#include "Common.h" #include "ServerProperties.h" #include #include #include #include #include #include #include #include "../util/StringUtil.h" namespace Feather { void ServerProperties::Load() { std::ifstream file; file.open(path); Log_Info("Reading %s...", path); if (file.is_open()) { string line; while(std::getline(file, line)) { // trip whitespace StringUtil::trim(line); // skip comments if (line[0] == '#') continue; // key=value size_t pos = line.find('='); // java also accepts key:value if (pos == string::npos) pos = line.find(':'); if (pos == string::npos) continue; string key = line.substr(0, pos); StringUtil::trim(key); string value = line.substr(pos + 1); StringUtil::trim(value); properties.insert( {key, value} ); } file.close(); } else { Log_Warn("Could not find %s", path); } } void ServerProperties::Save() { std::ofstream file; file.open(path); file << "#Minecraft server properties\n"; auto time = std::time(nullptr); auto localTime = *std::localtime(&time); // The following code abbreviates a time zone like "Pacifc Daylight Time" // to a short form like "PDT". If the time zone is already abbreviated // then it won't change the abbreviation char timeZone[256]; strftime(timeZone, 256, "%Z", &localTime); char timeZoneAbbr[5]; int counter = 0; for (int i = 0; i < strlen(timeZone); i++) { char c = timeZone[i]; if (std::isupper(c)) { timeZoneAbbr[counter++] = c; // stop before last char to insert 0 if (counter >= 4) { timeZoneAbbr[counter] = 0; break; } } } // Ex: Thu Jul 23 01:43:47 PDT 2020 file << "#" << std::put_time(&localTime, "%a %b %d %H:%M:%S ") << timeZoneAbbr << std::put_time(&localTime, " %Y") << "\n"; file << onlineMode.key << "=" << onlineMode.ToString() << "\n"; file << preventProxyConnections.key << "=" << preventProxyConnections.ToString() << "\n"; file << serverIp.key << "=" << serverIp.ToString() << "\n"; file << spawnAnimals.key << "=" << spawnAnimals.ToString() << "\n"; file << spawnNpcs.key << "=" << spawnNpcs.ToString() << "\n"; file << pvp.key << "=" << pvp.ToString() << "\n"; file << allowFlight.key << "=" << allowFlight.ToString() << "\n"; file << resourcePack.key << "=" << resourcePack.ToString() << "\n"; file << motd.key << "=" << motd.ToString() << "\n"; file << forceGameMode.key << "=" << forceGameMode.ToString() << "\n"; file << enforceWhitelist.key << "=" << enforceWhitelist.ToString() << "\n"; file << levelName.key << "=" << levelName.ToString() << "\n"; file << serverPort.key << "=" << serverPort.ToString() << "\n"; file << maxBuildHeight.key << "=" << maxBuildHeight.ToString() << "\n"; //file << announcePlayerAchievements.key << "=" << announcePlayerAchievements.ToString() << "\n"; file << enableQuery.key << "=" << enableQuery.ToString() << "\n"; file << queryPort.key << "=" << queryPort.ToString() << "\n"; file << enableRcon.key << "=" << enableRcon.ToString() << "\n"; file << rconPort.key << "=" << rconPort.ToString() << "\n"; file << rconPassword.key << "=" << rconPassword.ToString() << "\n"; //file << resourcePackHash.key << "=" << resourcePackHash.ToString() << "\n"; file << resourcePackSha1.key << "=" << resourcePackSha1.ToString() << "\n"; file << hardcore.key << "=" << hardcore.ToString() << "\n"; file << allowNether.key << "=" << allowNether.ToString() << "\n"; file << spawnMonsters.key << "=" << spawnMonsters.ToString() << "\n"; file << snooperEnabled.key << "=" << snooperEnabled.ToString() << "\n"; file << useNativeTransport.key << "=" << useNativeTransport.ToString() << "\n"; file << enableCommandBlock.key << "=" << enableCommandBlock.ToString() << "\n"; file << spawnProtection.key << "=" << spawnProtection.ToString() << "\n"; file << opPermissionLevel.key << "=" << opPermissionLevel.ToString() << "\n"; file << functionPermissionLevel.key << "=" << functionPermissionLevel.ToString() << "\n"; file << maxTickTime.key << "=" << maxTickTime.ToString() << "\n"; file << viewDistance.key << "=" << viewDistance.ToString() << "\n"; file << maxPlayers.key << "=" << maxPlayers.ToString() << "\n"; file << networkCompressionThreshold.key << "=" << networkCompressionThreshold.ToString() << "\n"; file << broadcastRconToOps.key << "=" << broadcastRconToOps.ToString() << "\n"; file << broadcastConsoleToOps.key << "=" << broadcastConsoleToOps.ToString() << "\n"; file << maxWorldSize.key << "=" << maxWorldSize.ToString() << "\n"; file << syncChunkWrites.key << "=" << syncChunkWrites.ToString() << "\n"; file << enableJmxMonitoring.key << "=" << enableJmxMonitoring.ToString() << "\n"; file << enableStatus.key << "=" << enableStatus.ToString() << "\n"; file << entityBroadcastRangePercentage.key << "=" << entityBroadcastRangePercentage.ToString() << "\n"; file << playerIdleTimeout.key << "=" << playerIdleTimeout.ToString() << "\n"; file << whiteList.key << "=" << whiteList.ToString() << "\n"; file << "\n"; file.close(); } }