/* * This file is part of MXE. See LICENSE.md for licensing information. */ #include #include #include int main(int argc, char* argv[]) { FPSmanager framerate_manager; (void)argc; (void)argv; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return 1; SDL_initFramerate(&framerate_manager); SDL_setFramerate(&framerate_manager, 60); SDL_framerateDelay(&framerate_manager); SDL_Quit(); return 0; }