Quake 1 LMP manipulation tools
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/*
TGA 2 SPR SOURCECODE
The MIT License (MIT)
Copyright (c) 2016-2019 Marco "eukara" Hladik <marco at icculus.org>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
/*
This tool converts 24-bit, uncompressed Targa files into Quake sprites.
You just have to give it a few more infos.
Syntax:
.\tga2spr sprite.qc
In which "sprite.qc" is a plaintext file containing a number of commands.
Notice that you can also pop in a palette.lmp from whatever mod you're
targetting into the same directory. By default it uses Quake's palette.
It will not add any dithering.
If you want any dithering during palettization, use an external tool.
The GNU Image Manipulation Program provides that feature.
Just remember to export it as a 24-bit image again.
================
LIST OF COMMANDS
================
output [STRING]
Specifies the output sprite. E.g. flame.spr
identifer [CHARS]
Specifies the magic number. In case you use some modded engine that allows
that. Default: IDSP
version [INT]
Specifies the sprite version. Default 1.
type [INT]
Specifies the sprite type. Used for orientation. Default is 0.
0: parallel upright
1: facing upright
2: parallel
3: oriented
4: parallel oriented
radius [FLOAT]
Default is 1.0. Not sure if even used.
synctype [INT]
Default is 0. If not 0, animation starts at random offsets.
maxwidth [INT]
Used for the visible bounding box. Use the width value of the largest frame.
maxheight [INT]
Used for the visible bounding box. Use the height value of the largest
frame.
reserved [INT]
Unused in default Quake. Kurok uses this I believe. Default is 0.
frame [TGANAME] [OFFSET X] [OFFSET Y]
Single frame. Loads for [TGANAME] (e.g. flame1.tga) and specifies an offset
in INT form (X and Y)
anim [TGATITLE] [NUMFRAMES] [OFFSET X] [OFFSET Y] [...FPS*FRAME]
An entire animationgroup. TGATITLE is the Targa name without extension.
E.g. if you specify "flame" it will look for flame_1.tga, flame_2.tga and so
on.
You then specify the number of frames and offset of that group and a
frame-delay for each frame in the animation. Play with it.
Keep in mind that some engines ignore variable framerates in sprites.
You don't have to use ALL available parameters.
For example you have a sprite that's 64x64 in size.
3 Targa images, One is static (wow.tga) and the two others are meant to be an
animation sequence (face_1.tga, face_2.tga).
Then you'd have this:
output test.spr
maxwidth 64
maxheight 64
frame wow 0 0
anim face 2 0 0 8 5
For every frame inside the anim parameter, you should append a FPS number.
Otherwise a value of 1 is assumed for each frame.
In the above exmaple, face_1 will skip to the next at 8 fps, while the
other will do so at 5 fps.
Despite the somewhat in-complete implementation of the SPR spec in most engines.
I hope this tool will be of use to somebody.
Use the program as-is. If you notice any glaring problems feel free
to mail me (marco at icculus dot org) and we can talk about them.
Due to the way it's written, it doesn't allocate much memory, it streams it from
the input right to the output. This is by design. This way you can export large
sprites (gigabytes worth) even on DOS. Use at your own risk.
*/
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define TGAHEADER 18
#define QPALSIZE 768
typedef struct {
char identifer[4];
long version;
long sprtype;
float radius;
long max_width;
long max_height;
long total_frames;
long unused;
long synctype;
} spr_header_t;
typedef unsigned char byte;
typedef union {
int rgba:32;
struct {
byte b:8;
byte g:8;
byte r:8;
byte a:8;
} u;
} pixel_t;
byte cust_pal[QPALSIZE]; /* custom 256 color palette */
/* fallback palette from Quake, put into the Public Domain by John Carmack */
pixel_t pal_fallb[256] = {
0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383b,0x8b8bcb,
0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
0xb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
0xdbc3b,0xcb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
0xfff31b,0xefdf17,0xdbcb13,0xcb70f,0xba70f,0xab970b,0x9b8307,0x8b7307,
0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
};
byte c_last; /* last palette index we chose */
pixel_t last_px; /* last RGB value we chose */
/* quickly translate 24 bit RGB value to our palette */
byte pal24to8(byte r, byte g, byte b)
{
pixel_t px;
byte c_red, c_green, c_blue, c_best, l;
int dist, best;
/* compare the last with the current pixel color for speed */
if ((last_px.u.r == r) && (last_px.u.g == g) && (last_px.u.b == b)) {
return c_last;
}
px.u.r = last_px.u.r = r;
px.u.g = last_px.u.g = g;
px.u.b = last_px.u.b = b;
best = 255 + 255 + 255;
c_last = c_best = c_red = c_green = c_blue = 255;
l = 0;
while (1) {
if ((cust_pal[l * 3 + 0] == r) && (cust_pal[l * 3 + 0] == g)
&& (cust_pal[l * 3 + 0] == b))
{
last_px.u.r = cust_pal[l * 3 + 0];
last_px.u.g = cust_pal[l * 3 + 1];
last_px.u.b = cust_pal[l * 3 + 2];
c_last = l;
return l;
}
c_red = abs(cust_pal[l * 3 + 0] - px.u.r);
c_green = abs(cust_pal[l * 3 + 1] - px.u.g);
c_blue = abs(cust_pal[l * 3 + 2] - px.u.b);
dist = (c_red + c_green + c_blue);
/* is it better than the last? */
if (dist < best) {
best = dist;
c_best = l;
}
if (l != 255) {
l++;
} else {
break;
}
}
c_last = c_best;
return c_best;
}
void parse_targa(FILE *fdesc, char *tga_filename, int ofs_x, int ofs_y)
{
FILE *fTGA; /* File Ident of the TARGA */
byte tga_header[TGAHEADER]; /* TARGA Header (18 bytes usually) */
byte *tga_buff; /* 24bit BGR input buffer + TGA header */
int col, row, done; /* used for the sorting loop */
int img_w, img_h; /* Dimensions */
byte bTemp;
fTGA = fopen(tga_filename, "rb");
/* Check whether the file exists or not */
if (!fTGA) {
fprintf(stderr, "couldn't find %s\n", tga_filename);
exit(0);
}
/* Put the TARGA header into the buffer for validation */
fread(tga_header, 1, TGAHEADER, fTGA);
/* only allow uncompressed, 24bit TARGAs */
if (tga_header[2] != 2) {
fprintf(stderr, "%s should be an uncompressed image\n", tga_filename);
return;
}
if (tga_header[16] != 24) {
fprintf(stderr, "%s is not 24 bit in depth\n", tga_filename);
return;
}
/* Read the resolution into an int (TGA uses shorts for the dimensions) */
img_w = (tga_header[12]) | (tga_header[13] << 8);
img_h = (tga_header[14]) | (tga_header[15] << 8);
printf("\tframe image size: %d x %d\n", img_w, img_h);
tga_buff = malloc(img_w * img_h * 3);
if (tga_buff == NULL) {
fprintf(stderr, "error: Memory allocation failed. Exiting.\n");
exit(0);
}
/* Skip to after the TARGA HEADER... and then read the buffer */
fseek(fTGA, TGAHEADER, SEEK_SET);
fread(tga_buff, 1, img_w * img_h * 3, fTGA);
fclose(fTGA);
/* Let's write the sprite */
fwrite(&ofs_x, 1, 4, fdesc);
fwrite(&ofs_y, 1, 4, fdesc);
fwrite(&img_w, 1, 4, fdesc);
fwrite(&img_h, 1, 4, fdesc);
/* Translate the BGR values into indexed entries and flip */
done = 0;
for (row = img_h - 1; row >= 0; row--) {
for (col = 0; col < img_w; col++) {
bTemp = pal24to8(tga_buff[((row * (img_w * 3)) + (col * 3 + 2))],
tga_buff[((row * (img_w * 3)) + (col * 3 + 1))],
tga_buff[((row * (img_w * 3)) + (col * 3 + 0))]);
fwrite(&bTemp, 1, 1, fdesc);
done++;
}
}
free(tga_buff);
}
void process_qc(char *filename)
{
FILE *spr_file;
FILE *qc_file;
spr_header_t spr_header;
char qcline[255];
char out_filename[32];
char tga_filename[64];
char *tok;
int ofs_x;
int ofs_y;
long single;
float fps;
int num_frames;
int i;
/* Default values */
spr_header.identifer[0] = 'I';
spr_header.identifer[1] = 'D';
spr_header.identifer[2] = 'S';
spr_header.identifer[3] = 'P';
spr_header.version = 1;
spr_header.sprtype = 0;
spr_header.radius = 1.0f;
spr_header.max_width = 0;
spr_header.max_height = 0;
spr_header.total_frames = 0;
spr_header.unused = 0;
spr_header.synctype = 0;
if ((qc_file = fopen(filename, "r")) == NULL) {
fprintf(stderr, "cannot find %s\n", filename);
return;
}
fprintf(stdout, "processing control file %s\n", filename);
/* Read it the first time to cache the header, get the amount of frames */
while (fgets(qcline, sizeof(qcline), qc_file) != NULL) {
const char* headercmd = strtok(qcline, " ");
if (strcmp(headercmd , "output") == 0) {
strcpy(out_filename, strtok(NULL, " \n"));
} else if (strcmp(headercmd , "identifer") == 0) {
const char* cIdent = strtok(NULL, " \n");
spr_header.identifer[0] = cIdent[0];
spr_header.identifer[1] = cIdent[1];
spr_header.identifer[2] = cIdent[2];
spr_header.identifer[3] = cIdent[3];
} else if (strcmp(headercmd , "version") == 0) {
spr_header.version = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "type") == 0) {
spr_header.sprtype = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "radius") == 0) {
spr_header.radius = (float)atof(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "synctype") == 0) {
spr_header.synctype = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "maxwidth") == 0) {
spr_header.max_width = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "maxheight") == 0) {
spr_header.max_height = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "reserved") == 0) {
spr_header.unused = atoi(strtok(NULL, " \n"));
} else if (strcmp(headercmd , "frame") == 0) {
spr_header.total_frames++;
} else if (strcmp(headercmd , "anim") == 0) {
spr_header.total_frames++;
}
}
/* Go back to the start to start parsing the frames properly */
fseek(qc_file, 0, SEEK_SET);
/* Too lazy */
if (out_filename != NULL) {
spr_file = fopen(out_filename, "w+b");
} else {
spr_file = fopen("output.spr", "w+b");
}
/* Write the header first */
fwrite(&spr_header.identifer, 1, 4, spr_file);
fwrite(&spr_header.version, 1, 4, spr_file);
fwrite(&spr_header.sprtype, 1, 4, spr_file);
fwrite(&spr_header.radius, 1, 4, spr_file);
fwrite(&spr_header.max_width, 1, 4, spr_file);
fwrite(&spr_header.max_height, 1, 4, spr_file);
fwrite(&spr_header.total_frames, 1, 4, spr_file);
fwrite(&spr_header.unused, 1, 4, spr_file);
fwrite(&spr_header.synctype, 1, 4, spr_file);
printf("header info:\n");
printf("\tidentifer: %s\n", spr_header.identifer);
printf("\tversion: %i\n", spr_header.version);
printf("\ttype: %i\n", spr_header.sprtype);
printf("\tradius: %f\n", spr_header.radius);
printf("\tmax Width: %i\n", spr_header.max_width);
printf("\tmax Height: %i\n", spr_header.max_height);
printf("\tframes: %i\n", spr_header.total_frames);
printf("\treserved: %i\n", spr_header.unused);
printf("\tsync type: %i\n\n", spr_header.synctype);
/* Read the TGAs and write them directly to the file */
while (fgets(qcline, sizeof(qcline), qc_file) != NULL) {
const char* framecmd = strtok(qcline, " ");
/* Single frames */
if (strcmp(framecmd , "frame") == 0) {
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: nspecified filename for frame!\n");
continue;
}
sprintf(tga_filename, "%s.tga", tok);
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: unspecified offset (x) for frame!\n");
continue;
}
ofs_x = atoi(tok);
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: unspecified offset (y) for frame!\n");
continue;
}
ofs_y = atoi(tok);
printf("saving frame %s (%i, %i)\n", tga_filename, ofs_x, ofs_y);
/* Group */
single = 0;
fwrite(&single, 1, 4, spr_file);
/* Frame */
parse_targa(spr_file, tga_filename, ofs_x, ofs_y);
printf("\n");
}
/* Animated groups */
if (strcmp(framecmd , "anim") == 0) {
const char* basename = strtok(NULL, " \n");
if (basename == NULL) {
fprintf(stderr, "\terror: unknown filename for anim!\n");
continue;
}
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: unknown number of frames in anim!\n");
continue;
}
num_frames = atoi(tok);
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: unknown offset (x) in anim!\n");
continue;
}
ofs_x = atoi(tok);
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: unknown offset (y) in anim!\n");
continue;
}
ofs_y = atoi(tok);
printf("saving group %s (%i, %i)\n", basename, ofs_x, ofs_y);
/* Group */
single = 0x1;
fwrite(&single, 1, 4, spr_file);
fwrite(&num_frames, 1, 4, spr_file);
for (i = 0; i < num_frames; i++) {
tok = strtok(NULL, " \n");
if (tok == NULL) {
fprintf(stderr, "\terror: no fps for frame %i in anim!\n", i);
fps = 1.0f;
} else {
fps = (float)atof(tok);
}
fwrite(&fps, 1, 4, spr_file);
printf("\tframe %i animated at %fFPS\n", i+1, fps);
}
for (i = 0; i < num_frames; i++) {
sprintf(tga_filename, "%s_%i.tga", basename, i);
parse_targa(spr_file, tga_filename, ofs_x, ofs_y);
}
printf("\n");
}
}
fclose(spr_file);
fclose(qc_file);
}
int main(int argc, char *argv[])
{
int c;
short p;
FILE *fPAL;
if (argc <= 1) {
fprintf(stderr, "usage: tga2spr [file.qc ...]\n");
return 1;
}
fPAL = fopen("palette.lmp", "rb");
if (!fPAL) {
fprintf(stdout, "no palette.lmp found, using builtin palette.\n");
for (p = 0; p < 256; p++) {
cust_pal[p * 3 + 0] = pal_fallb[p].u.r;
cust_pal[p * 3 + 1] = pal_fallb[p].u.g;
cust_pal[p * 3 + 2] = pal_fallb[p].u.b;
}
} else {
fprintf(stdout, "custom palette.lmp found\n");
fread(cust_pal, 1, QPALSIZE, fPAL);
fclose(fPAL);
}
for (c = 1; c < argc; c++)
process_qc(argv[c]);
return 0;
}