minecraft-source/src/net/minecraft/world/level/biome/ModifiedWoodedBadlandsPlate...

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package net.minecraft.world.level.biome;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.MobCategory;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.level.levelgen.feature.configurations.MineshaftConfiguration;
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import net.minecraft.world.level.levelgen.feature.MineshaftFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
public final class ModifiedWoodedBadlandsPlateauBiome extends Biome {
public ModifiedWoodedBadlandsPlateauBiome() {
super(new BiomeBuilder().<SurfaceBuilderBaseConfiguration>surfaceBuilder(SurfaceBuilder.WOODED_BADLANDS, SurfaceBuilder.CONFIG_BADLANDS).precipitation(Precipitation.NONE).biomeCategory(BiomeCategory.MESA).depth(0.45f).scale(0.3f).temperature(2.0f).downfall(0.0f).waterColor(4159204).waterFogColor(329011).parent("wooded_badlands_plateau"));
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this.<MineshaftConfiguration>addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfiguration(0.004, MineshaftFeature.Type.MESA)));
this.<NoneFeatureConfiguration>addStructureStart(Feature.STRONGHOLD.configured(FeatureConfiguration.NONE));
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BiomeDefaultFeatures.addDefaultCarvers(this);
BiomeDefaultFeatures.addStructureFeaturePlacement(this);
BiomeDefaultFeatures.addDefaultLakes(this);
BiomeDefaultFeatures.addDefaultMonsterRoom(this);
BiomeDefaultFeatures.addDefaultUndergroundVariety(this);
BiomeDefaultFeatures.addDefaultOres(this);
BiomeDefaultFeatures.addExtraGold(this);
BiomeDefaultFeatures.addDefaultSoftDisks(this);
BiomeDefaultFeatures.addBadlandsTrees(this);
BiomeDefaultFeatures.addBadlandGrass(this);
BiomeDefaultFeatures.addDefaultMushrooms(this);
BiomeDefaultFeatures.addBadlandExtraVegetation(this);
BiomeDefaultFeatures.addDefaultSprings(this);
BiomeDefaultFeatures.addSurfaceFreezing(this);
this.addSpawn(MobCategory.AMBIENT, new SpawnerData(EntityType.BAT, 10, 8, 8));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.SLIME, 100, 4, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(MobCategory.MONSTER, new SpawnerData(EntityType.WITCH, 5, 1, 1));
}
@Override
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public int getFoliageColor() {
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return 10387789;
}
@Override
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public int getGrassColor(final double double1, final double double2) {
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return 9470285;
}
}