Placeholder: BlockState
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#pragma once
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#include "Common.h"
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#include <string>
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#include <string_view>
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#include <functional>
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namespace Feather
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{
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class BlockState
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{
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// PLACEHOLDER
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std::string_view m_name;
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public:
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BlockState(std::string_view name) : m_name(name) {}
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inline const std::string_view GetName() const { return m_name; }
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inline bool operator ==(const BlockState that) const
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{
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return m_name == that.m_name;
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}
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};
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}
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template <>
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struct std::hash<Feather::BlockState>
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{
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size_t operator()(const Feather::BlockState& state) const
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{
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using std::hash;
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using std::string_view;
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return hash<string_view>()(state.GetName());
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}
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};
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