package com.mojang.blaze3d.shaders;

import com.mojang.math.Matrix4f;

public class AbstractUniform {
    public void set(final float float1) {
    }
    
    public void set(final float float1, final float float2) {
    }
    
    public void set(final float float1, final float float2, final float float3) {
    }
    
    public void set(final float float1, final float float2, final float float3, final float float4) {
    }
    
    public void setSafe(final float float1, final float float2, final float float3, final float float4) {
    }
    
    public void setSafe(final int integer1, final int integer2, final int integer3, final int integer4) {
    }
    
    public void set(final float[] arr) {
    }
    
    public void set(final Matrix4f b) {
    }
}
