package net.minecraft.world.level.levelgen.surfacebuilders;

import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.chunk.ChunkAccess;
import java.util.Random;
import com.mojang.serialization.Codec;

public class NopeSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBaseConfiguration> {
    public NopeSurfaceBuilder(final Codec<SurfaceBuilderBaseConfiguration> codec) {
        super(codec);
    }
    
    @Override
    public void apply(final Random random, final ChunkAccess cgy, final Biome bre, final int integer4, final int integer5, final int integer6, final double double7, final BlockState cfj8, final BlockState cfj9, final int integer10, final long long11, final SurfaceBuilderBaseConfiguration cvx) {
    }
}
