epee: fix console_handlers_binder race, wait for thread to finish

This commit is contained in:
xiphon 2019-11-12 16:05:17 +00:00
parent 06b0441762
commit 584d057f74
1 changed files with 8 additions and 1 deletions

View File

@ -605,10 +605,17 @@ eof:
std::unique_ptr<boost::thread> m_console_thread;
async_console_handler m_console_handler;
public:
~console_handlers_binder() {
stop_handling();
if (m_console_thread.get() != nullptr)
{
m_console_thread->join();
}
}
bool start_handling(std::function<std::string(void)> prompt, const std::string& usage_string = "", std::function<void(void)> exit_handler = NULL)
{
m_console_thread.reset(new boost::thread(boost::bind(&console_handlers_binder::run_handling, this, prompt, usage_string, exit_handler)));
m_console_thread->detach();
return true;
}
bool start_handling(const std::string &prompt, const std::string& usage_string = "", std::function<void(void)> exit_handler = NULL)