package com.mojang.blaze3d.audio; import com.mojang.math.Vector3f; import org.lwjgl.openal.AL10; import net.minecraft.world.phys.Vec3; public class Listener { private float gain; private Vec3 position; public Listener() { this.gain = 1.0f; this.position = Vec3.ZERO; } public void setListenerPosition(final Vec3 dem) { this.position = dem; AL10.alListener3f(4100, (float)dem.x, (float)dem.y, (float)dem.z); } public Vec3 getListenerPosition() { return this.position; } public void setListenerOrientation(final Vector3f g1, final Vector3f g2) { AL10.alListenerfv(4111, new float[] { g1.x(), g1.y(), g1.z(), g2.x(), g2.y(), g2.z() }); } public void setGain(final float float1) { AL10.alListenerf(4106, float1); this.gain = float1; } public float getGain() { return this.gain; } public void reset() { this.setListenerPosition(Vec3.ZERO); this.setListenerOrientation(Vector3f.ZN, Vector3f.YP); } }