package com.mojang.blaze3d.audio; import com.mojang.math.Vector3f; import org.lwjgl.openal.AL10; import net.minecraft.world.phys.Vec3; public class Listener { private float gain; public Listener() { this.gain = 1.0f; } public void setListenerPosition(final Vec3 cvl) { AL10.alListener3f(4100, (float)cvl.x, (float)cvl.y, (float)cvl.z); } public void setListenerOrientation(final Vector3f e1, final Vector3f e2) { AL10.alListenerfv(4111, new float[] { e1.x(), e1.y(), e1.z(), e2.x(), e2.y(), e2.z() }); } public void setGain(final float float1) { AL10.alListenerf(4106, float1); this.gain = float1; } public float getGain() { return this.gain; } public void reset() { this.setListenerPosition(Vec3.ZERO); this.setListenerOrientation(Vector3f.ZN, Vector3f.YP); } }