2020-08-07 05:48:54 +01:00
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#pragma once
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#include "World.h"
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#include <string>
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using std::string;
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namespace Feather
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{
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// TODO: this will manage different dimensions and worlds
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class WorldManager
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{
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World* world;
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public:
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void LoadWorld(string name);
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2020-08-13 04:55:43 +01:00
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inline World* GetOverworld() { return world; }
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2020-08-07 05:48:54 +01:00
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};
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}
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