FeatherMC/src/DedicatedServer.cpp

54 lines
1.6 KiB
C++

#include "DedicatedServer.h"
#include "config/ServerProperties.h"
#include "PacketReader.h"
#include <Windows.h>
namespace Feather
{
DedicatedServer::DedicatedServer(ServerProperties* properties) :
m_properties(properties),
m_listener(properties->serverPort.GetValue(), this),
m_status(),
m_protocol(*this)
{
m_status.descriptionText = properties->motd.GetValue();
m_status.maxPlayers = properties->maxPlayers.GetValue();
while (1)
{
auto [clients, clientsLock] = m_clients.borrow();
for (auto& client : clients)
{
auto [data, clientLock] = client.GetTCPClient()->GetData().borrow();
if (data.empty())
continue;
uint32_t offset = 0;
while (offset != data.size())
{
auto reader = PacketReader(&data[offset]);
m_protocol.HandlePacket(client, reader);
offset += reader.Size();
}
data.clear();
}
}
}
DedicatedServer::~DedicatedServer()
{
}
void DedicatedServer::OnClientConnect(Network::TCPClientHandle&& client)
{
auto [clients, lock] = m_clients.borrow();
clients.emplace_back(std::move(client));
}
void DedicatedServer::OnClientDisconnect(const Network::TCPClient* client)
{
auto [clients, lock] = m_clients.borrow();
clients.remove_if([&](MinecraftClient& other) { return other.GetTCPClient().get() == client; });
}
}