141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
#include "Common.h"
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#include "ServerProperties.h"
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#include <iostream>
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#include <fstream>
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#include <string_view>
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#include <algorithm>
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#include <ctime>
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#include <cstring>
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#include <iomanip>
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#include "../util/StringUtil.h"
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namespace Feather
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{
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void ServerProperties::Load()
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{
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std::ifstream file;
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file.open(path);
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Log::Info("Reading {}...", path);
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if (file.is_open())
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{
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string line;
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while(std::getline(file, line))
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{
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// trip whitespace
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StringUtil::trim(line);
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// skip comments
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if (line[0] == '#') continue;
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// key=value
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size_t pos = line.find('=');
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// java also accepts key:value
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if (pos == string::npos)
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pos = line.find(':');
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if (pos == string::npos)
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continue;
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string key = line.substr(0, pos);
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StringUtil::trim(key);
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string value = line.substr(pos + 1);
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StringUtil::trim(value);
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properties.insert( {key, value} );
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}
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file.close();
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}
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else
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{
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Log::Warn("Could not find {}", path);
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}
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}
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void ServerProperties::Save()
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{
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std::ofstream file;
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file.open(path);
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file << "#Minecraft server properties\n";
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auto time = std::time(nullptr);
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auto localTime = *std::localtime(&time);
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// The following code abbreviates a time zone like "Pacifc Daylight Time"
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// to a short form like "PDT". If the time zone is already abbreviated
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// then it won't change the abbreviation
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char timeZone[256];
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strftime(timeZone, 256, "%Z", &localTime);
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char timeZoneAbbr[5];
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int counter = 0;
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for (int i = 0; i < strlen(timeZone); i++)
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{
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char c = timeZone[i];
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if (std::isupper(c)) {
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timeZoneAbbr[counter++] = c;
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// stop before last char to insert 0
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if (counter >= 4) {
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timeZoneAbbr[counter] = 0;
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break;
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}
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}
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}
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// Ex: Thu Jul 23 01:43:47 PDT 2020
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file << "#" << std::put_time(&localTime, "%a %b %d %H:%M:%S ") << timeZoneAbbr << std::put_time(&localTime, " %Y") << "\n";
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file << onlineMode << "\n";
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file << preventProxyConnections << "\n";
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file << serverIp << "\n";
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file << spawnAnimals << "\n";
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file << spawnNpcs << "\n";
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file << pvp << "\n";
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file << allowFlight << "\n";
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file << resourcePack << "\n";
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file << motd << "\n";
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file << forceGameMode << "\n";
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file << enforceWhitelist << "\n";
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file << levelName << "\n";
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file << serverPort << "\n";
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file << maxBuildHeight << "\n";
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//file << announcePlayerAchievements << "\n";
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file << enableQuery << "\n";
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file << queryPort << "\n";
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file << enableRcon << "\n";
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file << rconPort << "\n";
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file << rconPassword << "\n";
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//file << resourcePackHash << "\n";
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file << resourcePackSha1 << "\n";
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file << hardcore << "\n";
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file << allowNether << "\n";
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file << spawnMonsters << "\n";
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file << snooperEnabled << "\n";
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file << useNativeTransport << "\n";
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file << enableCommandBlock << "\n";
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file << spawnProtection << "\n";
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file << opPermissionLevel << "\n";
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file << functionPermissionLevel << "\n";
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file << maxTickTime << "\n";
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file << viewDistance << "\n";
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file << maxPlayers << "\n";
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file << networkCompressionThreshold << "\n";
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file << broadcastRconToOps << "\n";
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file << broadcastConsoleToOps << "\n";
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file << maxWorldSize << "\n";
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file << syncChunkWrites << "\n";
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file << enableJmxMonitoring << "\n";
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file << enableStatus << "\n";
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file << entityBroadcastRangePercentage << "\n";
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file << playerIdleTimeout << "\n";
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file << whiteList << "\n";
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file << "\n";
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file.close();
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}
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}
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