22 lines
376 B
C
22 lines
376 B
C
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#pragma once
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#include "util/ByteUtil.h"
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#include <cstdint>
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#include <array>
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namespace Feather
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{
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struct MinecraftUUID
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{
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std::array<uint64_t, 2> data;
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};
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inline MinecraftUUID ReverseBytes(MinecraftUUID uuid)
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{
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return MinecraftUUID
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{
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.data = { ReverseBytes(uuid.data[0]), ReverseBytes(uuid.data[1]) }
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};
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}
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}
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