FeatherMC/src/world/World.h

44 lines
822 B
C++

#pragma once
#include "Common.h"
#include "nbt/NBT.h"
#include "Chunk.h"
#include "Palette.h"
#include "../Lockable.h"
#include <cstdint>
#include <string>
#include <map>
namespace Feather
{
struct LevelData
{
int32_t spawnX, spawnY, spawnZ;
};
class World
{
public:
World(std::string name);
void PrepareSpawn();
// global palette of all block states
static const GlobalPalette<BlockState> GLOBAL_PALETTE;
Chunk* GetChunk(ChunkPos pos);
LevelData GetLevelData() const { return m_levelData; }
private:
std::unique_ptr<Chunk> LoadChunk(ChunkPos pos);
Lockable<std::map<ChunkPos, std::unique_ptr<Chunk>>> m_chunks;
LevelData m_levelData;
// TODO nuke this shit
std::string m_name;
};
}