawnerData(EntityType.DOLPHIN, 2, 1, 2));
this.addSpawn(MobCategory.AMBIENT, new SpawnerData(EntityType.BAT, 10, 8, 8));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.DROWNED, 5, 1, 1));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SLIME, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.WITCH, 5, 1, 1));
}
}