mxe/src/vtk6.mk

51 lines
1.7 KiB
Makefile

# This file is part of MXE.
# See index.html for further information.
PKG := vtk6
$(PKG)_IGNORE :=
$(PKG)_CHECKSUM := 51dd3b4a779d5442dd74375363f0f0c2d6eaf3fa
$(PKG)_SUBDIR := VTK$($(PKG)_VERSION)
$(PKG)_FILE := vtk-$($(PKG)_VERSION).tar.gz
$(PKG)_URL := http://www.vtk.org/files/release/$(call SHORT_PKG_VERSION,$(PKG))/$($(PKG)_FILE)
$(PKG)_DEPS := gcc hdf5 qt
define $(PKG)_UPDATE
$(WGET) -q -O- 'http://vtk.org/gitweb?p=VTK.git;a=tags' | \
grep 'refs/tags/v[0-9.]*"' | \
$(SED) 's,.*refs/tags/v\(.*\)".*,\1,g;' | \
grep -v rc | \
$(SORT) -V | \
tail -1
endef
define $(PKG)_BUILD
# first we need a native build to create the compile tools
mkdir '$(1).native_build'
cd '$(1).native_build' && cmake \
-DBUILD_TESTING=FALSE \
-DVTK_USE_RENDERING=FALSE \
'$(1)'
$(MAKE) -C '$(1).native_build' -j '$(JOBS)' VERBOSE=1 vtkCompileTools
# DirectX is detected on Mac OSX but we use OpenGL
$(SED) -i 's,d3d9,nod3d9,g' '$(1)/CMake/FindDirectX.cmake'
# now the cross compilation
mkdir '$(1).cross_build'
cd '$(1).cross_build' && cmake \
-C '$(1)/TryRunResults.cmake' \
-DCMAKE_TOOLCHAIN_FILE='$(CMAKE_TOOLCHAIN_FILE)' \
-DVTKCompileTools_DIR='$(1).native_build' \
-DBUILD_SHARED_LIBS=FALSE \
-DModule_vtkGUISupportQt=TRUE \
-DModule_vtkGUISupportQtOpenGL=TRUE \
-DQT_QMAKE_EXECUTABLE=$(PREFIX)/$(TARGET)/qt/bin/qmake \
-DVTK_USE_SYSTEM_HDF5=TRUE \
-DBUILD_EXAMPLES=OFF \
-DCMAKE_VERBOSE_MAKEFILE=TRUE \
-DBUILD_TESTING=FALSE \
'$(1)'
$(MAKE) -C '$(1).cross_build' -j '$(JOBS)' install VERBOSE=1
endef