#include "SocketAddress.h" #include namespace Feather::Network { SocketAddress::SocketAddress(sockaddr* addr) { if (addr->sa_family == AF_INET) { auto sin = reinterpret_cast(addr); evutil_inet_ntop(sin->sin_family, &sin->sin_addr, ip, sizeof(ip)); port = sin->sin_port; } else { auto sin = reinterpret_cast(addr); evutil_inet_ntop(sin->sin6_family, &sin->sin6_addr, ip, sizeof(ip)); port = sin->sin6_port; } } }