package com.mojang.blaze3d.vertex; import com.google.common.collect.ImmutableList; public class DefaultVertexFormat { public static final VertexFormatElement ELEMENT_POSITION; public static final VertexFormatElement ELEMENT_COLOR; public static final VertexFormatElement ELEMENT_UV0; public static final VertexFormatElement ELEMENT_UV1; public static final VertexFormatElement ELEMENT_UV2; public static final VertexFormatElement ELEMENT_NORMAL; public static final VertexFormatElement ELEMENT_PADDING; public static final VertexFormat BLOCK; public static final VertexFormat NEW_ENTITY; @Deprecated public static final VertexFormat PARTICLE; public static final VertexFormat POSITION; public static final VertexFormat POSITION_COLOR; public static final VertexFormat POSITION_COLOR_LIGHTMAP; public static final VertexFormat POSITION_TEX; public static final VertexFormat POSITION_COLOR_TEX; @Deprecated public static final VertexFormat POSITION_TEX_COLOR; public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP; @Deprecated public static final VertexFormat POSITION_TEX_LIGHTMAP_COLOR; @Deprecated public static final VertexFormat POSITION_TEX_COLOR_NORMAL; static { ELEMENT_POSITION = new VertexFormatElement(0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, 3); ELEMENT_COLOR = new VertexFormatElement(0, VertexFormatElement.Type.UBYTE, VertexFormatElement.Usage.COLOR, 4); ELEMENT_UV0 = new VertexFormatElement(0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.UV, 2); ELEMENT_UV1 = new VertexFormatElement(1, VertexFormatElement.Type.SHORT, VertexFormatElement.Usage.UV, 2); ELEMENT_UV2 = new VertexFormatElement(2, VertexFormatElement.Type.SHORT, VertexFormatElement.Usage.UV, 2); ELEMENT_NORMAL = new VertexFormatElement(0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.NORMAL, 3); ELEMENT_PADDING = new VertexFormatElement(0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.PADDING, 1); BLOCK = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build()); NEW_ENTITY = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV1).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build()); PARTICLE = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV2).build()); POSITION = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).build()); POSITION_COLOR = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).build()); POSITION_COLOR_LIGHTMAP = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV2).build()); POSITION_TEX = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).build()); POSITION_COLOR_TEX = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).build()); POSITION_TEX_COLOR = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).build()); POSITION_COLOR_TEX_LIGHTMAP = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).build()); POSITION_TEX_LIGHTMAP_COLOR = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_UV2).add(DefaultVertexFormat.ELEMENT_COLOR).build()); POSITION_TEX_COLOR_NORMAL = new VertexFormat(ImmutableList.builder().add(DefaultVertexFormat.ELEMENT_POSITION).add(DefaultVertexFormat.ELEMENT_UV0).add(DefaultVertexFormat.ELEMENT_COLOR).add(DefaultVertexFormat.ELEMENT_NORMAL).add(DefaultVertexFormat.ELEMENT_PADDING).build()); } }