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#pragma once
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#include "NetworkMessage.h"
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#include <queue>
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using std::queue;
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namespace Feather::Network
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{
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class ClientHandle
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{
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private:
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friend class TCPListener;
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queue<NetworkMessage*> m_queue;
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public:
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void SendPacket(NetworkMessage* msg)
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{
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m_queue.push(msg);
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}
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};
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} |