package net.minecraft.world.entity.ai.behavior;

import net.minecraft.world.entity.LivingEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;

public interface PositionTracker {
    Vec3 currentPosition();
    
    BlockPos currentBlockPosition();
    
    boolean isVisibleBy(final LivingEntity aoy);
}
