FeatherMC/src/world/World.h

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#pragma once
#include "Common.h"
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#include "Palette.h"
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#include <cstdint>
#include <string>
namespace Feather
{
class World
{
public:
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// global palette of all block states
static const GlobalPalette<BlockState> GLOBAL_PALETTE;
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struct LevelData
{
int32_t spawnX, spawnY, spawnZ;
} m_levelData;
World(std::string name);
};
}