#include "Common.h" #include "config/ServerProperties.h" #include "DedicatedServer.h" using namespace Feather; int main() { ServerProperties properties("server.properties"); properties.Save(); // TEMP printf("Starting server on port %d\n", properties.serverPort.GetValue()); Log_Info("Starting server on port %d\n", properties.serverPort.GetValue()); Logging::GlobalLogger.LogDirect(Logging::LOG_GENERAL, Logging::Level::INFO, "Starting server on port %d\n", properties.serverPort.GetValue() ); //auto server = DedicatedServer(&properties); return 1; }