package net.minecraft.world.level.biome; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.MobCategory; import net.minecraft.world.level.levelgen.feature.configurations.ShipwreckConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.BuriedTreasureConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.MineshaftConfiguration; import net.minecraft.world.level.levelgen.feature.MineshaftFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration; import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder; public final class BeachBiome extends Biome { public BeachBiome() { super(new BiomeBuilder().surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_DESERT).precipitation(Precipitation.RAIN).biomeCategory(BiomeCategory.BEACH).depth(0.0f).scale(0.025f).temperature(0.8f).downfall(0.4f).waterColor(4159204).waterFogColor(329011).parent(null)); this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfiguration(0.004, MineshaftFeature.Type.NORMAL))); this.addStructureStart(Feature.BURIED_TREASURE.configured(new BuriedTreasureConfiguration(0.01f))); this.addStructureStart(Feature.SHIPWRECK.configured(new ShipwreckConfiguration(true))); BiomeDefaultFeatures.addDefaultCarvers(this); BiomeDefaultFeatures.addStructureFeaturePlacement(this); BiomeDefaultFeatures.addDefaultLakes(this); BiomeDefaultFeatures.addDefaultMonsterRoom(this); BiomeDefaultFeatures.addDefaultUndergroundVariety(this); BiomeDefaultFeatures.addDefaultOres(this); BiomeDefaultFeatures.addDefaultSoftDisks(this); BiomeDefaultFeatures.addDefaultFlowers(this); BiomeDefaultFeatures.addDefaultGrass(this); BiomeDefaultFeatures.addDefaultMushrooms(this); BiomeDefaultFeatures.addDefaultExtraVegetation(this); BiomeDefaultFeatures.addDefaultSprings(this); BiomeDefaultFeatures.addSurfaceFreezing(this); this.addSpawn(MobCategory.CREATURE, new SpawnerData(EntityType.TURTLE, 5, 2, 5)); this.addSpawn(MobCategory.AMBIENT, new SpawnerData(EntityType.BAT, 10, 8, 8)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SLIME, 100, 4, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.WITCH, 5, 1, 1)); } }