package com.mojang.blaze3d.shaders; import com.mojang.math.Matrix4f; public class AbstractUniform { public void set(final float float1) { } public void set(final float float1, final float float2) { } public void set(final float float1, final float float2, final float float3) { } public void set(final float float1, final float float2, final float float3, final float float4) { } public void setSafe(final float float1, final float float2, final float float3, final float float4) { } public void setSafe(final int integer1, final int integer2, final int integer3, final int integer4) { } public void set(final float[] arr) { } public void set(final Matrix4f b) { } }