minecraft-source/src/net/minecraft/world/item/Items.java

1818 lines
146 KiB
Java

package net.minecraft.world.item;
import net.minecraft.world.level.block.entity.BannerPattern;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.entity.vehicle.Boat;
import net.minecraft.world.entity.vehicle.AbstractMinecart;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.entity.decoration.HangingEntity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.food.Foods;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.core.Registry;
import net.minecraft.world.level.block.Block;
public class Items {
public static final Item AIR;
public static final Item STONE;
public static final Item GRANITE;
public static final Item POLISHED_GRANITE;
public static final Item DIORITE;
public static final Item POLISHED_DIORITE;
public static final Item ANDESITE;
public static final Item POLISHED_ANDESITE;
public static final Item GRASS_BLOCK;
public static final Item DIRT;
public static final Item COARSE_DIRT;
public static final Item PODZOL;
public static final Item COBBLESTONE;
public static final Item OAK_PLANKS;
public static final Item SPRUCE_PLANKS;
public static final Item BIRCH_PLANKS;
public static final Item JUNGLE_PLANKS;
public static final Item ACACIA_PLANKS;
public static final Item DARK_OAK_PLANKS;
public static final Item OAK_SAPLING;
public static final Item SPRUCE_SAPLING;
public static final Item BIRCH_SAPLING;
public static final Item JUNGLE_SAPLING;
public static final Item ACACIA_SAPLING;
public static final Item DARK_OAK_SAPLING;
public static final Item BEDROCK;
public static final Item SAND;
public static final Item RED_SAND;
public static final Item GRAVEL;
public static final Item GOLD_ORE;
public static final Item IRON_ORE;
public static final Item COAL_ORE;
public static final Item OAK_LOG;
public static final Item SPRUCE_LOG;
public static final Item BIRCH_LOG;
public static final Item JUNGLE_LOG;
public static final Item ACACIA_LOG;
public static final Item DARK_OAK_LOG;
public static final Item STRIPPED_OAK_LOG;
public static final Item STRIPPED_SPRUCE_LOG;
public static final Item STRIPPED_BIRCH_LOG;
public static final Item STRIPPED_JUNGLE_LOG;
public static final Item STRIPPED_ACACIA_LOG;
public static final Item STRIPPED_DARK_OAK_LOG;
public static final Item STRIPPED_OAK_WOOD;
public static final Item STRIPPED_SPRUCE_WOOD;
public static final Item STRIPPED_BIRCH_WOOD;
public static final Item STRIPPED_JUNGLE_WOOD;
public static final Item STRIPPED_ACACIA_WOOD;
public static final Item STRIPPED_DARK_OAK_WOOD;
public static final Item OAK_WOOD;
public static final Item SPRUCE_WOOD;
public static final Item BIRCH_WOOD;
public static final Item JUNGLE_WOOD;
public static final Item ACACIA_WOOD;
public static final Item DARK_OAK_WOOD;
public static final Item OAK_LEAVES;
public static final Item SPRUCE_LEAVES;
public static final Item BIRCH_LEAVES;
public static final Item JUNGLE_LEAVES;
public static final Item ACACIA_LEAVES;
public static final Item DARK_OAK_LEAVES;
public static final Item SPONGE;
public static final Item WET_SPONGE;
public static final Item GLASS;
public static final Item LAPIS_ORE;
public static final Item LAPIS_BLOCK;
public static final Item DISPENSER;
public static final Item SANDSTONE;
public static final Item CHISELED_SANDSTONE;
public static final Item CUT_SANDSTONE;
public static final Item NOTE_BLOCK;
public static final Item POWERED_RAIL;
public static final Item DETECTOR_RAIL;
public static final Item STICKY_PISTON;
public static final Item COBWEB;
public static final Item GRASS;
public static final Item FERN;
public static final Item DEAD_BUSH;
public static final Item SEAGRASS;
public static final Item SEA_PICKLE;
public static final Item PISTON;
public static final Item WHITE_WOOL;
public static final Item ORANGE_WOOL;
public static final Item MAGENTA_WOOL;
public static final Item LIGHT_BLUE_WOOL;
public static final Item YELLOW_WOOL;
public static final Item LIME_WOOL;
public static final Item PINK_WOOL;
public static final Item GRAY_WOOL;
public static final Item LIGHT_GRAY_WOOL;
public static final Item CYAN_WOOL;
public static final Item PURPLE_WOOL;
public static final Item BLUE_WOOL;
public static final Item BROWN_WOOL;
public static final Item GREEN_WOOL;
public static final Item RED_WOOL;
public static final Item BLACK_WOOL;
public static final Item DANDELION;
public static final Item POPPY;
public static final Item BLUE_ORCHID;
public static final Item ALLIUM;
public static final Item AZURE_BLUET;
public static final Item RED_TULIP;
public static final Item ORANGE_TULIP;
public static final Item WHITE_TULIP;
public static final Item PINK_TULIP;
public static final Item OXEYE_DAISY;
public static final Item CORNFLOWER;
public static final Item LILY_OF_THE_VALLEY;
public static final Item WITHER_ROSE;
public static final Item BROWN_MUSHROOM;
public static final Item RED_MUSHROOM;
public static final Item GOLD_BLOCK;
public static final Item IRON_BLOCK;
public static final Item OAK_SLAB;
public static final Item SPRUCE_SLAB;
public static final Item BIRCH_SLAB;
public static final Item JUNGLE_SLAB;
public static final Item ACACIA_SLAB;
public static final Item DARK_OAK_SLAB;
public static final Item STONE_SLAB;
public static final Item SMOOTH_STONE_SLAB;
public static final Item SANDSTONE_SLAB;
public static final Item CUT_STANDSTONE_SLAB;
public static final Item PETRIFIED_OAK_SLAB;
public static final Item COBBLESTONE_SLAB;
public static final Item BRICK_SLAB;
public static final Item STONE_BRICK_SLAB;
public static final Item NETHER_BRICK_SLAB;
public static final Item QUARTZ_SLAB;
public static final Item RED_SANDSTONE_SLAB;
public static final Item CUT_RED_SANDSTONE_SLAB;
public static final Item PURPUR_SLAB;
public static final Item PRISMARINE_SLAB;
public static final Item PRISMARINE_BRICK_SLAB;
public static final Item DARK_PRISMARINE_SLAB;
public static final Item SMOOTH_QUARTZ;
public static final Item SMOOTH_RED_SANDSTONE;
public static final Item SMOOTH_SANDSTONE;
public static final Item SMOOTH_STONE;
public static final Item BRICKS;
public static final Item TNT;
public static final Item BOOKSHELF;
public static final Item MOSSY_COBBLESTONE;
public static final Item OBSIDIAN;
public static final Item TORCH;
public static final Item END_ROD;
public static final Item CHORUS_PLANT;
public static final Item CHORUS_FLOWER;
public static final Item PURPUR_BLOCK;
public static final Item PURPUR_PILLAR;
public static final Item PURPUR_STAIRS;
public static final Item SPAWNER;
public static final Item OAK_STAIRS;
public static final Item CHEST;
public static final Item DIAMOND_ORE;
public static final Item DIAMOND_BLOCK;
public static final Item CRAFTING_TABLE;
public static final Item FARMLAND;
public static final Item FURNACE;
public static final Item LADDER;
public static final Item RAIL;
public static final Item COBBLESTONE_STAIRS;
public static final Item LEVER;
public static final Item STONE_PRESSURE_PLATE;
public static final Item OAK_PRESSURE_PLATE;
public static final Item SPRUCE_PRESSURE_PLATE;
public static final Item BIRCH_PRESSURE_PLATE;
public static final Item JUNGLE_PRESSURE_PLATE;
public static final Item ACACIA_PRESSURE_PLATE;
public static final Item DARK_OAK_PRESSURE_PLATE;
public static final Item REDSTONE_ORE;
public static final Item REDSTONE_TORCH;
public static final Item STONE_BUTTON;
public static final Item SNOW;
public static final Item ICE;
public static final Item SNOW_BLOCK;
public static final Item CACTUS;
public static final Item CLAY;
public static final Item JUKEBOX;
public static final Item OAK_FENCE;
public static final Item SPRUCE_FENCE;
public static final Item BIRCH_FENCE;
public static final Item JUNGLE_FENCE;
public static final Item ACACIA_FENCE;
public static final Item DARK_OAK_FENCE;
public static final Item PUMPKIN;
public static final Item CARVED_PUMPKIN;
public static final Item NETHERRACK;
public static final Item SOUL_SAND;
public static final Item GLOWSTONE;
public static final Item JACK_O_LANTERN;
public static final Item OAK_TRAPDOOR;
public static final Item SPRUCE_TRAPDOOR;
public static final Item BIRCH_TRAPDOOR;
public static final Item JUNGLE_TRAPDOOR;
public static final Item ACACIA_TRAPDOOR;
public static final Item DARK_OAK_TRAPDOOR;
public static final Item INFESTED_STONE;
public static final Item INFESTED_COBBLESTONE;
public static final Item INFESTED_STONE_BRICKS;
public static final Item INFESTED_MOSSY_STONE_BRICKS;
public static final Item INFESTED_CRACKED_STONE_BRICKS;
public static final Item INFESTED_CHISELED_STONE_BRICKS;
public static final Item STONE_BRICKS;
public static final Item MOSSY_STONE_BRICKS;
public static final Item CRACKED_STONE_BRICKS;
public static final Item CHISELED_STONE_BRICKS;
public static final Item BROWN_MUSHROOM_BLOCK;
public static final Item RED_MUSHROOM_BLOCK;
public static final Item MUSHROOM_STEM;
public static final Item IRON_BARS;
public static final Item GLASS_PANE;
public static final Item MELON;
public static final Item VINE;
public static final Item OAK_FENCE_GATE;
public static final Item SPRUCE_FENCE_GATE;
public static final Item BIRCH_FENCE_GATE;
public static final Item JUNGLE_FENCE_GATE;
public static final Item ACACIA_FENCE_GATE;
public static final Item DARK_OAK_FENCE_GATE;
public static final Item BRICK_STAIRS;
public static final Item STONE_BRICK_STAIRS;
public static final Item MYCELIUM;
public static final Item LILY_PAD;
public static final Item NETHER_BRICKS;
public static final Item NETHER_BRICK_FENCE;
public static final Item NETHER_BRICK_STAIRS;
public static final Item ENCHANTING_TABLE;
public static final Item END_PORTAL_FRAME;
public static final Item END_STONE;
public static final Item END_STONE_BRICKS;
public static final Item DRAGON_EGG;
public static final Item REDSTONE_LAMP;
public static final Item SANDSTONE_STAIRS;
public static final Item EMERALD_ORE;
public static final Item ENDER_CHEST;
public static final Item TRIPWIRE_HOOK;
public static final Item EMERALD_BLOCK;
public static final Item SPRUCE_STAIRS;
public static final Item BIRCH_STAIRS;
public static final Item JUNGLE_STAIRS;
public static final Item COMMAND_BLOCK;
public static final Item BEACON;
public static final Item COBBLESTONE_WALL;
public static final Item MOSSY_COBBLESTONE_WALL;
public static final Item BRICK_WALL;
public static final Item PRISMARINE_WALL;
public static final Item RED_SANDSTONE_WALL;
public static final Item MOSSY_STONE_BRICK_WALL;
public static final Item GRANITE_WALL;
public static final Item STONE_BRICK_WALL;
public static final Item NETHER_BRICK_WALL;
public static final Item ANDESITE_WALL;
public static final Item RED_NETHER_BRICK_WALL;
public static final Item SANDSTONE_WALL;
public static final Item END_STONE_BRICK_WALL;
public static final Item DIORITE_WALL;
public static final Item OAK_BUTTON;
public static final Item SPRUCE_BUTTON;
public static final Item BIRCH_BUTTON;
public static final Item JUNGLE_BUTTON;
public static final Item ACACIA_BUTTON;
public static final Item DARK_OAK_BUTTON;
public static final Item ANVIL;
public static final Item CHIPPED_ANVIL;
public static final Item DAMAGED_ANVIL;
public static final Item TRAPPED_CHEST;
public static final Item LIGHT_WEIGHTED_PRESSURE_PLATE;
public static final Item HEAVY_WEIGHTED_PRESSURE_PLATE;
public static final Item DAYLIGHT_DETECTOR;
public static final Item REDSTONE_BLOCK;
public static final Item NETHER_QUARTZ_ORE;
public static final Item HOPPER;
public static final Item CHISELED_QUARTZ_BLOCK;
public static final Item QUARTZ_BLOCK;
public static final Item QUARTZ_PILLAR;
public static final Item QUARTZ_STAIRS;
public static final Item ACTIVATOR_RAIL;
public static final Item DROPPER;
public static final Item WHITE_TERRACOTTA;
public static final Item ORANGE_TERRACOTTA;
public static final Item MAGENTA_TERRACOTTA;
public static final Item LIGHT_BLUE_TERRACOTTA;
public static final Item YELLOW_TERRACOTTA;
public static final Item LIME_TERRACOTTA;
public static final Item PINK_TERRACOTTA;
public static final Item GRAY_TERRACOTTA;
public static final Item LIGHT_GRAY_TERRACOTTA;
public static final Item CYAN_TERRACOTTA;
public static final Item PURPLE_TERRACOTTA;
public static final Item BLUE_TERRACOTTA;
public static final Item BROWN_TERRACOTTA;
public static final Item GREEN_TERRACOTTA;
public static final Item RED_TERRACOTTA;
public static final Item BLACK_TERRACOTTA;
public static final Item BARRIER;
public static final Item IRON_TRAPDOOR;
public static final Item HAY_BLOCK;
public static final Item WHITE_CARPET;
public static final Item ORANGE_CARPET;
public static final Item MAGENTA_CARPET;
public static final Item LIGHT_BLUE_CARPET;
public static final Item YELLOW_CARPET;
public static final Item LIME_CARPET;
public static final Item PINK_CARPET;
public static final Item GRAY_CARPET;
public static final Item LIGHT_GRAY_CARPET;
public static final Item CYAN_CARPET;
public static final Item PURPLE_CARPET;
public static final Item BLUE_CARPET;
public static final Item BROWN_CARPET;
public static final Item GREEN_CARPET;
public static final Item RED_CARPET;
public static final Item BLACK_CARPET;
public static final Item TERRACOTTA;
public static final Item COAL_BLOCK;
public static final Item PACKED_ICE;
public static final Item ACACIA_STAIRS;
public static final Item DARK_OAK_STAIRS;
public static final Item SLIME_BLOCK;
public static final Item GRASS_PATH;
public static final Item SUNFLOWER;
public static final Item LILAC;
public static final Item ROSE_BUSH;
public static final Item PEONY;
public static final Item TALL_GRASS;
public static final Item LARGE_FERN;
public static final Item WHITE_STAINED_GLASS;
public static final Item ORANGE_STAINED_GLASS;
public static final Item MAGENTA_STAINED_GLASS;
public static final Item LIGHT_BLUE_STAINED_GLASS;
public static final Item YELLOW_STAINED_GLASS;
public static final Item LIME_STAINED_GLASS;
public static final Item PINK_STAINED_GLASS;
public static final Item GRAY_STAINED_GLASS;
public static final Item LIGHT_GRAY_STAINED_GLASS;
public static final Item CYAN_STAINED_GLASS;
public static final Item PURPLE_STAINED_GLASS;
public static final Item BLUE_STAINED_GLASS;
public static final Item BROWN_STAINED_GLASS;
public static final Item GREEN_STAINED_GLASS;
public static final Item RED_STAINED_GLASS;
public static final Item BLACK_STAINED_GLASS;
public static final Item WHITE_STAINED_GLASS_PANE;
public static final Item ORANGE_STAINED_GLASS_PANE;
public static final Item MAGENTA_STAINED_GLASS_PANE;
public static final Item LIGHT_BLUE_STAINED_GLASS_PANE;
public static final Item YELLOW_STAINED_GLASS_PANE;
public static final Item LIME_STAINED_GLASS_PANE;
public static final Item PINK_STAINED_GLASS_PANE;
public static final Item GRAY_STAINED_GLASS_PANE;
public static final Item LIGHT_GRAY_STAINED_GLASS_PANE;
public static final Item CYAN_STAINED_GLASS_PANE;
public static final Item PURPLE_STAINED_GLASS_PANE;
public static final Item BLUE_STAINED_GLASS_PANE;
public static final Item BROWN_STAINED_GLASS_PANE;
public static final Item GREEN_STAINED_GLASS_PANE;
public static final Item RED_STAINED_GLASS_PANE;
public static final Item BLACK_STAINED_GLASS_PANE;
public static final Item PRISMARINE;
public static final Item PRISMARINE_BRICKS;
public static final Item DARK_PRISMARINE;
public static final Item PRISMARINE_STAIRS;
public static final Item PRISMARINE_BRICK_STAIRS;
public static final Item DARK_PRISMARINE_STAIRS;
public static final Item SEA_LANTERN;
public static final Item RED_SANDSTONE;
public static final Item CHISELED_RED_SANDSTONE;
public static final Item CUT_RED_SANDSTONE;
public static final Item RED_SANDSTONE_STAIRS;
public static final Item REPEATING_COMMAND_BLOCK;
public static final Item CHAIN_COMMAND_BLOCK;
public static final Item MAGMA_BLOCK;
public static final Item NETHER_WART_BLOCK;
public static final Item RED_NETHER_BRICKS;
public static final Item BONE_BLOCK;
public static final Item STRUCTURE_VOID;
public static final Item OBSERVER;
public static final Item SHULKER_BOX;
public static final Item WHITE_SHULKER_BOX;
public static final Item ORANGE_SHULKER_BOX;
public static final Item MAGENTA_SHULKER_BOX;
public static final Item LIGHT_BLUE_SHULKER_BOX;
public static final Item YELLOW_SHULKER_BOX;
public static final Item LIME_SHULKER_BOX;
public static final Item PINK_SHULKER_BOX;
public static final Item GRAY_SHULKER_BOX;
public static final Item LIGHT_GRAY_SHULKER_BOX;
public static final Item CYAN_SHULKER_BOX;
public static final Item PURPLE_SHULKER_BOX;
public static final Item BLUE_SHULKER_BOX;
public static final Item BROWN_SHULKER_BOX;
public static final Item GREEN_SHULKER_BOX;
public static final Item RED_SHULKER_BOX;
public static final Item BLACK_SHULKER_BOX;
public static final Item WHITE_GLAZED_TERRACOTTA;
public static final Item ORANGE_GLAZED_TERRACOTTA;
public static final Item MAGENTA_GLAZED_TERRACOTTA;
public static final Item LIGHT_BLUE_GLAZED_TERRACOTTA;
public static final Item YELLOW_GLAZED_TERRACOTTA;
public static final Item LIME_GLAZED_TERRACOTTA;
public static final Item PINK_GLAZED_TERRACOTTA;
public static final Item GRAY_GLAZED_TERRACOTTA;
public static final Item LIGHT_GRAY_GLAZED_TERRACOTTA;
public static final Item CYAN_GLAZED_TERRACOTTA;
public static final Item PURPLE_GLAZED_TERRACOTTA;
public static final Item BLUE_GLAZED_TERRACOTTA;
public static final Item BROWN_GLAZED_TERRACOTTA;
public static final Item GREEN_GLAZED_TERRACOTTA;
public static final Item RED_GLAZED_TERRACOTTA;
public static final Item BLACK_GLAZED_TERRACOTTA;
public static final Item WHITE_CONCRETE;
public static final Item ORANGE_CONCRETE;
public static final Item MAGENTA_CONCRETE;
public static final Item LIGHT_BLUE_CONCRETE;
public static final Item YELLOW_CONCRETE;
public static final Item LIME_CONCRETE;
public static final Item PINK_CONCRETE;
public static final Item GRAY_CONCRETE;
public static final Item LIGHT_GRAY_CONCRETE;
public static final Item CYAN_CONCRETE;
public static final Item PURPLE_CONCRETE;
public static final Item BLUE_CONCRETE;
public static final Item BROWN_CONCRETE;
public static final Item GREEN_CONCRETE;
public static final Item RED_CONCRETE;
public static final Item BLACK_CONCRETE;
public static final Item WHITE_CONCRETE_POWDER;
public static final Item ORANGE_CONCRETE_POWDER;
public static final Item MAGENTA_CONCRETE_POWDER;
public static final Item LIGHT_BLUE_CONCRETE_POWDER;
public static final Item YELLOW_CONCRETE_POWDER;
public static final Item LIME_CONCRETE_POWDER;
public static final Item PINK_CONCRETE_POWDER;
public static final Item GRAY_CONCRETE_POWDER;
public static final Item LIGHT_GRAY_CONCRETE_POWDER;
public static final Item CYAN_CONCRETE_POWDER;
public static final Item PURPLE_CONCRETE_POWDER;
public static final Item BLUE_CONCRETE_POWDER;
public static final Item BROWN_CONCRETE_POWDER;
public static final Item GREEN_CONCRETE_POWDER;
public static final Item RED_CONCRETE_POWDER;
public static final Item BLACK_CONCRETE_POWDER;
public static final Item TURTLE_EGG;
public static final Item DEAD_TUBE_CORAL_BLOCK;
public static final Item DEAD_BRAIN_CORAL_BLOCK;
public static final Item DEAD_BUBBLE_CORAL_BLOCK;
public static final Item DEAD_FIRE_CORAL_BLOCK;
public static final Item DEAD_HORN_CORAL_BLOCK;
public static final Item TUBE_CORAL_BLOCK;
public static final Item BRAIN_CORAL_BLOCK;
public static final Item BUBBLE_CORAL_BLOCK;
public static final Item FIRE_CORAL_BLOCK;
public static final Item HORN_CORAL_BLOCK;
public static final Item TUBE_CORAL;
public static final Item BRAIN_CORAL;
public static final Item BUBBLE_CORAL;
public static final Item FIRE_CORAL;
public static final Item HORN_CORAL;
public static final Item DEAD_BRAIN_CORAL;
public static final Item DEAD_BUBBLE_CORAL;
public static final Item DEAD_FIRE_CORAL;
public static final Item DEAD_HORN_CORAL;
public static final Item DEAD_TUBE_CORAL;
public static final Item TUBE_CORAL_FAN;
public static final Item BRAIN_CORAL_FAN;
public static final Item BUBBLE_CORAL_FAN;
public static final Item FIRE_CORAL_FAN;
public static final Item HORN_CORAL_FAN;
public static final Item DEAD_TUBE_CORAL_FAN;
public static final Item DEAD_BRAIN_CORAL_FAN;
public static final Item DEAD_BUBBLE_CORAL_FAN;
public static final Item DEAD_FIRE_CORAL_FAN;
public static final Item DEAD_HORN_CORAL_FAN;
public static final Item BLUE_ICE;
public static final Item CONDUIT;
public static final Item POLISHED_GRANITE_STAIRS;
public static final Item SMOOTH_RED_SANDSTONE_STAIRS;
public static final Item MOSSY_STONE_BRICK_STAIRS;
public static final Item POLISHED_DIORITE_STAIRS;
public static final Item MOSSY_COBBLESTONE_STAIRS;
public static final Item END_STONE_BRICK_STAIRS;
public static final Item STONE_STAIRS;
public static final Item SMOOTH_SANDSTONE_STAIRS;
public static final Item SMOOTH_QUARTZ_STAIRS;
public static final Item GRANITE_STAIRS;
public static final Item ANDESITE_STAIRS;
public static final Item RED_NETHER_BRICK_STAIRS;
public static final Item POLISHED_ANDESITE_STAIRS;
public static final Item DIORITE_STAIRS;
public static final Item POLISHED_GRANITE_SLAB;
public static final Item SMOOTH_RED_SANDSTONE_SLAB;
public static final Item MOSSY_STONE_BRICK_SLAB;
public static final Item POLISHED_DIORITE_SLAB;
public static final Item MOSSY_COBBLESTONE_SLAB;
public static final Item END_STONE_BRICK_SLAB;
public static final Item SMOOTH_SANDSTONE_SLAB;
public static final Item SMOOTH_QUARTZ_SLAB;
public static final Item GRANITE_SLAB;
public static final Item ANDESITE_SLAB;
public static final Item RED_NETHER_BRICK_SLAB;
public static final Item POLISHED_ANDESITE_SLAB;
public static final Item DIORITE_SLAB;
public static final Item SCAFFOLDING;
public static final Item IRON_DOOR;
public static final Item OAK_DOOR;
public static final Item SPRUCE_DOOR;
public static final Item BIRCH_DOOR;
public static final Item JUNGLE_DOOR;
public static final Item ACACIA_DOOR;
public static final Item DARK_OAK_DOOR;
public static final Item REPEATER;
public static final Item COMPARATOR;
public static final Item STRUCTURE_BLOCK;
public static final Item JIGSAW;
public static final Item COMPOSTER;
public static final Item TURTLE_HELMET;
public static final Item SCUTE;
public static final Item IRON_SHOVEL;
public static final Item IRON_PICKAXE;
public static final Item IRON_AXE;
public static final Item FLINT_AND_STEEL;
public static final Item APPLE;
public static final Item BOW;
public static final Item ARROW;
public static final Item COAL;
public static final Item CHARCOAL;
public static final Item DIAMOND;
public static final Item IRON_INGOT;
public static final Item GOLD_INGOT;
public static final Item IRON_SWORD;
public static final Item WOODEN_SWORD;
public static final Item WOODEN_SHOVEL;
public static final Item WOODEN_PICKAXE;
public static final Item WOODEN_AXE;
public static final Item STONE_SWORD;
public static final Item STONE_SHOVEL;
public static final Item STONE_PICKAXE;
public static final Item STONE_AXE;
public static final Item DIAMOND_SWORD;
public static final Item DIAMOND_SHOVEL;
public static final Item DIAMOND_PICKAXE;
public static final Item DIAMOND_AXE;
public static final Item STICK;
public static final Item BOWL;
public static final Item MUSHROOM_STEW;
public static final Item GOLDEN_SWORD;
public static final Item GOLDEN_SHOVEL;
public static final Item GOLDEN_PICKAXE;
public static final Item GOLDEN_AXE;
public static final Item STRING;
public static final Item FEATHER;
public static final Item GUNPOWDER;
public static final Item WOODEN_HOE;
public static final Item STONE_HOE;
public static final Item IRON_HOE;
public static final Item DIAMOND_HOE;
public static final Item GOLDEN_HOE;
public static final Item WHEAT_SEEDS;
public static final Item WHEAT;
public static final Item BREAD;
public static final Item LEATHER_HELMET;
public static final Item LEATHER_CHESTPLATE;
public static final Item LEATHER_LEGGINGS;
public static final Item LEATHER_BOOTS;
public static final Item CHAINMAIL_HELMET;
public static final Item CHAINMAIL_CHESTPLATE;
public static final Item CHAINMAIL_LEGGINGS;
public static final Item CHAINMAIL_BOOTS;
public static final Item IRON_HELMET;
public static final Item IRON_CHESTPLATE;
public static final Item IRON_LEGGINGS;
public static final Item IRON_BOOTS;
public static final Item DIAMOND_HELMET;
public static final Item DIAMOND_CHESTPLATE;
public static final Item DIAMOND_LEGGINGS;
public static final Item DIAMOND_BOOTS;
public static final Item GOLDEN_HELMET;
public static final Item GOLDEN_CHESTPLATE;
public static final Item GOLDEN_LEGGINGS;
public static final Item GOLDEN_BOOTS;
public static final Item FLINT;
public static final Item PORKCHOP;
public static final Item COOKED_PORKCHOP;
public static final Item PAINTING;
public static final Item GOLDEN_APPLE;
public static final Item ENCHANTED_GOLDEN_APPLE;
public static final Item OAK_SIGN;
public static final Item SPRUCE_SIGN;
public static final Item BIRCH_SIGN;
public static final Item JUNGLE_SIGN;
public static final Item ACACIA_SIGN;
public static final Item DARK_OAK_SIGN;
public static final Item BUCKET;
public static final Item WATER_BUCKET;
public static final Item LAVA_BUCKET;
public static final Item MINECART;
public static final Item SADDLE;
public static final Item REDSTONE;
public static final Item SNOWBALL;
public static final Item OAK_BOAT;
public static final Item LEATHER;
public static final Item MILK_BUCKET;
public static final Item PUFFERFISH_BUCKET;
public static final Item SALMON_BUCKET;
public static final Item COD_BUCKET;
public static final Item TROPICAL_FISH_BUCKET;
public static final Item BRICK;
public static final Item CLAY_BALL;
public static final Item SUGAR_CANE;
public static final Item KELP;
public static final Item DRIED_KELP_BLOCK;
public static final Item BAMBOO;
public static final Item PAPER;
public static final Item BOOK;
public static final Item SLIME_BALL;
public static final Item CHEST_MINECART;
public static final Item FURNACE_MINECART;
public static final Item EGG;
public static final Item COMPASS;
public static final Item FISHING_ROD;
public static final Item CLOCK;
public static final Item GLOWSTONE_DUST;
public static final Item COD;
public static final Item SALMON;
public static final Item TROPICAL_FISH;
public static final Item PUFFERFISH;
public static final Item COOKED_COD;
public static final Item COOKED_SALMON;
public static final Item INK_SAC;
public static final Item RED_DYE;
public static final Item GREEN_DYE;
public static final Item COCOA_BEANS;
public static final Item LAPIS_LAZULI;
public static final Item PURPLE_DYE;
public static final Item CYAN_DYE;
public static final Item LIGHT_GRAY_DYE;
public static final Item GRAY_DYE;
public static final Item PINK_DYE;
public static final Item LIME_DYE;
public static final Item YELLOW_DYE;
public static final Item LIGHT_BLUE_DYE;
public static final Item MAGENTA_DYE;
public static final Item ORANGE_DYE;
public static final Item BONE_MEAL;
public static final Item BLUE_DYE;
public static final Item BROWN_DYE;
public static final Item BLACK_DYE;
public static final Item WHITE_DYE;
public static final Item BONE;
public static final Item SUGAR;
public static final Item CAKE;
public static final Item WHITE_BED;
public static final Item ORANGE_BED;
public static final Item MAGENTA_BED;
public static final Item LIGHT_BLUE_BED;
public static final Item YELLOW_BED;
public static final Item LIME_BED;
public static final Item PINK_BED;
public static final Item GRAY_BED;
public static final Item LIGHT_GRAY_BED;
public static final Item CYAN_BED;
public static final Item PURPLE_BED;
public static final Item BLUE_BED;
public static final Item BROWN_BED;
public static final Item GREEN_BED;
public static final Item RED_BED;
public static final Item BLACK_BED;
public static final Item COOKIE;
public static final Item FILLED_MAP;
public static final Item SHEARS;
public static final Item MELON_SLICE;
public static final Item DRIED_KELP;
public static final Item PUMPKIN_SEEDS;
public static final Item MELON_SEEDS;
public static final Item BEEF;
public static final Item COOKED_BEEF;
public static final Item CHICKEN;
public static final Item COOKED_CHICKEN;
public static final Item ROTTEN_FLESH;
public static final Item ENDER_PEARL;
public static final Item BLAZE_ROD;
public static final Item GHAST_TEAR;
public static final Item GOLD_NUGGET;
public static final Item NETHER_WART;
public static final Item POTION;
public static final Item GLASS_BOTTLE;
public static final Item SPIDER_EYE;
public static final Item FERMENTED_SPIDER_EYE;
public static final Item BLAZE_POWDER;
public static final Item MAGMA_CREAM;
public static final Item BREWING_STAND;
public static final Item CAULDRON;
public static final Item ENDER_EYE;
public static final Item GLISTERING_MELON_SLICE;
public static final Item BAT_SPAWN_EGG;
public static final Item BEE_SPAWN_EGG;
public static final Item BLAZE_SPAWN_EGG;
public static final Item CAT_SPAWN_EGG;
public static final Item CAVE_SPIDER_SPAWN_EGG;
public static final Item CHICKEN_SPAWN_EGG;
public static final Item COD_SPAWN_EGG;
public static final Item COW_SPAWN_EGG;
public static final Item CREEPER_SPAWN_EGG;
public static final Item DOLPHIN_SPAWN_EGG;
public static final Item DONKEY_SPAWN_EGG;
public static final Item DROWNED_SPAWN_EGG;
public static final Item ELDER_GUARDIAN_SPAWN_EGG;
public static final Item ENDERMAN_SPAWN_EGG;
public static final Item ENDERMITE_SPAWN_EGG;
public static final Item EVOKER_SPAWN_EGG;
public static final Item FOX_SPAWN_EGG;
public static final Item GHAST_SPAWN_EGG;
public static final Item GUARDIAN_SPAWN_EGG;
public static final Item HORSE_SPAWN_EGG;
public static final Item HUSK_SPAWN_EGG;
public static final Item LLAMA_SPAWN_EGG;
public static final Item MAGMA_CUBE_SPAWN_EGG;
public static final Item MOOSHROOM_SPAWN_EGG;
public static final Item MULE_SPAWN_EGG;
public static final Item OCELOT_SPAWN_EGG;
public static final Item PANDA_SPAWN_EGG;
public static final Item PARROT_SPAWN_EGG;
public static final Item PHANTOM_SPAWN_EGG;
public static final Item PIG_SPAWN_EGG;
public static final Item PILLAGER_SPAWN_EGG;
public static final Item POLAR_BEAR_SPAWN_EGG;
public static final Item PUFFERFISH_SPAWN_EGG;
public static final Item RABBIT_SPAWN_EGG;
public static final Item RAVAGER_SPAWN_EGG;
public static final Item SALMON_SPAWN_EGG;
public static final Item SHEEP_SPAWN_EGG;
public static final Item SHULKER_SPAWN_EGG;
public static final Item SILVERFISH_SPAWN_EGG;
public static final Item SKELETON_SPAWN_EGG;
public static final Item SKELETON_HORSE_SPAWN_EGG;
public static final Item SLIME_SPAWN_EGG;
public static final Item SPIDER_SPAWN_EGG;
public static final Item SQUID_SPAWN_EGG;
public static final Item STRAY_SPAWN_EGG;
public static final Item TRADER_LLAMA_SPAWN_EGG;
public static final Item TROPICAL_FISH_SPAWN_EGG;
public static final Item TURTLE_SPAWN_EGG;
public static final Item VEX_SPAWN_EGG;
public static final Item VILLAGER_SPAWN_EGG;
public static final Item VINDICATOR_SPAWN_EGG;
public static final Item WANDERING_TRADER_SPAWN_EGG;
public static final Item WITCH_SPAWN_EGG;
public static final Item WITHER_SKELETON_SPAWN_EGG;
public static final Item WOLF_SPAWN_EGG;
public static final Item ZOMBIE_SPAWN_EGG;
public static final Item ZOMBIE_HORSE_SPAWN_EGG;
public static final Item ZOMBIE_PIGMAN_SPAWN_EGG;
public static final Item ZOMBIE_VILLAGER_SPAWN_EGG;
public static final Item EXPERIENCE_BOTTLE;
public static final Item FIRE_CHARGE;
public static final Item WRITABLE_BOOK;
public static final Item WRITTEN_BOOK;
public static final Item EMERALD;
public static final Item ITEM_FRAME;
public static final Item FLOWER_POT;
public static final Item CARROT;
public static final Item POTATO;
public static final Item BAKED_POTATO;
public static final Item POISONOUS_POTATO;
public static final Item MAP;
public static final Item GOLDEN_CARROT;
public static final Item SKELETON_SKULL;
public static final Item WITHER_SKELETON_SKULL;
public static final Item PLAYER_HEAD;
public static final Item ZOMBIE_HEAD;
public static final Item CREEPER_HEAD;
public static final Item DRAGON_HEAD;
public static final Item CARROT_ON_A_STICK;
public static final Item NETHER_STAR;
public static final Item PUMPKIN_PIE;
public static final Item FIREWORK_ROCKET;
public static final Item FIREWORK_STAR;
public static final Item ENCHANTED_BOOK;
public static final Item NETHER_BRICK;
public static final Item QUARTZ;
public static final Item TNT_MINECART;
public static final Item HOPPER_MINECART;
public static final Item PRISMARINE_SHARD;
public static final Item PRISMARINE_CRYSTALS;
public static final Item RABBIT;
public static final Item COOKED_RABBIT;
public static final Item RABBIT_STEW;
public static final Item RABBIT_FOOT;
public static final Item RABBIT_HIDE;
public static final Item ARMOR_STAND;
public static final Item IRON_HORSE_ARMOR;
public static final Item GOLDEN_HORSE_ARMOR;
public static final Item DIAMOND_HORSE_ARMOR;
public static final Item LEATHER_HORSE_ARMOR;
public static final Item LEAD;
public static final Item NAME_TAG;
public static final Item COMMAND_BLOCK_MINECART;
public static final Item MUTTON;
public static final Item COOKED_MUTTON;
public static final Item WHITE_BANNER;
public static final Item ORANGE_BANNER;
public static final Item MAGENTA_BANNER;
public static final Item LIGHT_BLUE_BANNER;
public static final Item YELLOW_BANNER;
public static final Item LIME_BANNER;
public static final Item PINK_BANNER;
public static final Item GRAY_BANNER;
public static final Item LIGHT_GRAY_BANNER;
public static final Item CYAN_BANNER;
public static final Item PURPLE_BANNER;
public static final Item BLUE_BANNER;
public static final Item BROWN_BANNER;
public static final Item GREEN_BANNER;
public static final Item RED_BANNER;
public static final Item BLACK_BANNER;
public static final Item END_CRYSTAL;
public static final Item CHORUS_FRUIT;
public static final Item POPPED_CHORUS_FRUIT;
public static final Item BEETROOT;
public static final Item BEETROOT_SEEDS;
public static final Item BEETROOT_SOUP;
public static final Item DRAGON_BREATH;
public static final Item SPLASH_POTION;
public static final Item SPECTRAL_ARROW;
public static final Item TIPPED_ARROW;
public static final Item LINGERING_POTION;
public static final Item SHIELD;
public static final Item ELYTRA;
public static final Item SPRUCE_BOAT;
public static final Item BIRCH_BOAT;
public static final Item JUNGLE_BOAT;
public static final Item ACACIA_BOAT;
public static final Item DARK_OAK_BOAT;
public static final Item TOTEM_OF_UNDYING;
public static final Item SHULKER_SHELL;
public static final Item IRON_NUGGET;
public static final Item KNOWLEDGE_BOOK;
public static final Item DEBUG_STICK;
public static final Item MUSIC_DISC_13;
public static final Item MUSIC_DISC_CAT;
public static final Item MUSIC_DISC_BLOCKS;
public static final Item MUSIC_DISC_CHIRP;
public static final Item MUSIC_DISC_FAR;
public static final Item MUSIC_DISC_MALL;
public static final Item MUSIC_DISC_MELLOHI;
public static final Item MUSIC_DISC_STAL;
public static final Item MUSIC_DISC_STRAD;
public static final Item MUSIC_DISC_WARD;
public static final Item MUSIC_DISC_11;
public static final Item MUSIC_DISC_WAIT;
public static final Item TRIDENT;
public static final Item PHANTOM_MEMBRANE;
public static final Item NAUTILUS_SHELL;
public static final Item HEART_OF_THE_SEA;
public static final Item CROSSBOW;
public static final Item SUSPICIOUS_STEW;
public static final Item LOOM;
public static final Item FLOWER_BANNER_PATTERN;
public static final Item CREEPER_BANNER_PATTERN;
public static final Item SKULL_BANNER_PATTERN;
public static final Item MOJANG_BANNER_PATTERN;
public static final Item GLOBE_BANNER_PATTER;
public static final Item BARREL;
public static final Item SMOKER;
public static final Item BLAST_FURNACE;
public static final Item CARTOGRAPHY_TABLE;
public static final Item FLETCHING_TABLE;
public static final Item GRINDSTONE;
public static final Item LECTERN;
public static final Item SMITHING_TABLE;
public static final Item STONECUTTER;
public static final Item BELL;
public static final Item LANTERN;
public static final Item SWEET_BERRIES;
public static final Item CAMPFIRE;
public static final Item HONEYCOMB;
public static final Item BEE_NEST;
public static final Item BEEHIVE;
public static final Item HONEY_BOTTLE;
public static final Item HONEY_BLOCK;
public static final Item HONEYCOMB_BLOCK;
private static Item registerBlock(final Block bpe) {
return registerBlock(new BlockItem(bpe, new Item.Properties()));
}
private static Item registerBlock(final Block bpe, final CreativeModeTab bda) {
return registerBlock(new BlockItem(bpe, new Item.Properties().tab(bda)));
}
private static Item registerBlock(final BlockItem bcm) {
return registerBlock(bcm.getBlock(), bcm);
}
protected static Item registerBlock(final Block bpe, final Item bef) {
return registerItem(Registry.BLOCK.getKey(bpe), bef);
}
private static Item registerItem(final String string, final Item bef) {
return registerItem(new ResourceLocation(string), bef);
}
private static Item registerItem(final ResourceLocation sm, final Item bef) {
if (bef instanceof BlockItem) {
((BlockItem)bef).registerBlocks(Item.BY_BLOCK, bef);
}
return Registry.<Item>register(Registry.ITEM, sm, bef);
}
static {
AIR = registerBlock(Blocks.AIR, new AirItem(Blocks.AIR, new Item.Properties()));
STONE = registerBlock(Blocks.STONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRANITE = registerBlock(Blocks.GRANITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_GRANITE = registerBlock(Blocks.POLISHED_GRANITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
DIORITE = registerBlock(Blocks.DIORITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_DIORITE = registerBlock(Blocks.POLISHED_DIORITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
ANDESITE = registerBlock(Blocks.ANDESITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_ANDESITE = registerBlock(Blocks.POLISHED_ANDESITE, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRASS_BLOCK = registerBlock(Blocks.GRASS_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DIRT = registerBlock(Blocks.DIRT, CreativeModeTab.TAB_BUILDING_BLOCKS);
COARSE_DIRT = registerBlock(Blocks.COARSE_DIRT, CreativeModeTab.TAB_BUILDING_BLOCKS);
PODZOL = registerBlock(Blocks.PODZOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
COBBLESTONE = registerBlock(Blocks.COBBLESTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_PLANKS = registerBlock(Blocks.OAK_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPRUCE_PLANKS = registerBlock(Blocks.SPRUCE_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BIRCH_PLANKS = registerBlock(Blocks.BIRCH_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUNGLE_PLANKS = registerBlock(Blocks.JUNGLE_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACACIA_PLANKS = registerBlock(Blocks.ACACIA_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_OAK_PLANKS = registerBlock(Blocks.DARK_OAK_PLANKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_SAPLING = registerBlock(Blocks.OAK_SAPLING, CreativeModeTab.TAB_DECORATIONS);
SPRUCE_SAPLING = registerBlock(Blocks.SPRUCE_SAPLING, CreativeModeTab.TAB_DECORATIONS);
BIRCH_SAPLING = registerBlock(Blocks.BIRCH_SAPLING, CreativeModeTab.TAB_DECORATIONS);
JUNGLE_SAPLING = registerBlock(Blocks.JUNGLE_SAPLING, CreativeModeTab.TAB_DECORATIONS);
ACACIA_SAPLING = registerBlock(Blocks.ACACIA_SAPLING, CreativeModeTab.TAB_DECORATIONS);
DARK_OAK_SAPLING = registerBlock(Blocks.DARK_OAK_SAPLING, CreativeModeTab.TAB_DECORATIONS);
BEDROCK = registerBlock(Blocks.BEDROCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
SAND = registerBlock(Blocks.SAND, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_SAND = registerBlock(Blocks.RED_SAND, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAVEL = registerBlock(Blocks.GRAVEL, CreativeModeTab.TAB_BUILDING_BLOCKS);
GOLD_ORE = registerBlock(Blocks.GOLD_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
IRON_ORE = registerBlock(Blocks.IRON_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
COAL_ORE = registerBlock(Blocks.COAL_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_LOG = registerBlock(Blocks.OAK_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPRUCE_LOG = registerBlock(Blocks.SPRUCE_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
BIRCH_LOG = registerBlock(Blocks.BIRCH_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUNGLE_LOG = registerBlock(Blocks.JUNGLE_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACACIA_LOG = registerBlock(Blocks.ACACIA_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_OAK_LOG = registerBlock(Blocks.DARK_OAK_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_OAK_LOG = registerBlock(Blocks.STRIPPED_OAK_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_SPRUCE_LOG = registerBlock(Blocks.STRIPPED_SPRUCE_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_BIRCH_LOG = registerBlock(Blocks.STRIPPED_BIRCH_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_JUNGLE_LOG = registerBlock(Blocks.STRIPPED_JUNGLE_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_ACACIA_LOG = registerBlock(Blocks.STRIPPED_ACACIA_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_DARK_OAK_LOG = registerBlock(Blocks.STRIPPED_DARK_OAK_LOG, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_OAK_WOOD = registerBlock(Blocks.STRIPPED_OAK_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_SPRUCE_WOOD = registerBlock(Blocks.STRIPPED_SPRUCE_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_BIRCH_WOOD = registerBlock(Blocks.STRIPPED_BIRCH_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_JUNGLE_WOOD = registerBlock(Blocks.STRIPPED_JUNGLE_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_ACACIA_WOOD = registerBlock(Blocks.STRIPPED_ACACIA_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRIPPED_DARK_OAK_WOOD = registerBlock(Blocks.STRIPPED_DARK_OAK_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_WOOD = registerBlock(Blocks.OAK_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPRUCE_WOOD = registerBlock(Blocks.SPRUCE_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
BIRCH_WOOD = registerBlock(Blocks.BIRCH_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUNGLE_WOOD = registerBlock(Blocks.JUNGLE_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACACIA_WOOD = registerBlock(Blocks.ACACIA_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_OAK_WOOD = registerBlock(Blocks.DARK_OAK_WOOD, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_LEAVES = registerBlock(Blocks.OAK_LEAVES, CreativeModeTab.TAB_DECORATIONS);
SPRUCE_LEAVES = registerBlock(Blocks.SPRUCE_LEAVES, CreativeModeTab.TAB_DECORATIONS);
BIRCH_LEAVES = registerBlock(Blocks.BIRCH_LEAVES, CreativeModeTab.TAB_DECORATIONS);
JUNGLE_LEAVES = registerBlock(Blocks.JUNGLE_LEAVES, CreativeModeTab.TAB_DECORATIONS);
ACACIA_LEAVES = registerBlock(Blocks.ACACIA_LEAVES, CreativeModeTab.TAB_DECORATIONS);
DARK_OAK_LEAVES = registerBlock(Blocks.DARK_OAK_LEAVES, CreativeModeTab.TAB_DECORATIONS);
SPONGE = registerBlock(Blocks.SPONGE, CreativeModeTab.TAB_BUILDING_BLOCKS);
WET_SPONGE = registerBlock(Blocks.WET_SPONGE, CreativeModeTab.TAB_BUILDING_BLOCKS);
GLASS = registerBlock(Blocks.GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
LAPIS_ORE = registerBlock(Blocks.LAPIS_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
LAPIS_BLOCK = registerBlock(Blocks.LAPIS_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DISPENSER = registerBlock(Blocks.DISPENSER, CreativeModeTab.TAB_REDSTONE);
SANDSTONE = registerBlock(Blocks.SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CHISELED_SANDSTONE = registerBlock(Blocks.CHISELED_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CUT_SANDSTONE = registerBlock(Blocks.CUT_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
NOTE_BLOCK = registerBlock(Blocks.NOTE_BLOCK, CreativeModeTab.TAB_REDSTONE);
POWERED_RAIL = registerBlock(Blocks.POWERED_RAIL, CreativeModeTab.TAB_TRANSPORTATION);
DETECTOR_RAIL = registerBlock(Blocks.DETECTOR_RAIL, CreativeModeTab.TAB_TRANSPORTATION);
STICKY_PISTON = registerBlock(Blocks.STICKY_PISTON, CreativeModeTab.TAB_REDSTONE);
COBWEB = registerBlock(Blocks.COBWEB, CreativeModeTab.TAB_DECORATIONS);
GRASS = registerBlock(Blocks.GRASS, CreativeModeTab.TAB_DECORATIONS);
FERN = registerBlock(Blocks.FERN, CreativeModeTab.TAB_DECORATIONS);
DEAD_BUSH = registerBlock(Blocks.DEAD_BUSH, CreativeModeTab.TAB_DECORATIONS);
SEAGRASS = registerBlock(Blocks.SEAGRASS, CreativeModeTab.TAB_DECORATIONS);
SEA_PICKLE = registerBlock(Blocks.SEA_PICKLE, CreativeModeTab.TAB_DECORATIONS);
PISTON = registerBlock(Blocks.PISTON, CreativeModeTab.TAB_REDSTONE);
WHITE_WOOL = registerBlock(Blocks.WHITE_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
ORANGE_WOOL = registerBlock(Blocks.ORANGE_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
MAGENTA_WOOL = registerBlock(Blocks.MAGENTA_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_BLUE_WOOL = registerBlock(Blocks.LIGHT_BLUE_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
YELLOW_WOOL = registerBlock(Blocks.YELLOW_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIME_WOOL = registerBlock(Blocks.LIME_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
PINK_WOOL = registerBlock(Blocks.PINK_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAY_WOOL = registerBlock(Blocks.GRAY_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_GRAY_WOOL = registerBlock(Blocks.LIGHT_GRAY_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
CYAN_WOOL = registerBlock(Blocks.CYAN_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPLE_WOOL = registerBlock(Blocks.PURPLE_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLUE_WOOL = registerBlock(Blocks.BLUE_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_WOOL = registerBlock(Blocks.BROWN_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
GREEN_WOOL = registerBlock(Blocks.GREEN_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_WOOL = registerBlock(Blocks.RED_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLACK_WOOL = registerBlock(Blocks.BLACK_WOOL, CreativeModeTab.TAB_BUILDING_BLOCKS);
DANDELION = registerBlock(Blocks.DANDELION, CreativeModeTab.TAB_DECORATIONS);
POPPY = registerBlock(Blocks.POPPY, CreativeModeTab.TAB_DECORATIONS);
BLUE_ORCHID = registerBlock(Blocks.BLUE_ORCHID, CreativeModeTab.TAB_DECORATIONS);
ALLIUM = registerBlock(Blocks.ALLIUM, CreativeModeTab.TAB_DECORATIONS);
AZURE_BLUET = registerBlock(Blocks.AZURE_BLUET, CreativeModeTab.TAB_DECORATIONS);
RED_TULIP = registerBlock(Blocks.RED_TULIP, CreativeModeTab.TAB_DECORATIONS);
ORANGE_TULIP = registerBlock(Blocks.ORANGE_TULIP, CreativeModeTab.TAB_DECORATIONS);
WHITE_TULIP = registerBlock(Blocks.WHITE_TULIP, CreativeModeTab.TAB_DECORATIONS);
PINK_TULIP = registerBlock(Blocks.PINK_TULIP, CreativeModeTab.TAB_DECORATIONS);
OXEYE_DAISY = registerBlock(Blocks.OXEYE_DAISY, CreativeModeTab.TAB_DECORATIONS);
CORNFLOWER = registerBlock(Blocks.CORNFLOWER, CreativeModeTab.TAB_DECORATIONS);
LILY_OF_THE_VALLEY = registerBlock(Blocks.LILY_OF_THE_VALLEY, CreativeModeTab.TAB_DECORATIONS);
WITHER_ROSE = registerBlock(Blocks.WITHER_ROSE, CreativeModeTab.TAB_DECORATIONS);
BROWN_MUSHROOM = registerBlock(Blocks.BROWN_MUSHROOM, CreativeModeTab.TAB_DECORATIONS);
RED_MUSHROOM = registerBlock(Blocks.RED_MUSHROOM, CreativeModeTab.TAB_DECORATIONS);
GOLD_BLOCK = registerBlock(Blocks.GOLD_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
IRON_BLOCK = registerBlock(Blocks.IRON_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_SLAB = registerBlock(Blocks.OAK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPRUCE_SLAB = registerBlock(Blocks.SPRUCE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
BIRCH_SLAB = registerBlock(Blocks.BIRCH_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUNGLE_SLAB = registerBlock(Blocks.JUNGLE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACACIA_SLAB = registerBlock(Blocks.ACACIA_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_OAK_SLAB = registerBlock(Blocks.DARK_OAK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
STONE_SLAB = registerBlock(Blocks.STONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_STONE_SLAB = registerBlock(Blocks.SMOOTH_STONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SANDSTONE_SLAB = registerBlock(Blocks.SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
CUT_STANDSTONE_SLAB = registerBlock(Blocks.CUT_SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
PETRIFIED_OAK_SLAB = registerBlock(Blocks.PETRIFIED_OAK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
COBBLESTONE_SLAB = registerBlock(Blocks.COBBLESTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
BRICK_SLAB = registerBlock(Blocks.BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
STONE_BRICK_SLAB = registerBlock(Blocks.STONE_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
NETHER_BRICK_SLAB = registerBlock(Blocks.NETHER_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
QUARTZ_SLAB = registerBlock(Blocks.QUARTZ_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_SANDSTONE_SLAB = registerBlock(Blocks.RED_SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
CUT_RED_SANDSTONE_SLAB = registerBlock(Blocks.CUT_RED_SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPUR_SLAB = registerBlock(Blocks.PURPUR_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
PRISMARINE_SLAB = registerBlock(Blocks.PRISMARINE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
PRISMARINE_BRICK_SLAB = registerBlock(Blocks.PRISMARINE_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_PRISMARINE_SLAB = registerBlock(Blocks.DARK_PRISMARINE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_QUARTZ = registerBlock(Blocks.SMOOTH_QUARTZ, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_RED_SANDSTONE = registerBlock(Blocks.SMOOTH_RED_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_SANDSTONE = registerBlock(Blocks.SMOOTH_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_STONE = registerBlock(Blocks.SMOOTH_STONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
BRICKS = registerBlock(Blocks.BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
TNT = registerBlock(Blocks.TNT, CreativeModeTab.TAB_REDSTONE);
BOOKSHELF = registerBlock(Blocks.BOOKSHELF, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_COBBLESTONE = registerBlock(Blocks.MOSSY_COBBLESTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
OBSIDIAN = registerBlock(Blocks.OBSIDIAN, CreativeModeTab.TAB_BUILDING_BLOCKS);
TORCH = registerBlock(new StandingAndWallBlockItem(Blocks.TORCH, Blocks.WALL_TORCH, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
END_ROD = registerBlock(Blocks.END_ROD, CreativeModeTab.TAB_DECORATIONS);
CHORUS_PLANT = registerBlock(Blocks.CHORUS_PLANT, CreativeModeTab.TAB_DECORATIONS);
CHORUS_FLOWER = registerBlock(Blocks.CHORUS_FLOWER, CreativeModeTab.TAB_DECORATIONS);
PURPUR_BLOCK = registerBlock(Blocks.PURPUR_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPUR_PILLAR = registerBlock(Blocks.PURPUR_PILLAR, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPUR_STAIRS = registerBlock(Blocks.PURPUR_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPAWNER = registerBlock(Blocks.SPAWNER);
OAK_STAIRS = registerBlock(Blocks.OAK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
CHEST = registerBlock(Blocks.CHEST, CreativeModeTab.TAB_DECORATIONS);
DIAMOND_ORE = registerBlock(Blocks.DIAMOND_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
DIAMOND_BLOCK = registerBlock(Blocks.DIAMOND_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
CRAFTING_TABLE = registerBlock(Blocks.CRAFTING_TABLE, CreativeModeTab.TAB_DECORATIONS);
FARMLAND = registerBlock(Blocks.FARMLAND, CreativeModeTab.TAB_DECORATIONS);
FURNACE = registerBlock(Blocks.FURNACE, CreativeModeTab.TAB_DECORATIONS);
LADDER = registerBlock(Blocks.LADDER, CreativeModeTab.TAB_DECORATIONS);
RAIL = registerBlock(Blocks.RAIL, CreativeModeTab.TAB_TRANSPORTATION);
COBBLESTONE_STAIRS = registerBlock(Blocks.COBBLESTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
LEVER = registerBlock(Blocks.LEVER, CreativeModeTab.TAB_REDSTONE);
STONE_PRESSURE_PLATE = registerBlock(Blocks.STONE_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
OAK_PRESSURE_PLATE = registerBlock(Blocks.OAK_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
SPRUCE_PRESSURE_PLATE = registerBlock(Blocks.SPRUCE_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
BIRCH_PRESSURE_PLATE = registerBlock(Blocks.BIRCH_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
JUNGLE_PRESSURE_PLATE = registerBlock(Blocks.JUNGLE_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
ACACIA_PRESSURE_PLATE = registerBlock(Blocks.ACACIA_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
DARK_OAK_PRESSURE_PLATE = registerBlock(Blocks.DARK_OAK_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
REDSTONE_ORE = registerBlock(Blocks.REDSTONE_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
REDSTONE_TORCH = registerBlock(new StandingAndWallBlockItem(Blocks.REDSTONE_TORCH, Blocks.REDSTONE_WALL_TORCH, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
STONE_BUTTON = registerBlock(Blocks.STONE_BUTTON, CreativeModeTab.TAB_REDSTONE);
SNOW = registerBlock(Blocks.SNOW, CreativeModeTab.TAB_DECORATIONS);
ICE = registerBlock(Blocks.ICE, CreativeModeTab.TAB_BUILDING_BLOCKS);
SNOW_BLOCK = registerBlock(Blocks.SNOW_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
CACTUS = registerBlock(Blocks.CACTUS, CreativeModeTab.TAB_DECORATIONS);
CLAY = registerBlock(Blocks.CLAY, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUKEBOX = registerBlock(Blocks.JUKEBOX, CreativeModeTab.TAB_DECORATIONS);
OAK_FENCE = registerBlock(Blocks.OAK_FENCE, CreativeModeTab.TAB_DECORATIONS);
SPRUCE_FENCE = registerBlock(Blocks.SPRUCE_FENCE, CreativeModeTab.TAB_DECORATIONS);
BIRCH_FENCE = registerBlock(Blocks.BIRCH_FENCE, CreativeModeTab.TAB_DECORATIONS);
JUNGLE_FENCE = registerBlock(Blocks.JUNGLE_FENCE, CreativeModeTab.TAB_DECORATIONS);
ACACIA_FENCE = registerBlock(Blocks.ACACIA_FENCE, CreativeModeTab.TAB_DECORATIONS);
DARK_OAK_FENCE = registerBlock(Blocks.DARK_OAK_FENCE, CreativeModeTab.TAB_DECORATIONS);
PUMPKIN = registerBlock(Blocks.PUMPKIN, CreativeModeTab.TAB_BUILDING_BLOCKS);
CARVED_PUMPKIN = registerBlock(Blocks.CARVED_PUMPKIN, CreativeModeTab.TAB_BUILDING_BLOCKS);
NETHERRACK = registerBlock(Blocks.NETHERRACK, CreativeModeTab.TAB_BUILDING_BLOCKS);
SOUL_SAND = registerBlock(Blocks.SOUL_SAND, CreativeModeTab.TAB_BUILDING_BLOCKS);
GLOWSTONE = registerBlock(Blocks.GLOWSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
JACK_O_LANTERN = registerBlock(Blocks.JACK_O_LANTERN, CreativeModeTab.TAB_BUILDING_BLOCKS);
OAK_TRAPDOOR = registerBlock(Blocks.OAK_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
SPRUCE_TRAPDOOR = registerBlock(Blocks.SPRUCE_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
BIRCH_TRAPDOOR = registerBlock(Blocks.BIRCH_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
JUNGLE_TRAPDOOR = registerBlock(Blocks.JUNGLE_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
ACACIA_TRAPDOOR = registerBlock(Blocks.ACACIA_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
DARK_OAK_TRAPDOOR = registerBlock(Blocks.DARK_OAK_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
INFESTED_STONE = registerBlock(Blocks.INFESTED_STONE, CreativeModeTab.TAB_DECORATIONS);
INFESTED_COBBLESTONE = registerBlock(Blocks.INFESTED_COBBLESTONE, CreativeModeTab.TAB_DECORATIONS);
INFESTED_STONE_BRICKS = registerBlock(Blocks.INFESTED_STONE_BRICKS, CreativeModeTab.TAB_DECORATIONS);
INFESTED_MOSSY_STONE_BRICKS = registerBlock(Blocks.INFESTED_MOSSY_STONE_BRICKS, CreativeModeTab.TAB_DECORATIONS);
INFESTED_CRACKED_STONE_BRICKS = registerBlock(Blocks.INFESTED_CRACKED_STONE_BRICKS, CreativeModeTab.TAB_DECORATIONS);
INFESTED_CHISELED_STONE_BRICKS = registerBlock(Blocks.INFESTED_CHISELED_STONE_BRICKS, CreativeModeTab.TAB_DECORATIONS);
STONE_BRICKS = registerBlock(Blocks.STONE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_STONE_BRICKS = registerBlock(Blocks.MOSSY_STONE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
CRACKED_STONE_BRICKS = registerBlock(Blocks.CRACKED_STONE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
CHISELED_STONE_BRICKS = registerBlock(Blocks.CHISELED_STONE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_MUSHROOM_BLOCK = registerBlock(Blocks.BROWN_MUSHROOM_BLOCK, CreativeModeTab.TAB_DECORATIONS);
RED_MUSHROOM_BLOCK = registerBlock(Blocks.RED_MUSHROOM_BLOCK, CreativeModeTab.TAB_DECORATIONS);
MUSHROOM_STEM = registerBlock(Blocks.MUSHROOM_STEM, CreativeModeTab.TAB_DECORATIONS);
IRON_BARS = registerBlock(Blocks.IRON_BARS, CreativeModeTab.TAB_DECORATIONS);
GLASS_PANE = registerBlock(Blocks.GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
MELON = registerBlock(Blocks.MELON, CreativeModeTab.TAB_BUILDING_BLOCKS);
VINE = registerBlock(Blocks.VINE, CreativeModeTab.TAB_DECORATIONS);
OAK_FENCE_GATE = registerBlock(Blocks.OAK_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
SPRUCE_FENCE_GATE = registerBlock(Blocks.SPRUCE_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
BIRCH_FENCE_GATE = registerBlock(Blocks.BIRCH_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
JUNGLE_FENCE_GATE = registerBlock(Blocks.JUNGLE_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
ACACIA_FENCE_GATE = registerBlock(Blocks.ACACIA_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
DARK_OAK_FENCE_GATE = registerBlock(Blocks.DARK_OAK_FENCE_GATE, CreativeModeTab.TAB_REDSTONE);
BRICK_STAIRS = registerBlock(Blocks.BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
STONE_BRICK_STAIRS = registerBlock(Blocks.STONE_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
MYCELIUM = registerBlock(Blocks.MYCELIUM, CreativeModeTab.TAB_BUILDING_BLOCKS);
LILY_PAD = registerBlock(new WaterLilyBlockItem(Blocks.LILY_PAD, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
NETHER_BRICKS = registerBlock(Blocks.NETHER_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
NETHER_BRICK_FENCE = registerBlock(Blocks.NETHER_BRICK_FENCE, CreativeModeTab.TAB_DECORATIONS);
NETHER_BRICK_STAIRS = registerBlock(Blocks.NETHER_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
ENCHANTING_TABLE = registerBlock(Blocks.ENCHANTING_TABLE, CreativeModeTab.TAB_DECORATIONS);
END_PORTAL_FRAME = registerBlock(Blocks.END_PORTAL_FRAME, CreativeModeTab.TAB_DECORATIONS);
END_STONE = registerBlock(Blocks.END_STONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
END_STONE_BRICKS = registerBlock(Blocks.END_STONE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DRAGON_EGG = registerBlock(new BlockItem(Blocks.DRAGON_EGG, new Item.Properties().rarity(Rarity.EPIC)));
REDSTONE_LAMP = registerBlock(Blocks.REDSTONE_LAMP, CreativeModeTab.TAB_REDSTONE);
SANDSTONE_STAIRS = registerBlock(Blocks.SANDSTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
EMERALD_ORE = registerBlock(Blocks.EMERALD_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
ENDER_CHEST = registerBlock(Blocks.ENDER_CHEST, CreativeModeTab.TAB_DECORATIONS);
TRIPWIRE_HOOK = registerBlock(Blocks.TRIPWIRE_HOOK, CreativeModeTab.TAB_REDSTONE);
EMERALD_BLOCK = registerBlock(Blocks.EMERALD_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
SPRUCE_STAIRS = registerBlock(Blocks.SPRUCE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BIRCH_STAIRS = registerBlock(Blocks.BIRCH_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
JUNGLE_STAIRS = registerBlock(Blocks.JUNGLE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
COMMAND_BLOCK = registerBlock(new GameMasterBlockItem(Blocks.COMMAND_BLOCK, new Item.Properties().rarity(Rarity.EPIC)));
BEACON = registerBlock(new BlockItem(Blocks.BEACON, new Item.Properties().tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
COBBLESTONE_WALL = registerBlock(Blocks.COBBLESTONE_WALL, CreativeModeTab.TAB_DECORATIONS);
MOSSY_COBBLESTONE_WALL = registerBlock(Blocks.MOSSY_COBBLESTONE_WALL, CreativeModeTab.TAB_DECORATIONS);
BRICK_WALL = registerBlock(Blocks.BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
PRISMARINE_WALL = registerBlock(Blocks.PRISMARINE_WALL, CreativeModeTab.TAB_DECORATIONS);
RED_SANDSTONE_WALL = registerBlock(Blocks.RED_SANDSTONE_WALL, CreativeModeTab.TAB_DECORATIONS);
MOSSY_STONE_BRICK_WALL = registerBlock(Blocks.MOSSY_STONE_BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
GRANITE_WALL = registerBlock(Blocks.GRANITE_WALL, CreativeModeTab.TAB_DECORATIONS);
STONE_BRICK_WALL = registerBlock(Blocks.STONE_BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
NETHER_BRICK_WALL = registerBlock(Blocks.NETHER_BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
ANDESITE_WALL = registerBlock(Blocks.ANDESITE_WALL, CreativeModeTab.TAB_DECORATIONS);
RED_NETHER_BRICK_WALL = registerBlock(Blocks.RED_NETHER_BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
SANDSTONE_WALL = registerBlock(Blocks.SANDSTONE_WALL, CreativeModeTab.TAB_DECORATIONS);
END_STONE_BRICK_WALL = registerBlock(Blocks.END_STONE_BRICK_WALL, CreativeModeTab.TAB_DECORATIONS);
DIORITE_WALL = registerBlock(Blocks.DIORITE_WALL, CreativeModeTab.TAB_DECORATIONS);
OAK_BUTTON = registerBlock(Blocks.OAK_BUTTON, CreativeModeTab.TAB_REDSTONE);
SPRUCE_BUTTON = registerBlock(Blocks.SPRUCE_BUTTON, CreativeModeTab.TAB_REDSTONE);
BIRCH_BUTTON = registerBlock(Blocks.BIRCH_BUTTON, CreativeModeTab.TAB_REDSTONE);
JUNGLE_BUTTON = registerBlock(Blocks.JUNGLE_BUTTON, CreativeModeTab.TAB_REDSTONE);
ACACIA_BUTTON = registerBlock(Blocks.ACACIA_BUTTON, CreativeModeTab.TAB_REDSTONE);
DARK_OAK_BUTTON = registerBlock(Blocks.DARK_OAK_BUTTON, CreativeModeTab.TAB_REDSTONE);
ANVIL = registerBlock(Blocks.ANVIL, CreativeModeTab.TAB_DECORATIONS);
CHIPPED_ANVIL = registerBlock(Blocks.CHIPPED_ANVIL, CreativeModeTab.TAB_DECORATIONS);
DAMAGED_ANVIL = registerBlock(Blocks.DAMAGED_ANVIL, CreativeModeTab.TAB_DECORATIONS);
TRAPPED_CHEST = registerBlock(Blocks.TRAPPED_CHEST, CreativeModeTab.TAB_REDSTONE);
LIGHT_WEIGHTED_PRESSURE_PLATE = registerBlock(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
HEAVY_WEIGHTED_PRESSURE_PLATE = registerBlock(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE, CreativeModeTab.TAB_REDSTONE);
DAYLIGHT_DETECTOR = registerBlock(Blocks.DAYLIGHT_DETECTOR, CreativeModeTab.TAB_REDSTONE);
REDSTONE_BLOCK = registerBlock(Blocks.REDSTONE_BLOCK, CreativeModeTab.TAB_REDSTONE);
NETHER_QUARTZ_ORE = registerBlock(Blocks.NETHER_QUARTZ_ORE, CreativeModeTab.TAB_BUILDING_BLOCKS);
HOPPER = registerBlock(Blocks.HOPPER, CreativeModeTab.TAB_REDSTONE);
CHISELED_QUARTZ_BLOCK = registerBlock(Blocks.CHISELED_QUARTZ_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
QUARTZ_BLOCK = registerBlock(Blocks.QUARTZ_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
QUARTZ_PILLAR = registerBlock(Blocks.QUARTZ_PILLAR, CreativeModeTab.TAB_BUILDING_BLOCKS);
QUARTZ_STAIRS = registerBlock(Blocks.QUARTZ_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACTIVATOR_RAIL = registerBlock(Blocks.ACTIVATOR_RAIL, CreativeModeTab.TAB_TRANSPORTATION);
DROPPER = registerBlock(Blocks.DROPPER, CreativeModeTab.TAB_REDSTONE);
WHITE_TERRACOTTA = registerBlock(Blocks.WHITE_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
ORANGE_TERRACOTTA = registerBlock(Blocks.ORANGE_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
MAGENTA_TERRACOTTA = registerBlock(Blocks.MAGENTA_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_BLUE_TERRACOTTA = registerBlock(Blocks.LIGHT_BLUE_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
YELLOW_TERRACOTTA = registerBlock(Blocks.YELLOW_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIME_TERRACOTTA = registerBlock(Blocks.LIME_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
PINK_TERRACOTTA = registerBlock(Blocks.PINK_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAY_TERRACOTTA = registerBlock(Blocks.GRAY_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_GRAY_TERRACOTTA = registerBlock(Blocks.LIGHT_GRAY_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
CYAN_TERRACOTTA = registerBlock(Blocks.CYAN_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPLE_TERRACOTTA = registerBlock(Blocks.PURPLE_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLUE_TERRACOTTA = registerBlock(Blocks.BLUE_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_TERRACOTTA = registerBlock(Blocks.BROWN_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
GREEN_TERRACOTTA = registerBlock(Blocks.GREEN_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_TERRACOTTA = registerBlock(Blocks.RED_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLACK_TERRACOTTA = registerBlock(Blocks.BLACK_TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
BARRIER = registerBlock(Blocks.BARRIER);
IRON_TRAPDOOR = registerBlock(Blocks.IRON_TRAPDOOR, CreativeModeTab.TAB_REDSTONE);
HAY_BLOCK = registerBlock(Blocks.HAY_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
WHITE_CARPET = registerBlock(Blocks.WHITE_CARPET, CreativeModeTab.TAB_DECORATIONS);
ORANGE_CARPET = registerBlock(Blocks.ORANGE_CARPET, CreativeModeTab.TAB_DECORATIONS);
MAGENTA_CARPET = registerBlock(Blocks.MAGENTA_CARPET, CreativeModeTab.TAB_DECORATIONS);
LIGHT_BLUE_CARPET = registerBlock(Blocks.LIGHT_BLUE_CARPET, CreativeModeTab.TAB_DECORATIONS);
YELLOW_CARPET = registerBlock(Blocks.YELLOW_CARPET, CreativeModeTab.TAB_DECORATIONS);
LIME_CARPET = registerBlock(Blocks.LIME_CARPET, CreativeModeTab.TAB_DECORATIONS);
PINK_CARPET = registerBlock(Blocks.PINK_CARPET, CreativeModeTab.TAB_DECORATIONS);
GRAY_CARPET = registerBlock(Blocks.GRAY_CARPET, CreativeModeTab.TAB_DECORATIONS);
LIGHT_GRAY_CARPET = registerBlock(Blocks.LIGHT_GRAY_CARPET, CreativeModeTab.TAB_DECORATIONS);
CYAN_CARPET = registerBlock(Blocks.CYAN_CARPET, CreativeModeTab.TAB_DECORATIONS);
PURPLE_CARPET = registerBlock(Blocks.PURPLE_CARPET, CreativeModeTab.TAB_DECORATIONS);
BLUE_CARPET = registerBlock(Blocks.BLUE_CARPET, CreativeModeTab.TAB_DECORATIONS);
BROWN_CARPET = registerBlock(Blocks.BROWN_CARPET, CreativeModeTab.TAB_DECORATIONS);
GREEN_CARPET = registerBlock(Blocks.GREEN_CARPET, CreativeModeTab.TAB_DECORATIONS);
RED_CARPET = registerBlock(Blocks.RED_CARPET, CreativeModeTab.TAB_DECORATIONS);
BLACK_CARPET = registerBlock(Blocks.BLACK_CARPET, CreativeModeTab.TAB_DECORATIONS);
TERRACOTTA = registerBlock(Blocks.TERRACOTTA, CreativeModeTab.TAB_BUILDING_BLOCKS);
COAL_BLOCK = registerBlock(Blocks.COAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
PACKED_ICE = registerBlock(Blocks.PACKED_ICE, CreativeModeTab.TAB_BUILDING_BLOCKS);
ACACIA_STAIRS = registerBlock(Blocks.ACACIA_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_OAK_STAIRS = registerBlock(Blocks.DARK_OAK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SLIME_BLOCK = registerBlock(Blocks.SLIME_BLOCK, CreativeModeTab.TAB_DECORATIONS);
GRASS_PATH = registerBlock(Blocks.GRASS_PATH, CreativeModeTab.TAB_DECORATIONS);
SUNFLOWER = registerBlock(new DoubleHighBlockItem(Blocks.SUNFLOWER, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
LILAC = registerBlock(new DoubleHighBlockItem(Blocks.LILAC, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
ROSE_BUSH = registerBlock(new DoubleHighBlockItem(Blocks.ROSE_BUSH, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
PEONY = registerBlock(new DoubleHighBlockItem(Blocks.PEONY, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
TALL_GRASS = registerBlock(new DoubleHighBlockItem(Blocks.TALL_GRASS, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
LARGE_FERN = registerBlock(new DoubleHighBlockItem(Blocks.LARGE_FERN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
WHITE_STAINED_GLASS = registerBlock(Blocks.WHITE_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
ORANGE_STAINED_GLASS = registerBlock(Blocks.ORANGE_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
MAGENTA_STAINED_GLASS = registerBlock(Blocks.MAGENTA_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_BLUE_STAINED_GLASS = registerBlock(Blocks.LIGHT_BLUE_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
YELLOW_STAINED_GLASS = registerBlock(Blocks.YELLOW_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIME_STAINED_GLASS = registerBlock(Blocks.LIME_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
PINK_STAINED_GLASS = registerBlock(Blocks.PINK_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAY_STAINED_GLASS = registerBlock(Blocks.GRAY_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_GRAY_STAINED_GLASS = registerBlock(Blocks.LIGHT_GRAY_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
CYAN_STAINED_GLASS = registerBlock(Blocks.CYAN_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPLE_STAINED_GLASS = registerBlock(Blocks.PURPLE_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLUE_STAINED_GLASS = registerBlock(Blocks.BLUE_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_STAINED_GLASS = registerBlock(Blocks.BROWN_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
GREEN_STAINED_GLASS = registerBlock(Blocks.GREEN_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_STAINED_GLASS = registerBlock(Blocks.RED_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLACK_STAINED_GLASS = registerBlock(Blocks.BLACK_STAINED_GLASS, CreativeModeTab.TAB_BUILDING_BLOCKS);
WHITE_STAINED_GLASS_PANE = registerBlock(Blocks.WHITE_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
ORANGE_STAINED_GLASS_PANE = registerBlock(Blocks.ORANGE_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
MAGENTA_STAINED_GLASS_PANE = registerBlock(Blocks.MAGENTA_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
LIGHT_BLUE_STAINED_GLASS_PANE = registerBlock(Blocks.LIGHT_BLUE_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
YELLOW_STAINED_GLASS_PANE = registerBlock(Blocks.YELLOW_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
LIME_STAINED_GLASS_PANE = registerBlock(Blocks.LIME_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
PINK_STAINED_GLASS_PANE = registerBlock(Blocks.PINK_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
GRAY_STAINED_GLASS_PANE = registerBlock(Blocks.GRAY_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
LIGHT_GRAY_STAINED_GLASS_PANE = registerBlock(Blocks.LIGHT_GRAY_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
CYAN_STAINED_GLASS_PANE = registerBlock(Blocks.CYAN_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
PURPLE_STAINED_GLASS_PANE = registerBlock(Blocks.PURPLE_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
BLUE_STAINED_GLASS_PANE = registerBlock(Blocks.BLUE_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
BROWN_STAINED_GLASS_PANE = registerBlock(Blocks.BROWN_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
GREEN_STAINED_GLASS_PANE = registerBlock(Blocks.GREEN_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
RED_STAINED_GLASS_PANE = registerBlock(Blocks.RED_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
BLACK_STAINED_GLASS_PANE = registerBlock(Blocks.BLACK_STAINED_GLASS_PANE, CreativeModeTab.TAB_DECORATIONS);
PRISMARINE = registerBlock(Blocks.PRISMARINE, CreativeModeTab.TAB_BUILDING_BLOCKS);
PRISMARINE_BRICKS = registerBlock(Blocks.PRISMARINE_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_PRISMARINE = registerBlock(Blocks.DARK_PRISMARINE, CreativeModeTab.TAB_BUILDING_BLOCKS);
PRISMARINE_STAIRS = registerBlock(Blocks.PRISMARINE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
PRISMARINE_BRICK_STAIRS = registerBlock(Blocks.PRISMARINE_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DARK_PRISMARINE_STAIRS = registerBlock(Blocks.DARK_PRISMARINE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SEA_LANTERN = registerBlock(Blocks.SEA_LANTERN, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_SANDSTONE = registerBlock(Blocks.RED_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CHISELED_RED_SANDSTONE = registerBlock(Blocks.CHISELED_RED_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CUT_RED_SANDSTONE = registerBlock(Blocks.CUT_RED_SANDSTONE, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_SANDSTONE_STAIRS = registerBlock(Blocks.RED_SANDSTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
REPEATING_COMMAND_BLOCK = registerBlock(new GameMasterBlockItem(Blocks.REPEATING_COMMAND_BLOCK, new Item.Properties().rarity(Rarity.EPIC)));
CHAIN_COMMAND_BLOCK = registerBlock(new GameMasterBlockItem(Blocks.CHAIN_COMMAND_BLOCK, new Item.Properties().rarity(Rarity.EPIC)));
MAGMA_BLOCK = registerBlock(Blocks.MAGMA_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
NETHER_WART_BLOCK = registerBlock(Blocks.NETHER_WART_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_NETHER_BRICKS = registerBlock(Blocks.RED_NETHER_BRICKS, CreativeModeTab.TAB_BUILDING_BLOCKS);
BONE_BLOCK = registerBlock(Blocks.BONE_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
STRUCTURE_VOID = registerBlock(Blocks.STRUCTURE_VOID);
OBSERVER = registerBlock(Blocks.OBSERVER, CreativeModeTab.TAB_REDSTONE);
SHULKER_BOX = registerBlock(new BlockItem(Blocks.SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
WHITE_SHULKER_BOX = registerBlock(new BlockItem(Blocks.WHITE_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
ORANGE_SHULKER_BOX = registerBlock(new BlockItem(Blocks.ORANGE_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
MAGENTA_SHULKER_BOX = registerBlock(new BlockItem(Blocks.MAGENTA_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_BLUE_SHULKER_BOX = registerBlock(new BlockItem(Blocks.LIGHT_BLUE_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
YELLOW_SHULKER_BOX = registerBlock(new BlockItem(Blocks.YELLOW_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIME_SHULKER_BOX = registerBlock(new BlockItem(Blocks.LIME_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
PINK_SHULKER_BOX = registerBlock(new BlockItem(Blocks.PINK_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
GRAY_SHULKER_BOX = registerBlock(new BlockItem(Blocks.GRAY_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_GRAY_SHULKER_BOX = registerBlock(new BlockItem(Blocks.LIGHT_GRAY_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
CYAN_SHULKER_BOX = registerBlock(new BlockItem(Blocks.CYAN_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
PURPLE_SHULKER_BOX = registerBlock(new BlockItem(Blocks.PURPLE_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BLUE_SHULKER_BOX = registerBlock(new BlockItem(Blocks.BLUE_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BROWN_SHULKER_BOX = registerBlock(new BlockItem(Blocks.BROWN_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
GREEN_SHULKER_BOX = registerBlock(new BlockItem(Blocks.GREEN_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
RED_SHULKER_BOX = registerBlock(new BlockItem(Blocks.RED_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BLACK_SHULKER_BOX = registerBlock(new BlockItem(Blocks.BLACK_SHULKER_BOX, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
WHITE_GLAZED_TERRACOTTA = registerBlock(Blocks.WHITE_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
ORANGE_GLAZED_TERRACOTTA = registerBlock(Blocks.ORANGE_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
MAGENTA_GLAZED_TERRACOTTA = registerBlock(Blocks.MAGENTA_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
LIGHT_BLUE_GLAZED_TERRACOTTA = registerBlock(Blocks.LIGHT_BLUE_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
YELLOW_GLAZED_TERRACOTTA = registerBlock(Blocks.YELLOW_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
LIME_GLAZED_TERRACOTTA = registerBlock(Blocks.LIME_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
PINK_GLAZED_TERRACOTTA = registerBlock(Blocks.PINK_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
GRAY_GLAZED_TERRACOTTA = registerBlock(Blocks.GRAY_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
LIGHT_GRAY_GLAZED_TERRACOTTA = registerBlock(Blocks.LIGHT_GRAY_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
CYAN_GLAZED_TERRACOTTA = registerBlock(Blocks.CYAN_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
PURPLE_GLAZED_TERRACOTTA = registerBlock(Blocks.PURPLE_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
BLUE_GLAZED_TERRACOTTA = registerBlock(Blocks.BLUE_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
BROWN_GLAZED_TERRACOTTA = registerBlock(Blocks.BROWN_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
GREEN_GLAZED_TERRACOTTA = registerBlock(Blocks.GREEN_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
RED_GLAZED_TERRACOTTA = registerBlock(Blocks.RED_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
BLACK_GLAZED_TERRACOTTA = registerBlock(Blocks.BLACK_GLAZED_TERRACOTTA, CreativeModeTab.TAB_DECORATIONS);
WHITE_CONCRETE = registerBlock(Blocks.WHITE_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
ORANGE_CONCRETE = registerBlock(Blocks.ORANGE_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
MAGENTA_CONCRETE = registerBlock(Blocks.MAGENTA_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_BLUE_CONCRETE = registerBlock(Blocks.LIGHT_BLUE_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
YELLOW_CONCRETE = registerBlock(Blocks.YELLOW_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIME_CONCRETE = registerBlock(Blocks.LIME_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
PINK_CONCRETE = registerBlock(Blocks.PINK_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAY_CONCRETE = registerBlock(Blocks.GRAY_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_GRAY_CONCRETE = registerBlock(Blocks.LIGHT_GRAY_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CYAN_CONCRETE = registerBlock(Blocks.CYAN_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPLE_CONCRETE = registerBlock(Blocks.PURPLE_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLUE_CONCRETE = registerBlock(Blocks.BLUE_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_CONCRETE = registerBlock(Blocks.BROWN_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
GREEN_CONCRETE = registerBlock(Blocks.GREEN_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_CONCRETE = registerBlock(Blocks.RED_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLACK_CONCRETE = registerBlock(Blocks.BLACK_CONCRETE, CreativeModeTab.TAB_BUILDING_BLOCKS);
WHITE_CONCRETE_POWDER = registerBlock(Blocks.WHITE_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
ORANGE_CONCRETE_POWDER = registerBlock(Blocks.ORANGE_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
MAGENTA_CONCRETE_POWDER = registerBlock(Blocks.MAGENTA_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_BLUE_CONCRETE_POWDER = registerBlock(Blocks.LIGHT_BLUE_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
YELLOW_CONCRETE_POWDER = registerBlock(Blocks.YELLOW_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIME_CONCRETE_POWDER = registerBlock(Blocks.LIME_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
PINK_CONCRETE_POWDER = registerBlock(Blocks.PINK_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRAY_CONCRETE_POWDER = registerBlock(Blocks.GRAY_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
LIGHT_GRAY_CONCRETE_POWDER = registerBlock(Blocks.LIGHT_GRAY_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
CYAN_CONCRETE_POWDER = registerBlock(Blocks.CYAN_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
PURPLE_CONCRETE_POWDER = registerBlock(Blocks.PURPLE_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLUE_CONCRETE_POWDER = registerBlock(Blocks.BLUE_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
BROWN_CONCRETE_POWDER = registerBlock(Blocks.BROWN_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
GREEN_CONCRETE_POWDER = registerBlock(Blocks.GREEN_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_CONCRETE_POWDER = registerBlock(Blocks.RED_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
BLACK_CONCRETE_POWDER = registerBlock(Blocks.BLACK_CONCRETE_POWDER, CreativeModeTab.TAB_BUILDING_BLOCKS);
TURTLE_EGG = registerBlock(Blocks.TURTLE_EGG, CreativeModeTab.TAB_MISC);
DEAD_TUBE_CORAL_BLOCK = registerBlock(Blocks.DEAD_TUBE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DEAD_BRAIN_CORAL_BLOCK = registerBlock(Blocks.DEAD_BRAIN_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DEAD_BUBBLE_CORAL_BLOCK = registerBlock(Blocks.DEAD_BUBBLE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DEAD_FIRE_CORAL_BLOCK = registerBlock(Blocks.DEAD_FIRE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
DEAD_HORN_CORAL_BLOCK = registerBlock(Blocks.DEAD_HORN_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
TUBE_CORAL_BLOCK = registerBlock(Blocks.TUBE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
BRAIN_CORAL_BLOCK = registerBlock(Blocks.BRAIN_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
BUBBLE_CORAL_BLOCK = registerBlock(Blocks.BUBBLE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
FIRE_CORAL_BLOCK = registerBlock(Blocks.FIRE_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
HORN_CORAL_BLOCK = registerBlock(Blocks.HORN_CORAL_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
TUBE_CORAL = registerBlock(Blocks.TUBE_CORAL, CreativeModeTab.TAB_DECORATIONS);
BRAIN_CORAL = registerBlock(Blocks.BRAIN_CORAL, CreativeModeTab.TAB_DECORATIONS);
BUBBLE_CORAL = registerBlock(Blocks.BUBBLE_CORAL, CreativeModeTab.TAB_DECORATIONS);
FIRE_CORAL = registerBlock(Blocks.FIRE_CORAL, CreativeModeTab.TAB_DECORATIONS);
HORN_CORAL = registerBlock(Blocks.HORN_CORAL, CreativeModeTab.TAB_DECORATIONS);
DEAD_BRAIN_CORAL = registerBlock(Blocks.DEAD_BRAIN_CORAL, CreativeModeTab.TAB_DECORATIONS);
DEAD_BUBBLE_CORAL = registerBlock(Blocks.DEAD_BUBBLE_CORAL, CreativeModeTab.TAB_DECORATIONS);
DEAD_FIRE_CORAL = registerBlock(Blocks.DEAD_FIRE_CORAL, CreativeModeTab.TAB_DECORATIONS);
DEAD_HORN_CORAL = registerBlock(Blocks.DEAD_HORN_CORAL, CreativeModeTab.TAB_DECORATIONS);
DEAD_TUBE_CORAL = registerBlock(Blocks.DEAD_TUBE_CORAL, CreativeModeTab.TAB_DECORATIONS);
TUBE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.TUBE_CORAL_FAN, Blocks.TUBE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
BRAIN_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.BRAIN_CORAL_FAN, Blocks.BRAIN_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
BUBBLE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.BUBBLE_CORAL_FAN, Blocks.BUBBLE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
FIRE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.FIRE_CORAL_FAN, Blocks.FIRE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
HORN_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.HORN_CORAL_FAN, Blocks.HORN_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
DEAD_TUBE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.DEAD_TUBE_CORAL_FAN, Blocks.DEAD_TUBE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
DEAD_BRAIN_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.DEAD_BRAIN_CORAL_FAN, Blocks.DEAD_BRAIN_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
DEAD_BUBBLE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.DEAD_BUBBLE_CORAL_FAN, Blocks.DEAD_BUBBLE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
DEAD_FIRE_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.DEAD_FIRE_CORAL_FAN, Blocks.DEAD_FIRE_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
DEAD_HORN_CORAL_FAN = registerBlock(new StandingAndWallBlockItem(Blocks.DEAD_HORN_CORAL_FAN, Blocks.DEAD_HORN_CORAL_WALL_FAN, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
BLUE_ICE = registerBlock(Blocks.BLUE_ICE, CreativeModeTab.TAB_BUILDING_BLOCKS);
CONDUIT = registerBlock(new BlockItem(Blocks.CONDUIT, new Item.Properties().tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
POLISHED_GRANITE_STAIRS = registerBlock(Blocks.POLISHED_GRANITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_RED_SANDSTONE_STAIRS = registerBlock(Blocks.SMOOTH_RED_SANDSTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_STONE_BRICK_STAIRS = registerBlock(Blocks.MOSSY_STONE_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_DIORITE_STAIRS = registerBlock(Blocks.POLISHED_DIORITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_COBBLESTONE_STAIRS = registerBlock(Blocks.MOSSY_COBBLESTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
END_STONE_BRICK_STAIRS = registerBlock(Blocks.END_STONE_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
STONE_STAIRS = registerBlock(Blocks.STONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_SANDSTONE_STAIRS = registerBlock(Blocks.SMOOTH_SANDSTONE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_QUARTZ_STAIRS = registerBlock(Blocks.SMOOTH_QUARTZ_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRANITE_STAIRS = registerBlock(Blocks.GRANITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
ANDESITE_STAIRS = registerBlock(Blocks.ANDESITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_NETHER_BRICK_STAIRS = registerBlock(Blocks.RED_NETHER_BRICK_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_ANDESITE_STAIRS = registerBlock(Blocks.POLISHED_ANDESITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
DIORITE_STAIRS = registerBlock(Blocks.DIORITE_STAIRS, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_GRANITE_SLAB = registerBlock(Blocks.POLISHED_GRANITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_RED_SANDSTONE_SLAB = registerBlock(Blocks.SMOOTH_RED_SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_STONE_BRICK_SLAB = registerBlock(Blocks.MOSSY_STONE_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_DIORITE_SLAB = registerBlock(Blocks.POLISHED_DIORITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
MOSSY_COBBLESTONE_SLAB = registerBlock(Blocks.MOSSY_COBBLESTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
END_STONE_BRICK_SLAB = registerBlock(Blocks.END_STONE_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_SANDSTONE_SLAB = registerBlock(Blocks.SMOOTH_SANDSTONE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SMOOTH_QUARTZ_SLAB = registerBlock(Blocks.SMOOTH_QUARTZ_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
GRANITE_SLAB = registerBlock(Blocks.GRANITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
ANDESITE_SLAB = registerBlock(Blocks.ANDESITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
RED_NETHER_BRICK_SLAB = registerBlock(Blocks.RED_NETHER_BRICK_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
POLISHED_ANDESITE_SLAB = registerBlock(Blocks.POLISHED_ANDESITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
DIORITE_SLAB = registerBlock(Blocks.DIORITE_SLAB, CreativeModeTab.TAB_BUILDING_BLOCKS);
SCAFFOLDING = registerBlock(new ScaffoldingBlockItem(Blocks.SCAFFOLDING, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
IRON_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.IRON_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
OAK_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.OAK_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
SPRUCE_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.SPRUCE_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
BIRCH_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.BIRCH_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
JUNGLE_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.JUNGLE_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
ACACIA_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.ACACIA_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
DARK_OAK_DOOR = registerBlock(new DoubleHighBlockItem(Blocks.DARK_OAK_DOOR, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
REPEATER = registerBlock(Blocks.REPEATER, CreativeModeTab.TAB_REDSTONE);
COMPARATOR = registerBlock(Blocks.COMPARATOR, CreativeModeTab.TAB_REDSTONE);
STRUCTURE_BLOCK = registerBlock(new GameMasterBlockItem(Blocks.STRUCTURE_BLOCK, new Item.Properties().rarity(Rarity.EPIC)));
JIGSAW = registerBlock(new GameMasterBlockItem(Blocks.JIGSAW, new Item.Properties().rarity(Rarity.EPIC)));
COMPOSTER = registerBlock(Blocks.COMPOSTER, CreativeModeTab.TAB_MISC);
TURTLE_HELMET = registerItem("turtle_helmet", new ArmorItem(ArmorMaterials.TURTLE, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
SCUTE = registerItem("scute", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
IRON_SHOVEL = registerItem("iron_shovel", new ShovelItem(Tiers.IRON, 1.5f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
IRON_PICKAXE = registerItem("iron_pickaxe", new PickaxeItem(Tiers.IRON, 1, -2.8f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
IRON_AXE = registerItem("iron_axe", new AxeItem(Tiers.IRON, 6.0f, -3.1f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
FLINT_AND_STEEL = registerItem("flint_and_steel", new FlintAndSteelItem(new Item.Properties().durability(64).tab(CreativeModeTab.TAB_TOOLS)));
APPLE = registerItem("apple", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.APPLE)));
BOW = registerItem("bow", new BowItem(new Item.Properties().durability(384).tab(CreativeModeTab.TAB_COMBAT)));
ARROW = registerItem("arrow", new ArrowItem(new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
COAL = registerItem("coal", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
CHARCOAL = registerItem("charcoal", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
DIAMOND = registerItem("diamond", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
IRON_INGOT = registerItem("iron_ingot", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
GOLD_INGOT = registerItem("gold_ingot", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
IRON_SWORD = registerItem("iron_sword", new SwordItem(Tiers.IRON, 3, -2.4f, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
WOODEN_SWORD = registerItem("wooden_sword", new SwordItem(Tiers.WOOD, 3, -2.4f, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
WOODEN_SHOVEL = registerItem("wooden_shovel", new ShovelItem(Tiers.WOOD, 1.5f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
WOODEN_PICKAXE = registerItem("wooden_pickaxe", new PickaxeItem(Tiers.WOOD, 1, -2.8f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
WOODEN_AXE = registerItem("wooden_axe", new AxeItem(Tiers.WOOD, 6.0f, -3.2f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STONE_SWORD = registerItem("stone_sword", new SwordItem(Tiers.STONE, 3, -2.4f, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
STONE_SHOVEL = registerItem("stone_shovel", new ShovelItem(Tiers.STONE, 1.5f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STONE_PICKAXE = registerItem("stone_pickaxe", new PickaxeItem(Tiers.STONE, 1, -2.8f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STONE_AXE = registerItem("stone_axe", new AxeItem(Tiers.STONE, 7.0f, -3.2f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
DIAMOND_SWORD = registerItem("diamond_sword", new SwordItem(Tiers.DIAMOND, 3, -2.4f, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
DIAMOND_SHOVEL = registerItem("diamond_shovel", new ShovelItem(Tiers.DIAMOND, 1.5f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
DIAMOND_PICKAXE = registerItem("diamond_pickaxe", new PickaxeItem(Tiers.DIAMOND, 1, -2.8f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
DIAMOND_AXE = registerItem("diamond_axe", new AxeItem(Tiers.DIAMOND, 5.0f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STICK = registerItem("stick", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BOWL = registerItem("bowl", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
MUSHROOM_STEW = registerItem("mushroom_stew", new BowlFoodItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_FOOD).food(Foods.MUSHROOM_STEW)));
GOLDEN_SWORD = registerItem("golden_sword", new SwordItem(Tiers.GOLD, 3, -2.4f, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
GOLDEN_SHOVEL = registerItem("golden_shovel", new ShovelItem(Tiers.GOLD, 1.5f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
GOLDEN_PICKAXE = registerItem("golden_pickaxe", new PickaxeItem(Tiers.GOLD, 1, -2.8f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
GOLDEN_AXE = registerItem("golden_axe", new AxeItem(Tiers.GOLD, 6.0f, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STRING = registerItem("string", new ItemNameBlockItem(Blocks.TRIPWIRE, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
FEATHER = registerItem("feather", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
GUNPOWDER = registerItem("gunpowder", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
WOODEN_HOE = registerItem("wooden_hoe", new HoeItem(Tiers.WOOD, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
STONE_HOE = registerItem("stone_hoe", new HoeItem(Tiers.STONE, -2.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
IRON_HOE = registerItem("iron_hoe", new HoeItem(Tiers.IRON, -1.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
DIAMOND_HOE = registerItem("diamond_hoe", new HoeItem(Tiers.DIAMOND, 0.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
GOLDEN_HOE = registerItem("golden_hoe", new HoeItem(Tiers.GOLD, -3.0f, new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
WHEAT_SEEDS = registerItem("wheat_seeds", new ItemNameBlockItem(Blocks.WHEAT, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
WHEAT = registerItem("wheat", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BREAD = registerItem("bread", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.BREAD)));
LEATHER_HELMET = registerItem("leather_helmet", new DyeableArmorItem(ArmorMaterials.LEATHER, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
LEATHER_CHESTPLATE = registerItem("leather_chestplate", new DyeableArmorItem(ArmorMaterials.LEATHER, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
LEATHER_LEGGINGS = registerItem("leather_leggings", new DyeableArmorItem(ArmorMaterials.LEATHER, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
LEATHER_BOOTS = registerItem("leather_boots", new DyeableArmorItem(ArmorMaterials.LEATHER, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
CHAINMAIL_HELMET = registerItem("chainmail_helmet", new ArmorItem(ArmorMaterials.CHAIN, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
CHAINMAIL_CHESTPLATE = registerItem("chainmail_chestplate", new ArmorItem(ArmorMaterials.CHAIN, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
CHAINMAIL_LEGGINGS = registerItem("chainmail_leggings", new ArmorItem(ArmorMaterials.CHAIN, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
CHAINMAIL_BOOTS = registerItem("chainmail_boots", new ArmorItem(ArmorMaterials.CHAIN, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
IRON_HELMET = registerItem("iron_helmet", new ArmorItem(ArmorMaterials.IRON, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
IRON_CHESTPLATE = registerItem("iron_chestplate", new ArmorItem(ArmorMaterials.IRON, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
IRON_LEGGINGS = registerItem("iron_leggings", new ArmorItem(ArmorMaterials.IRON, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
IRON_BOOTS = registerItem("iron_boots", new ArmorItem(ArmorMaterials.IRON, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
DIAMOND_HELMET = registerItem("diamond_helmet", new ArmorItem(ArmorMaterials.DIAMOND, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
DIAMOND_CHESTPLATE = registerItem("diamond_chestplate", new ArmorItem(ArmorMaterials.DIAMOND, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
DIAMOND_LEGGINGS = registerItem("diamond_leggings", new ArmorItem(ArmorMaterials.DIAMOND, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
DIAMOND_BOOTS = registerItem("diamond_boots", new ArmorItem(ArmorMaterials.DIAMOND, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
GOLDEN_HELMET = registerItem("golden_helmet", new ArmorItem(ArmorMaterials.GOLD, EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
GOLDEN_CHESTPLATE = registerItem("golden_chestplate", new ArmorItem(ArmorMaterials.GOLD, EquipmentSlot.CHEST, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
GOLDEN_LEGGINGS = registerItem("golden_leggings", new ArmorItem(ArmorMaterials.GOLD, EquipmentSlot.LEGS, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
GOLDEN_BOOTS = registerItem("golden_boots", new ArmorItem(ArmorMaterials.GOLD, EquipmentSlot.FEET, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
FLINT = registerItem("flint", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
PORKCHOP = registerItem("porkchop", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.PORKCHOP)));
COOKED_PORKCHOP = registerItem("cooked_porkchop", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_PORKCHOP)));
PAINTING = registerItem("painting", new HangingEntityItem(EntityType.PAINTING, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
GOLDEN_APPLE = registerItem("golden_apple", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).rarity(Rarity.RARE).food(Foods.GOLDEN_APPLE)));
ENCHANTED_GOLDEN_APPLE = registerItem("enchanted_golden_apple", new EnchantedGoldenAppleItem(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).rarity(Rarity.EPIC).food(Foods.ENCHANTED_GOLDEN_APPLE)));
OAK_SIGN = registerItem("oak_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.OAK_SIGN, Blocks.OAK_WALL_SIGN));
SPRUCE_SIGN = registerItem("spruce_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.SPRUCE_SIGN, Blocks.SPRUCE_WALL_SIGN));
BIRCH_SIGN = registerItem("birch_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.BIRCH_SIGN, Blocks.BIRCH_WALL_SIGN));
JUNGLE_SIGN = registerItem("jungle_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.JUNGLE_SIGN, Blocks.JUNGLE_WALL_SIGN));
ACACIA_SIGN = registerItem("acacia_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.ACACIA_SIGN, Blocks.ACACIA_WALL_SIGN));
DARK_OAK_SIGN = registerItem("dark_oak_sign", new SignItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS), Blocks.DARK_OAK_SIGN, Blocks.DARK_OAK_WALL_SIGN));
BUCKET = registerItem("bucket", new BucketItem(Fluids.EMPTY, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_MISC)));
WATER_BUCKET = registerItem("water_bucket", new BucketItem(Fluids.WATER, new Item.Properties().craftRemainder(Items.BUCKET).stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
LAVA_BUCKET = registerItem("lava_bucket", new BucketItem(Fluids.LAVA, new Item.Properties().craftRemainder(Items.BUCKET).stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
MINECART = registerItem("minecart", new MinecartItem(AbstractMinecart.Type.RIDEABLE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
SADDLE = registerItem("saddle", new SaddleItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
REDSTONE = registerItem("redstone", new ItemNameBlockItem(Blocks.REDSTONE_WIRE, new Item.Properties().tab(CreativeModeTab.TAB_REDSTONE)));
SNOWBALL = registerItem("snowball", new SnowballItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_MISC)));
OAK_BOAT = registerItem("oak_boat", new BoatItem(Boat.Type.OAK, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
LEATHER = registerItem("leather", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
MILK_BUCKET = registerItem("milk_bucket", new MilkBucketItem(new Item.Properties().craftRemainder(Items.BUCKET).stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
PUFFERFISH_BUCKET = registerItem("pufferfish_bucket", new FishBucketItem(EntityType.PUFFERFISH, Fluids.WATER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
SALMON_BUCKET = registerItem("salmon_bucket", new FishBucketItem(EntityType.SALMON, Fluids.WATER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
COD_BUCKET = registerItem("cod_bucket", new FishBucketItem(EntityType.COD, Fluids.WATER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
TROPICAL_FISH_BUCKET = registerItem("tropical_fish_bucket", new FishBucketItem(EntityType.TROPICAL_FISH, Fluids.WATER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
BRICK = registerItem("brick", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
CLAY_BALL = registerItem("clay_ball", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
SUGAR_CANE = registerBlock(Blocks.SUGAR_CANE, CreativeModeTab.TAB_MISC);
KELP = registerBlock(Blocks.KELP, CreativeModeTab.TAB_MISC);
DRIED_KELP_BLOCK = registerBlock(Blocks.DRIED_KELP_BLOCK, CreativeModeTab.TAB_BUILDING_BLOCKS);
BAMBOO = registerBlock(Blocks.BAMBOO, CreativeModeTab.TAB_MATERIALS);
PAPER = registerItem("paper", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
BOOK = registerItem("book", new BookItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SLIME_BALL = registerItem("slime_ball", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
CHEST_MINECART = registerItem("chest_minecart", new MinecartItem(AbstractMinecart.Type.CHEST, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
FURNACE_MINECART = registerItem("furnace_minecart", new MinecartItem(AbstractMinecart.Type.FURNACE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
EGG = registerItem("egg", new EggItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_MATERIALS)));
COMPASS = registerItem("compass", new CompassItem(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
FISHING_ROD = registerItem("fishing_rod", new FishingRodItem(new Item.Properties().durability(64).tab(CreativeModeTab.TAB_TOOLS)));
CLOCK = registerItem("clock", new ClockItem(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
GLOWSTONE_DUST = registerItem("glowstone_dust", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
COD = registerItem("cod", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COD)));
SALMON = registerItem("salmon", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.SALMON)));
TROPICAL_FISH = registerItem("tropical_fish", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.TROPICAL_FISH)));
PUFFERFISH = registerItem("pufferfish", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.PUFFERFISH)));
COOKED_COD = registerItem("cooked_cod", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_COD)));
COOKED_SALMON = registerItem("cooked_salmon", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_SALMON)));
INK_SAC = registerItem("ink_sac", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
RED_DYE = registerItem("red_dye", new DyeItem(DyeColor.RED, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
GREEN_DYE = registerItem("green_dye", new DyeItem(DyeColor.GREEN, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
COCOA_BEANS = registerItem("cocoa_beans", new ItemNameBlockItem(Blocks.COCOA, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
LAPIS_LAZULI = registerItem("lapis_lazuli", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
PURPLE_DYE = registerItem("purple_dye", new DyeItem(DyeColor.PURPLE, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
CYAN_DYE = registerItem("cyan_dye", new DyeItem(DyeColor.CYAN, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
LIGHT_GRAY_DYE = registerItem("light_gray_dye", new DyeItem(DyeColor.LIGHT_GRAY, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
GRAY_DYE = registerItem("gray_dye", new DyeItem(DyeColor.GRAY, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
PINK_DYE = registerItem("pink_dye", new DyeItem(DyeColor.PINK, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
LIME_DYE = registerItem("lime_dye", new DyeItem(DyeColor.LIME, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
YELLOW_DYE = registerItem("yellow_dye", new DyeItem(DyeColor.YELLOW, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
LIGHT_BLUE_DYE = registerItem("light_blue_dye", new DyeItem(DyeColor.LIGHT_BLUE, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
MAGENTA_DYE = registerItem("magenta_dye", new DyeItem(DyeColor.MAGENTA, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
ORANGE_DYE = registerItem("orange_dye", new DyeItem(DyeColor.ORANGE, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BONE_MEAL = registerItem("bone_meal", new BoneMealItem(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BLUE_DYE = registerItem("blue_dye", new DyeItem(DyeColor.BLUE, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BROWN_DYE = registerItem("brown_dye", new DyeItem(DyeColor.BROWN, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BLACK_DYE = registerItem("black_dye", new DyeItem(DyeColor.BLACK, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
WHITE_DYE = registerItem("white_dye", new DyeItem(DyeColor.WHITE, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BONE = registerItem("bone", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SUGAR = registerItem("sugar", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
CAKE = registerBlock(new BlockItem(Blocks.CAKE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_FOOD)));
WHITE_BED = registerBlock(new BedItem(Blocks.WHITE_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
ORANGE_BED = registerBlock(new BedItem(Blocks.ORANGE_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
MAGENTA_BED = registerBlock(new BedItem(Blocks.MAGENTA_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_BLUE_BED = registerBlock(new BedItem(Blocks.LIGHT_BLUE_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
YELLOW_BED = registerBlock(new BedItem(Blocks.YELLOW_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIME_BED = registerBlock(new BedItem(Blocks.LIME_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
PINK_BED = registerBlock(new BedItem(Blocks.PINK_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
GRAY_BED = registerBlock(new BedItem(Blocks.GRAY_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_GRAY_BED = registerBlock(new BedItem(Blocks.LIGHT_GRAY_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
CYAN_BED = registerBlock(new BedItem(Blocks.CYAN_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
PURPLE_BED = registerBlock(new BedItem(Blocks.PURPLE_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BLUE_BED = registerBlock(new BedItem(Blocks.BLUE_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BROWN_BED = registerBlock(new BedItem(Blocks.BROWN_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
GREEN_BED = registerBlock(new BedItem(Blocks.GREEN_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
RED_BED = registerBlock(new BedItem(Blocks.RED_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
BLACK_BED = registerBlock(new BedItem(Blocks.BLACK_BED, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_DECORATIONS)));
COOKIE = registerItem("cookie", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKIE)));
FILLED_MAP = registerItem("filled_map", new MapItem(new Item.Properties()));
SHEARS = registerItem("shears", new ShearsItem(new Item.Properties().durability(238).tab(CreativeModeTab.TAB_TOOLS)));
MELON_SLICE = registerItem("melon_slice", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.MELON_SLICE)));
DRIED_KELP = registerItem("dried_kelp", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.DRIED_KELP)));
PUMPKIN_SEEDS = registerItem("pumpkin_seeds", new ItemNameBlockItem(Blocks.PUMPKIN_STEM, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
MELON_SEEDS = registerItem("melon_seeds", new ItemNameBlockItem(Blocks.MELON_STEM, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BEEF = registerItem("beef", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.BEEF)));
COOKED_BEEF = registerItem("cooked_beef", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_BEEF)));
CHICKEN = registerItem("chicken", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.CHICKEN)));
COOKED_CHICKEN = registerItem("cooked_chicken", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_CHICKEN)));
ROTTEN_FLESH = registerItem("rotten_flesh", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.ROTTEN_FLESH)));
ENDER_PEARL = registerItem("ender_pearl", new EnderpearlItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_MISC)));
BLAZE_ROD = registerItem("blaze_rod", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
GHAST_TEAR = registerItem("ghast_tear", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
GOLD_NUGGET = registerItem("gold_nugget", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
NETHER_WART = registerItem("nether_wart", new ItemNameBlockItem(Blocks.NETHER_WART, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
POTION = registerItem("potion", new PotionItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_BREWING)));
GLASS_BOTTLE = registerItem("glass_bottle", new BottleItem(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
SPIDER_EYE = registerItem("spider_eye", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.SPIDER_EYE)));
FERMENTED_SPIDER_EYE = registerItem("fermented_spider_eye", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
BLAZE_POWDER = registerItem("blaze_powder", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
MAGMA_CREAM = registerItem("magma_cream", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
BREWING_STAND = registerBlock(Blocks.BREWING_STAND, CreativeModeTab.TAB_BREWING);
CAULDRON = registerBlock(Blocks.CAULDRON, CreativeModeTab.TAB_BREWING);
ENDER_EYE = registerItem("ender_eye", new EnderEyeItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
GLISTERING_MELON_SLICE = registerItem("glistering_melon_slice", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
BAT_SPAWN_EGG = registerItem("bat_spawn_egg", new SpawnEggItem(EntityType.BAT, 4996656, 986895, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
BEE_SPAWN_EGG = registerItem("bee_spawn_egg", new SpawnEggItem(EntityType.BEE, 15582019, 4400155, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
BLAZE_SPAWN_EGG = registerItem("blaze_spawn_egg", new SpawnEggItem(EntityType.BLAZE, 16167425, 16775294, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
CAT_SPAWN_EGG = registerItem("cat_spawn_egg", new SpawnEggItem(EntityType.CAT, 15714446, 9794134, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
CAVE_SPIDER_SPAWN_EGG = registerItem("cave_spider_spawn_egg", new SpawnEggItem(EntityType.CAVE_SPIDER, 803406, 11013646, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
CHICKEN_SPAWN_EGG = registerItem("chicken_spawn_egg", new SpawnEggItem(EntityType.CHICKEN, 10592673, 16711680, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
COD_SPAWN_EGG = registerItem("cod_spawn_egg", new SpawnEggItem(EntityType.COD, 12691306, 15058059, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
COW_SPAWN_EGG = registerItem("cow_spawn_egg", new SpawnEggItem(EntityType.COW, 4470310, 10592673, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
CREEPER_SPAWN_EGG = registerItem("creeper_spawn_egg", new SpawnEggItem(EntityType.CREEPER, 894731, 0, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
DOLPHIN_SPAWN_EGG = registerItem("dolphin_spawn_egg", new SpawnEggItem(EntityType.DOLPHIN, 2243405, 16382457, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
DONKEY_SPAWN_EGG = registerItem("donkey_spawn_egg", new SpawnEggItem(EntityType.DONKEY, 5457209, 8811878, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
DROWNED_SPAWN_EGG = registerItem("drowned_spawn_egg", new SpawnEggItem(EntityType.DROWNED, 9433559, 7969893, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ELDER_GUARDIAN_SPAWN_EGG = registerItem("elder_guardian_spawn_egg", new SpawnEggItem(EntityType.ELDER_GUARDIAN, 13552826, 7632531, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ENDERMAN_SPAWN_EGG = registerItem("enderman_spawn_egg", new SpawnEggItem(EntityType.ENDERMAN, 1447446, 0, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ENDERMITE_SPAWN_EGG = registerItem("endermite_spawn_egg", new SpawnEggItem(EntityType.ENDERMITE, 1447446, 7237230, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
EVOKER_SPAWN_EGG = registerItem("evoker_spawn_egg", new SpawnEggItem(EntityType.EVOKER, 9804699, 1973274, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
FOX_SPAWN_EGG = registerItem("fox_spawn_egg", new SpawnEggItem(EntityType.FOX, 14005919, 13396256, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
GHAST_SPAWN_EGG = registerItem("ghast_spawn_egg", new SpawnEggItem(EntityType.GHAST, 16382457, 12369084, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
GUARDIAN_SPAWN_EGG = registerItem("guardian_spawn_egg", new SpawnEggItem(EntityType.GUARDIAN, 5931634, 15826224, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
HORSE_SPAWN_EGG = registerItem("horse_spawn_egg", new SpawnEggItem(EntityType.HORSE, 12623485, 15656192, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
HUSK_SPAWN_EGG = registerItem("husk_spawn_egg", new SpawnEggItem(EntityType.HUSK, 7958625, 15125652, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
LLAMA_SPAWN_EGG = registerItem("llama_spawn_egg", new SpawnEggItem(EntityType.LLAMA, 12623485, 10051392, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
MAGMA_CUBE_SPAWN_EGG = registerItem("magma_cube_spawn_egg", new SpawnEggItem(EntityType.MAGMA_CUBE, 3407872, 16579584, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
MOOSHROOM_SPAWN_EGG = registerItem("mooshroom_spawn_egg", new SpawnEggItem(EntityType.MOOSHROOM, 10489616, 12040119, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
MULE_SPAWN_EGG = registerItem("mule_spawn_egg", new SpawnEggItem(EntityType.MULE, 1769984, 5321501, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
OCELOT_SPAWN_EGG = registerItem("ocelot_spawn_egg", new SpawnEggItem(EntityType.OCELOT, 15720061, 5653556, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PANDA_SPAWN_EGG = registerItem("panda_spawn_egg", new SpawnEggItem(EntityType.PANDA, 15198183, 1776418, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PARROT_SPAWN_EGG = registerItem("parrot_spawn_egg", new SpawnEggItem(EntityType.PARROT, 894731, 16711680, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PHANTOM_SPAWN_EGG = registerItem("phantom_spawn_egg", new SpawnEggItem(EntityType.PHANTOM, 4411786, 8978176, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PIG_SPAWN_EGG = registerItem("pig_spawn_egg", new SpawnEggItem(EntityType.PIG, 15771042, 14377823, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PILLAGER_SPAWN_EGG = registerItem("pillager_spawn_egg", new SpawnEggItem(EntityType.PILLAGER, 5451574, 9804699, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
POLAR_BEAR_SPAWN_EGG = registerItem("polar_bear_spawn_egg", new SpawnEggItem(EntityType.POLAR_BEAR, 15921906, 9803152, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
PUFFERFISH_SPAWN_EGG = registerItem("pufferfish_spawn_egg", new SpawnEggItem(EntityType.PUFFERFISH, 16167425, 3654642, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
RABBIT_SPAWN_EGG = registerItem("rabbit_spawn_egg", new SpawnEggItem(EntityType.RABBIT, 10051392, 7555121, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
RAVAGER_SPAWN_EGG = registerItem("ravager_spawn_egg", new SpawnEggItem(EntityType.RAVAGER, 7697520, 5984329, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SALMON_SPAWN_EGG = registerItem("salmon_spawn_egg", new SpawnEggItem(EntityType.SALMON, 10489616, 951412, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SHEEP_SPAWN_EGG = registerItem("sheep_spawn_egg", new SpawnEggItem(EntityType.SHEEP, 15198183, 16758197, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SHULKER_SPAWN_EGG = registerItem("shulker_spawn_egg", new SpawnEggItem(EntityType.SHULKER, 9725844, 5060690, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SILVERFISH_SPAWN_EGG = registerItem("silverfish_spawn_egg", new SpawnEggItem(EntityType.SILVERFISH, 7237230, 3158064, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SKELETON_SPAWN_EGG = registerItem("skeleton_spawn_egg", new SpawnEggItem(EntityType.SKELETON, 12698049, 4802889, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SKELETON_HORSE_SPAWN_EGG = registerItem("skeleton_horse_spawn_egg", new SpawnEggItem(EntityType.SKELETON_HORSE, 6842447, 15066584, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SLIME_SPAWN_EGG = registerItem("slime_spawn_egg", new SpawnEggItem(EntityType.SLIME, 5349438, 8306542, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SPIDER_SPAWN_EGG = registerItem("spider_spawn_egg", new SpawnEggItem(EntityType.SPIDER, 3419431, 11013646, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
SQUID_SPAWN_EGG = registerItem("squid_spawn_egg", new SpawnEggItem(EntityType.SQUID, 2243405, 7375001, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
STRAY_SPAWN_EGG = registerItem("stray_spawn_egg", new SpawnEggItem(EntityType.STRAY, 6387319, 14543594, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
TRADER_LLAMA_SPAWN_EGG = registerItem("trader_llama_spawn_egg", new SpawnEggItem(EntityType.TRADER_LLAMA, 15377456, 4547222, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
TROPICAL_FISH_SPAWN_EGG = registerItem("tropical_fish_spawn_egg", new SpawnEggItem(EntityType.TROPICAL_FISH, 15690005, 16775663, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
TURTLE_SPAWN_EGG = registerItem("turtle_spawn_egg", new SpawnEggItem(EntityType.TURTLE, 15198183, 44975, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
VEX_SPAWN_EGG = registerItem("vex_spawn_egg", new SpawnEggItem(EntityType.VEX, 8032420, 15265265, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
VILLAGER_SPAWN_EGG = registerItem("villager_spawn_egg", new SpawnEggItem(EntityType.VILLAGER, 5651507, 12422002, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
VINDICATOR_SPAWN_EGG = registerItem("vindicator_spawn_egg", new SpawnEggItem(EntityType.VINDICATOR, 9804699, 2580065, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
WANDERING_TRADER_SPAWN_EGG = registerItem("wandering_trader_spawn_egg", new SpawnEggItem(EntityType.WANDERING_TRADER, 4547222, 15377456, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
WITCH_SPAWN_EGG = registerItem("witch_spawn_egg", new SpawnEggItem(EntityType.WITCH, 3407872, 5349438, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
WITHER_SKELETON_SPAWN_EGG = registerItem("wither_skeleton_spawn_egg", new SpawnEggItem(EntityType.WITHER_SKELETON, 1315860, 4672845, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
WOLF_SPAWN_EGG = registerItem("wolf_spawn_egg", new SpawnEggItem(EntityType.WOLF, 14144467, 13545366, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ZOMBIE_SPAWN_EGG = registerItem("zombie_spawn_egg", new SpawnEggItem(EntityType.ZOMBIE, 44975, 7969893, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ZOMBIE_HORSE_SPAWN_EGG = registerItem("zombie_horse_spawn_egg", new SpawnEggItem(EntityType.ZOMBIE_HORSE, 3232308, 9945732, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ZOMBIE_PIGMAN_SPAWN_EGG = registerItem("zombie_pigman_spawn_egg", new SpawnEggItem(EntityType.ZOMBIE_PIGMAN, 15373203, 5009705, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ZOMBIE_VILLAGER_SPAWN_EGG = registerItem("zombie_villager_spawn_egg", new SpawnEggItem(EntityType.ZOMBIE_VILLAGER, 5651507, 7969893, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
EXPERIENCE_BOTTLE = registerItem("experience_bottle", new ExperienceBottleItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC).rarity(Rarity.UNCOMMON)));
FIRE_CHARGE = registerItem("fire_charge", new FireChargeItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
WRITABLE_BOOK = registerItem("writable_book", new WritableBookItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
WRITTEN_BOOK = registerItem("written_book", new WrittenBookItem(new Item.Properties().stacksTo(16)));
EMERALD = registerItem("emerald", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
ITEM_FRAME = registerItem("item_frame", new ItemFrameItem(new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS)));
FLOWER_POT = registerBlock(Blocks.FLOWER_POT, CreativeModeTab.TAB_DECORATIONS);
CARROT = registerItem("carrot", new ItemNameBlockItem(Blocks.CARROTS, new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.CARROT)));
POTATO = registerItem("potato", new ItemNameBlockItem(Blocks.POTATOES, new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.POTATO)));
BAKED_POTATO = registerItem("baked_potato", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.BAKED_POTATO)));
POISONOUS_POTATO = registerItem("poisonous_potato", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.POISONOUS_POTATO)));
MAP = registerItem("map", new EmptyMapItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
GOLDEN_CARROT = registerItem("golden_carrot", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING).food(Foods.GOLDEN_CARROT)));
SKELETON_SKULL = registerBlock(new StandingAndWallBlockItem(Blocks.SKELETON_SKULL, Blocks.SKELETON_WALL_SKULL, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
WITHER_SKELETON_SKULL = registerBlock(new StandingAndWallBlockItem(Blocks.WITHER_SKELETON_SKULL, Blocks.WITHER_SKELETON_WALL_SKULL, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
PLAYER_HEAD = registerBlock(new PlayerHeadItem(Blocks.PLAYER_HEAD, Blocks.PLAYER_WALL_HEAD, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
ZOMBIE_HEAD = registerBlock(new StandingAndWallBlockItem(Blocks.ZOMBIE_HEAD, Blocks.ZOMBIE_WALL_HEAD, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
CREEPER_HEAD = registerBlock(new StandingAndWallBlockItem(Blocks.CREEPER_HEAD, Blocks.CREEPER_WALL_HEAD, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
DRAGON_HEAD = registerBlock(new StandingAndWallBlockItem(Blocks.DRAGON_HEAD, Blocks.DRAGON_WALL_HEAD, new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.UNCOMMON)));
CARROT_ON_A_STICK = registerItem("carrot_on_a_stick", new CarrotOnAStickItem(new Item.Properties().durability(25).tab(CreativeModeTab.TAB_TRANSPORTATION)));
NETHER_STAR = registerItem("nether_star", new SimpleFoiledItem(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS).rarity(Rarity.UNCOMMON)));
PUMPKIN_PIE = registerItem("pumpkin_pie", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.PUMPKIN_PIE)));
FIREWORK_ROCKET = registerItem("firework_rocket", new FireworkRocketItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
FIREWORK_STAR = registerItem("firework_star", new FireworkStarItem(new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
ENCHANTED_BOOK = registerItem("enchanted_book", new EnchantedBookItem(new Item.Properties().stacksTo(1).rarity(Rarity.UNCOMMON)));
NETHER_BRICK = registerItem("nether_brick", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
QUARTZ = registerItem("quartz", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
TNT_MINECART = registerItem("tnt_minecart", new MinecartItem(AbstractMinecart.Type.TNT, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
HOPPER_MINECART = registerItem("hopper_minecart", new MinecartItem(AbstractMinecart.Type.HOPPER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
PRISMARINE_SHARD = registerItem("prismarine_shard", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
PRISMARINE_CRYSTALS = registerItem("prismarine_crystals", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
RABBIT = registerItem("rabbit", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.RABBIT)));
COOKED_RABBIT = registerItem("cooked_rabbit", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_RABBIT)));
RABBIT_STEW = registerItem("rabbit_stew", new BowlFoodItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_FOOD).food(Foods.RABBIT_STEW)));
RABBIT_FOOT = registerItem("rabbit_foot", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
RABBIT_HIDE = registerItem("rabbit_hide", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
ARMOR_STAND = registerItem("armor_stand", new ArmorStandItem(new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
IRON_HORSE_ARMOR = registerItem("iron_horse_armor", new HorseArmorItem(5, "iron", new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
GOLDEN_HORSE_ARMOR = registerItem("golden_horse_armor", new HorseArmorItem(7, "gold", new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
DIAMOND_HORSE_ARMOR = registerItem("diamond_horse_armor", new HorseArmorItem(11, "diamond", new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
LEATHER_HORSE_ARMOR = registerItem("leather_horse_armor", new DyeableHorseArmorItem(3, "leather", new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
LEAD = registerItem("lead", new LeadItem(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
NAME_TAG = registerItem("name_tag", new NameTagItem(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS)));
COMMAND_BLOCK_MINECART = registerItem("command_block_minecart", new MinecartItem(AbstractMinecart.Type.COMMAND_BLOCK, new Item.Properties().stacksTo(1)));
MUTTON = registerItem("mutton", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.MUTTON)));
COOKED_MUTTON = registerItem("cooked_mutton", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.COOKED_MUTTON)));
WHITE_BANNER = registerItem("white_banner", new BannerItem(Blocks.WHITE_BANNER, Blocks.WHITE_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
ORANGE_BANNER = registerItem("orange_banner", new BannerItem(Blocks.ORANGE_BANNER, Blocks.ORANGE_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
MAGENTA_BANNER = registerItem("magenta_banner", new BannerItem(Blocks.MAGENTA_BANNER, Blocks.MAGENTA_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_BLUE_BANNER = registerItem("light_blue_banner", new BannerItem(Blocks.LIGHT_BLUE_BANNER, Blocks.LIGHT_BLUE_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
YELLOW_BANNER = registerItem("yellow_banner", new BannerItem(Blocks.YELLOW_BANNER, Blocks.YELLOW_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
LIME_BANNER = registerItem("lime_banner", new BannerItem(Blocks.LIME_BANNER, Blocks.LIME_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
PINK_BANNER = registerItem("pink_banner", new BannerItem(Blocks.PINK_BANNER, Blocks.PINK_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
GRAY_BANNER = registerItem("gray_banner", new BannerItem(Blocks.GRAY_BANNER, Blocks.GRAY_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
LIGHT_GRAY_BANNER = registerItem("light_gray_banner", new BannerItem(Blocks.LIGHT_GRAY_BANNER, Blocks.LIGHT_GRAY_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
CYAN_BANNER = registerItem("cyan_banner", new BannerItem(Blocks.CYAN_BANNER, Blocks.CYAN_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
PURPLE_BANNER = registerItem("purple_banner", new BannerItem(Blocks.PURPLE_BANNER, Blocks.PURPLE_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
BLUE_BANNER = registerItem("blue_banner", new BannerItem(Blocks.BLUE_BANNER, Blocks.BLUE_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
BROWN_BANNER = registerItem("brown_banner", new BannerItem(Blocks.BROWN_BANNER, Blocks.BROWN_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
GREEN_BANNER = registerItem("green_banner", new BannerItem(Blocks.GREEN_BANNER, Blocks.GREEN_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
RED_BANNER = registerItem("red_banner", new BannerItem(Blocks.RED_BANNER, Blocks.RED_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
BLACK_BANNER = registerItem("black_banner", new BannerItem(Blocks.BLACK_BANNER, Blocks.BLACK_WALL_BANNER, new Item.Properties().stacksTo(16).tab(CreativeModeTab.TAB_DECORATIONS)));
END_CRYSTAL = registerItem("end_crystal", new EndCrystalItem(new Item.Properties().tab(CreativeModeTab.TAB_DECORATIONS).rarity(Rarity.RARE)));
CHORUS_FRUIT = registerItem("chorus_fruit", new ChorusFruitItem(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS).food(Foods.CHORUS_FRUIT)));
POPPED_CHORUS_FRUIT = registerItem("popped_chorus_fruit", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BEETROOT = registerItem("beetroot", new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.BEETROOT)));
BEETROOT_SEEDS = registerItem("beetroot_seeds", new ItemNameBlockItem(Blocks.BEETROOTS, new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BEETROOT_SOUP = registerItem("beetroot_soup", new BowlFoodItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_FOOD).food(Foods.BEETROOT_SOUP)));
DRAGON_BREATH = registerItem("dragon_breath", new Item(new Item.Properties().craftRemainder(Items.GLASS_BOTTLE).tab(CreativeModeTab.TAB_BREWING).rarity(Rarity.UNCOMMON)));
SPLASH_POTION = registerItem("splash_potion", new SplashPotionItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_BREWING)));
SPECTRAL_ARROW = registerItem("spectral_arrow", new SpectralArrowItem(new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
TIPPED_ARROW = registerItem("tipped_arrow", new TippedArrowItem(new Item.Properties().tab(CreativeModeTab.TAB_COMBAT)));
LINGERING_POTION = registerItem("lingering_potion", new LingeringPotionItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_BREWING)));
SHIELD = registerItem("shield", new ShieldItem(new Item.Properties().durability(336).tab(CreativeModeTab.TAB_COMBAT)));
ELYTRA = registerItem("elytra", new ElytraItem(new Item.Properties().durability(432).tab(CreativeModeTab.TAB_TRANSPORTATION).rarity(Rarity.UNCOMMON)));
SPRUCE_BOAT = registerItem("spruce_boat", new BoatItem(Boat.Type.SPRUCE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
BIRCH_BOAT = registerItem("birch_boat", new BoatItem(Boat.Type.BIRCH, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
JUNGLE_BOAT = registerItem("jungle_boat", new BoatItem(Boat.Type.JUNGLE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
ACACIA_BOAT = registerItem("acacia_boat", new BoatItem(Boat.Type.ACACIA, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
DARK_OAK_BOAT = registerItem("dark_oak_boat", new BoatItem(Boat.Type.DARK_OAK, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_TRANSPORTATION)));
TOTEM_OF_UNDYING = registerItem("totem_of_undying", new Item(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_COMBAT).rarity(Rarity.UNCOMMON)));
SHULKER_SHELL = registerItem("shulker_shell", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
IRON_NUGGET = registerItem("iron_nugget", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
KNOWLEDGE_BOOK = registerItem("knowledge_book", new KnowledgeBookItem(new Item.Properties().stacksTo(1)));
DEBUG_STICK = registerItem("debug_stick", new DebugStickItem(new Item.Properties().stacksTo(1)));
MUSIC_DISC_13 = registerItem("music_disc_13", new RecordItem(1, SoundEvents.MUSIC_DISC_13, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_CAT = registerItem("music_disc_cat", new RecordItem(2, SoundEvents.MUSIC_DISC_CAT, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_BLOCKS = registerItem("music_disc_blocks", new RecordItem(3, SoundEvents.MUSIC_DISC_BLOCKS, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_CHIRP = registerItem("music_disc_chirp", new RecordItem(4, SoundEvents.MUSIC_DISC_CHIRP, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_FAR = registerItem("music_disc_far", new RecordItem(5, SoundEvents.MUSIC_DISC_FAR, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_MALL = registerItem("music_disc_mall", new RecordItem(6, SoundEvents.MUSIC_DISC_MALL, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_MELLOHI = registerItem("music_disc_mellohi", new RecordItem(7, SoundEvents.MUSIC_DISC_MELLOHI, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_STAL = registerItem("music_disc_stal", new RecordItem(8, SoundEvents.MUSIC_DISC_STAL, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_STRAD = registerItem("music_disc_strad", new RecordItem(9, SoundEvents.MUSIC_DISC_STRAD, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_WARD = registerItem("music_disc_ward", new RecordItem(10, SoundEvents.MUSIC_DISC_WARD, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_11 = registerItem("music_disc_11", new RecordItem(11, SoundEvents.MUSIC_DISC_11, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
MUSIC_DISC_WAIT = registerItem("music_disc_wait", new RecordItem(12, SoundEvents.MUSIC_DISC_WAIT, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.RARE)));
TRIDENT = registerItem("trident", new TridentItem(new Item.Properties().durability(250).tab(CreativeModeTab.TAB_COMBAT)));
PHANTOM_MEMBRANE = registerItem("phantom_membrane", new Item(new Item.Properties().tab(CreativeModeTab.TAB_BREWING)));
NAUTILUS_SHELL = registerItem("nautilus_shell", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
HEART_OF_THE_SEA = registerItem("heart_of_the_sea", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS).rarity(Rarity.UNCOMMON)));
CROSSBOW = registerItem("crossbow", new CrossbowItem(new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_COMBAT).durability(326)));
SUSPICIOUS_STEW = registerItem("suspicious_stew", new SuspiciousStewItem(new Item.Properties().stacksTo(1).food(Foods.SUSPICIOUS_STEW)));
LOOM = registerBlock(Blocks.LOOM, CreativeModeTab.TAB_DECORATIONS);
FLOWER_BANNER_PATTERN = registerItem("flower_banner_pattern", new BannerPatternItem(BannerPattern.FLOWER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
CREEPER_BANNER_PATTERN = registerItem("creeper_banner_pattern", new BannerPatternItem(BannerPattern.CREEPER, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.UNCOMMON)));
SKULL_BANNER_PATTERN = registerItem("skull_banner_pattern", new BannerPatternItem(BannerPattern.SKULL, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.UNCOMMON)));
MOJANG_BANNER_PATTERN = registerItem("mojang_banner_pattern", new BannerPatternItem(BannerPattern.MOJANG, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC).rarity(Rarity.EPIC)));
GLOBE_BANNER_PATTER = registerItem("globe_banner_pattern", new BannerPatternItem(BannerPattern.GLOBE, new Item.Properties().stacksTo(1).tab(CreativeModeTab.TAB_MISC)));
BARREL = registerBlock(Blocks.BARREL, CreativeModeTab.TAB_DECORATIONS);
SMOKER = registerBlock(Blocks.SMOKER, CreativeModeTab.TAB_DECORATIONS);
BLAST_FURNACE = registerBlock(Blocks.BLAST_FURNACE, CreativeModeTab.TAB_DECORATIONS);
CARTOGRAPHY_TABLE = registerBlock(Blocks.CARTOGRAPHY_TABLE, CreativeModeTab.TAB_DECORATIONS);
FLETCHING_TABLE = registerBlock(Blocks.FLETCHING_TABLE, CreativeModeTab.TAB_DECORATIONS);
GRINDSTONE = registerBlock(Blocks.GRINDSTONE, CreativeModeTab.TAB_DECORATIONS);
LECTERN = registerBlock(Blocks.LECTERN, CreativeModeTab.TAB_REDSTONE);
SMITHING_TABLE = registerBlock(Blocks.SMITHING_TABLE, CreativeModeTab.TAB_DECORATIONS);
STONECUTTER = registerBlock(Blocks.STONECUTTER, CreativeModeTab.TAB_DECORATIONS);
BELL = registerBlock(Blocks.BELL, CreativeModeTab.TAB_DECORATIONS);
LANTERN = registerBlock(Blocks.LANTERN, CreativeModeTab.TAB_DECORATIONS);
SWEET_BERRIES = registerItem("sweet_berries", new ItemNameBlockItem(Blocks.SWEET_BERRY_BUSH, new Item.Properties().tab(CreativeModeTab.TAB_FOOD).food(Foods.SWEET_BERRIES)));
CAMPFIRE = registerBlock(Blocks.CAMPFIRE, CreativeModeTab.TAB_DECORATIONS);
HONEYCOMB = registerItem("honeycomb", new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
BEE_NEST = registerBlock(Blocks.BEE_NEST, CreativeModeTab.TAB_DECORATIONS);
BEEHIVE = registerBlock(Blocks.BEEHIVE, CreativeModeTab.TAB_DECORATIONS);
HONEY_BOTTLE = registerItem("honey_bottle", new HoneyBottleItem(new Item.Properties().craftRemainder(Items.GLASS_BOTTLE).food(Foods.HONEY_BOTTLE).tab(CreativeModeTab.TAB_FOOD).stacksTo(16)));
HONEY_BLOCK = registerBlock(Blocks.HONEY_BLOCK, CreativeModeTab.TAB_DECORATIONS);
HONEYCOMB_BLOCK = registerBlock(Blocks.HONEYCOMB_BLOCK, CreativeModeTab.TAB_DECORATIONS);
}
}