#pragma once #include "Common.h" #include #include #include namespace Feather { class BlockState { // PLACEHOLDER std::string_view m_name; public: BlockState(std::string_view name) : m_name(name) {} inline const std::string_view GetName() const { return m_name; } inline bool operator ==(const BlockState that) const { return m_name == that.m_name; } }; } template <> struct std::hash { size_t operator()(const Feather::BlockState& state) const { using std::hash; using std::string_view; return hash()(state.GetName()); } };