minecraft-source/src/com/mojang/blaze3d/shaders/Program.java

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2020-07-22 06:23:34 +01:00
package com.mojang.blaze3d.shaders;
import com.google.common.collect.Maps;
import java.util.Map;
import org.apache.commons.lang3.StringUtils;
import java.io.IOException;
import com.mojang.blaze3d.platform.TextureUtil;
import java.io.InputStream;
import com.mojang.blaze3d.platform.GLX;
public class Program {
private final Type type;
private final String name;
private final int id;
private int references;
private Program(final Type a, final int integer, final String string) {
this.type = a;
this.id = integer;
this.name = string;
}
public void attachToEffect(final Effect cus) {
++this.references;
GLX.glAttachShader(cus.getId(), this.id);
}
public void close() {
--this.references;
if (this.references <= 0) {
GLX.glDeleteShader(this.id);
this.type.getPrograms().remove(this.name);
}
}
public String getName() {
return this.name;
}
public static Program compileShader(final Type a, final String string, final InputStream inputStream) throws IOException {
final String string2 = TextureUtil.readResourceAsString(inputStream);
if (string2 == null) {
throw new IOException("Could not load program " + a.getName());
}
final int integer5 = GLX.glCreateShader(a.getGlType());
GLX.glShaderSource(integer5, string2);
GLX.glCompileShader(integer5);
if (GLX.glGetShaderi(integer5, GLX.GL_COMPILE_STATUS) == 0) {
final String string3 = StringUtils.trim(GLX.glGetShaderInfoLog(integer5, 32768));
throw new IOException("Couldn't compile " + a.getName() + " program: " + string3);
}
final Program cut6 = new Program(a, integer5, string);
a.getPrograms().put(string, cut6);
return cut6;
}
public enum Type {
VERTEX("vertex", ".vsh", GLX.GL_VERTEX_SHADER),
FRAGMENT("fragment", ".fsh", GLX.GL_FRAGMENT_SHADER);
private final String name;
private final String extension;
private final int glType;
private final Map<String, Program> programs;
private Type(final String string3, final String string4, final int integer5) {
this.programs = Maps.newHashMap();
this.name = string3;
this.extension = string4;
this.glType = integer5;
}
public String getName() {
return this.name;
}
public String getExtension() {
return this.extension;
}
private int getGlType() {
return this.glType;
}
public Map<String, Program> getPrograms() {
return this.programs;
}
}
}