Commit 0343938c authored by Joshua Ashton's avatar Joshua Ashton 🐸

[util] Enable d3d9.forceSamplerTypeSpecConstants for Halo [CE]

The game uses incorrect sampler types in the shaders for glass rendering which breaks it on native + us if we don't spec-constantly chose the sampler type automagically.
parent c024b891
Pipeline #982 passed with stage
in 4 minutes and 6 seconds
......@@ -259,6 +259,12 @@ namespace dxvk {
// Keeps game's rendering methods consistent
// for optimal compatibility.
{ "d3d9.customDeviceId", "4172" },
// The game uses incorrect sampler types in
// the shaders for glass rendering which
// breaks it on native + us if we don't
// spec-constantly chose the sampler type
// automagically.
{ "d3d9.forceSamplerTypeSpecConstants", "True" },
}} },
/* Counter Strike: Global Offensive
Needs NVAPI to avoid a forced AO + Smoke
......
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