48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include "DedicatedServer.h"
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#include "config/ServerProperties.h"
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#include "PacketReader.h"
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namespace Feather
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{
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DedicatedServer::DedicatedServer(ServerProperties* properties) :
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m_properties(properties),
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m_listener(properties->serverPort.GetValue(), this),
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m_status(),
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m_protocol(*this)
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{
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m_status.descriptionText = properties->motd.GetValue();
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m_status.maxPlayers = properties->maxPlayers.GetValue();
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while (1)
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{
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auto [clients, clientsLock] = m_clients.borrow();
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for (auto& client : clients)
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{
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auto [data, clientLock] = client.GetTCPClient().GetData().borrow();
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if (data.empty())
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continue;
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auto reader = PacketReader(data.data());
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m_protocol.HandlePacket(client, reader);
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data.clear();
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}
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}
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}
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DedicatedServer::~DedicatedServer()
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{
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}
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void DedicatedServer::OnClientConnect(Network::TCPClient&& client)
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{
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auto [clients, lock] = m_clients.borrow();
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clients.emplace_back(std::move(client));
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}
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void DedicatedServer::OnClientDisconnect(const Network::TCPClient& client)
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{
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auto [clients, lock] = m_clients.borrow();
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clients.remove_if([&](MinecraftClient& other) { return &other.GetTCPClient() == &client; });
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}
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}
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