52 lines
4.9 KiB
Java
52 lines
4.9 KiB
Java
package com.mojang.blaze3d.vertex;
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import com.google.common.collect.ImmutableList;
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public class DefaultVertexFormat {
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public static final VertexFormatElement ELEMENT_POSITION;
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public static final VertexFormatElement ELEMENT_COLOR;
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public static final VertexFormatElement ELEMENT_UV0;
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public static final VertexFormatElement ELEMENT_UV1;
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public static final VertexFormatElement ELEMENT_UV2;
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public static final VertexFormatElement ELEMENT_NORMAL;
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public static final VertexFormatElement ELEMENT_PADDING;
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public static final VertexFormat BLOCK;
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public static final VertexFormat NEW_ENTITY;
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@Deprecated
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public static final VertexFormat PARTICLE;
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public static final VertexFormat POSITION;
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public static final VertexFormat POSITION_COLOR;
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public static final VertexFormat POSITION_COLOR_LIGHTMAP;
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public static final VertexFormat POSITION_TEX;
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public static final VertexFormat POSITION_COLOR_TEX;
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@Deprecated
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public static final VertexFormat POSITION_TEX_COLOR;
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public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP;
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@Deprecated
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public static final VertexFormat POSITION_TEX_LIGHTMAP_COLOR;
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@Deprecated
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public static final VertexFormat POSITION_TEX_COLOR_NORMAL;
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static {
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ELEMENT_POSITION = new VertexFormatElement(0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, 3);
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ELEMENT_COLOR = new VertexFormatElement(0, VertexFormatElement.Type.UBYTE, VertexFormatElement.Usage.COLOR, 4);
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ELEMENT_UV0 = new VertexFormatElement(0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.UV, 2);
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ELEMENT_UV1 = new VertexFormatElement(1, VertexFormatElement.Type.SHORT, VertexFormatElement.Usage.UV, 2);
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ELEMENT_UV2 = new VertexFormatElement(2, VertexFormatElement.Type.SHORT, VertexFormatElement.Usage.UV, 2);
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ELEMENT_NORMAL = new VertexFormatElement(0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.NORMAL, 3);
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ELEMENT_PADDING = new VertexFormatElement(0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.PADDING, 1);
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BLOCK = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build());
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NEW_ENTITY = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV1).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build());
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PARTICLE = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV2).build());
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POSITION = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).build());
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POSITION_COLOR = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).build());
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POSITION_COLOR_LIGHTMAP = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV2).build());
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POSITION_TEX = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).build());
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POSITION_COLOR_TEX = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).build());
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POSITION_TEX_COLOR = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).build());
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POSITION_COLOR_TEX_LIGHTMAP = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).build());
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POSITION_TEX_LIGHTMAP_COLOR = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_COLOR).build());
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POSITION_TEX_COLOR_NORMAL = new VertexFormat(ImmutableList.<VertexFormatElement>builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build());
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}
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}
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