FeatherMC/src/world/World.cpp

114 lines
3.0 KiB
C++

#include "Common.h"
#include "Types.h"
#include "World.h"
#include "nbt/NBT.h"
#include "RegionFile.h"
#include "data/Registry.h"
#include <iostream>
#include <fstream>
#include <filesystem>
#include <sstream>
namespace fs = std::filesystem;
using std::string;
using std::stringstream;
namespace Feather
{
const GlobalPalette<BlockState> World::GLOBAL_PALETTE = GlobalPalette<BlockState>(
Registry::BLOCK_STATES,
new BlockState("minecraft:air") // temp
);
static bool CheckPath(fs::path path, bool dir = false)
{
if (!fs::exists(path) || (dir && !fs::is_directory(path)))
{
if (dir) Log::Error("Cannot find folder \"{}\"", path.string().c_str());
else Log::Error("Cannot find file \"{}\"", path.string().c_str());
return false;
}
return true;
}
World::World(string name)
{
fs::path worldPath = fs::path(name);
if (!CheckPath(worldPath)) return;
fs::path regionsPath = worldPath/"region";
if (!CheckPath(regionsPath)) return;
fs::path levelDatPath = worldPath/"level.dat";
if (!CheckPath(levelDatPath)) return;
Log::Info("Loading world \"{}\"", name.c_str());
NBT::CompoundTag levelDat = NBT::CompoundTag(levelDatPath.string().c_str());
//std::cout << levelDat << "\n";
m_levelData.spawnX = levelDat.Get<int32_t>("SpawnX");
m_levelData.spawnY = levelDat.Get<int32_t>("SpawnY");
m_levelData.spawnZ = levelDat.Get<int32_t>("SpawnZ");
BlockPos spawnPos(m_levelData.spawnX, m_levelData.spawnY, m_levelData.spawnZ);
ChunkPos spawnChunk(spawnPos);
RegionPos regionPos(spawnChunk);
RegionLocalPos regionChunkPos(spawnChunk);
stringstream regionFile;
regionFile << "r." << regionPos.x << "." << regionPos.z << ".mca";
fs::path mcaFile = regionsPath / regionFile.str();
if (!CheckPath(mcaFile)) return;
Log::Trace("Spawn Chunk: Block({} {} {}) -> Chunk({} {}) -> Region({} {}) -> RegionChunk({} {})",
spawnPos.x, spawnPos.y, spawnPos.z,
spawnChunk.x, spawnChunk.z,
regionPos.x, regionPos.z,
regionChunkPos.x, regionChunkPos.z
);
//Log_Info("Spawn Chunk Region File: %s", mcaFile.string().c_str());
RegionFile region(mcaFile.string());
//int regionOffset = region.GetOffset(regionChunkPos);
//int sectorNum = RegionFile::GetSectorNumber(regionOffset);
//Log::Trace("Loading chunk from offset: [{}] = {}", regionChunkPos.x + regionChunkPos.z * 32, sectorNum);
std::ifstream* chunkStream = region.GetChunkStream(regionChunkPos);
Log::Trace("{}", chunkStream->good());
char lengthBytes[5];
chunkStream->read(lengthBytes, 5);
int32_t length = 0;
std::memcpy(&length, lengthBytes, sizeof(int32_t));
length = ReverseBytes(length);
int8_t compressionType = lengthBytes[4];
Log::Trace("Loading chunk: Length: {}. Compression: {}", length, compressionType);
char* chunkData = new char[length + 1];
chunkStream->read(chunkData, length);
m_chunkNBT = new NBT::CompoundTag(chunkData, length);
std::cout << *m_chunkNBT << "\n";
m_chunk = new Chunk(spawnChunk, *m_chunkNBT);
/*for (auto& f : fs::directory_iterator(regionsPath))
{
std::cout << f.path() << "\n";
}*/
}
};