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package com.mojang.blaze3d;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.system.MemoryUtil;
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public class Blaze3D {
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public static void youJustLostTheGame() {
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MemoryUtil.memSet(0L, 0, 1L);
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}
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public static double getTime() {
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return GLFW.glfwGetTime();
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}
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}
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