#pragma once #include "Common.h" #include "util/ByteUtil.h" #include #include namespace Feather { struct MinecraftUUID { std::array data; }; inline MinecraftUUID ReverseBytes(MinecraftUUID uuid) { return MinecraftUUID { .data = { ReverseBytes(uuid.data[0]), ReverseBytes(uuid.data[1]) } }; } struct BlockPos { int32_t x, y, z; BlockPos(int32_t x, int32_t y, int32_t z) : x(x), y(y), z(z) {} inline int64_t Encode() { int64_t l = 0; l |= ((long)x & PACKED_X_MASK) << X_OFFSET; l |= ((long)y & PACKED_Y_MASK) << Y_OFFSET; l |= ((long)z & PACKED_Z_MASK) << Z_OFFSET; return l; } private: // X: 26 bits, Z: 26 bits, Y: 12 bits static const int PACKED_X_LENGTH = 1 + Math::CeilLog2(Math::RoundToPowerOf2(30000000)); // should be 26 static const int PACKED_Z_LENGTH = PACKED_X_LENGTH; // same as X static const int PACKED_Y_LENGTH = 64 - PACKED_X_LENGTH - PACKED_Z_LENGTH; // should be 12 static const int64_t PACKED_X_MASK = (1 << PACKED_X_LENGTH) - 1; static const int64_t PACKED_Y_MASK = (1 << PACKED_Y_LENGTH) - 1; static const int64_t PACKED_Z_MASK = (1 << PACKED_Z_LENGTH) - 1; // order is X Z Y static const int Y_OFFSET = 0; static const int Z_OFFSET = PACKED_Y_LENGTH; static const int X_OFFSET = PACKED_Y_LENGTH + PACKED_Z_LENGTH; }; }