#include "DedicatedServer.h" #include "config/ServerProperties.h" namespace Feather { DedicatedServer::DedicatedServer(ServerProperties* properties) : m_properties(properties), m_listener(properties->serverPort.GetValue()), m_status() { m_status.descriptionText = properties->motd.GetValue(); m_status.maxPlayers = properties->maxPlayers.GetValue(); while (1) { } } DedicatedServer::~DedicatedServer() { } }