From d71dcf6f6f17ec48dbe2c97cc0684803d8e9644e Mon Sep 17 00:00:00 2001 From: Charlemagne Lasse Date: Mon, 6 Nov 2017 10:59:16 +0100 Subject: [PATCH] sdl2: disable conflicting GL extension prototypes --- src/sdl2-2-no-default-gl-prototypes.patch | 2203 +++++++++++++++++++++ 1 file changed, 2203 insertions(+) create mode 100644 src/sdl2-2-no-default-gl-prototypes.patch diff --git a/src/sdl2-2-no-default-gl-prototypes.patch b/src/sdl2-2-no-default-gl-prototypes.patch new file mode 100644 index 00000000..08c48eed --- /dev/null +++ b/src/sdl2-2-no-default-gl-prototypes.patch @@ -0,0 +1,2203 @@ +This file is part of MXE. See LICENSE.md for licensing information. + +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Charlemagne Lasse +Date: Mon, 6 Nov 2017 11:04:46 +0100 +Subject: [PATCH] Revert "Don't use the system OpenGL headers, ever." + +Bug-MXE: https://github.com/mxe/mxe/issues/1961 +Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=3944 + +diff --git a/include/SDL_opengl.h b/include/SDL_opengl.h +index 1111111..2222222 100644 +--- a/include/SDL_opengl.h ++++ b/include/SDL_opengl.h +@@ -25,2156 +25,60 @@ + * This is a simple file to encapsulate the OpenGL API headers. + */ + +-/** +- * \def NO_SDL_GLEXT +- * +- * Define this if you have your own version of glext.h and want to disable the +- * version included in SDL_opengl.h. +- */ +- + #ifndef SDL_opengl_h_ + #define SDL_opengl_h_ + + #include "SDL_config.h" + +-#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ +- +-/* +- * Mesa 3-D graphics library +- * +- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. +- * Copyright (C) 2009 VMware, Inc. All Rights Reserved. +- * +- * Permission is hereby granted, free of charge, to any person obtaining a +- * copy of this software and associated documentation files (the "Software"), +- * to deal in the Software without restriction, including without limitation +- * the rights to use, copy, modify, merge, publish, distribute, sublicense, +- * and/or sell copies of the Software, and to permit persons to whom the +- * Software is furnished to do so, subject to the following conditions: +- * +- * The above copyright notice and this permission notice shall be included +- * in all copies or substantial portions of the Software. +- * +- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR +- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +- * OTHER DEALINGS IN THE SOFTWARE. +- */ +- +- +-#ifndef __gl_h_ +-#define __gl_h_ ++#ifndef __IPHONEOS__ + +-#if defined(USE_MGL_NAMESPACE) +-#include "gl_mangle.h" +-#endif +- +- +-/********************************************************************** +- * Begin system-specific stuff. +- */ +- +-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +-#define __WIN32__ +-#endif +- +-#if defined(__WIN32__) && !defined(__CYGWIN__) +-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +-# define GLAPI __declspec(dllexport) +-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +-# define GLAPI __declspec(dllimport) +-# else /* for use with static link lib build of Win32 edition only */ +-# define GLAPI extern +-# endif /* _STATIC_MESA support */ +-# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +-# define GLAPIENTRY +-# else +-# define GLAPIENTRY __stdcall +-# endif +-#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +-# define GLAPI extern +-# define GLAPIENTRY __stdcall +-#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +-# define GLAPI extern +-# define GLAPIENTRY _System +-# define APIENTRY _System +-# if defined(__GNUC__) && !defined(_System) +-# define _System +-# endif +-#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +-# define GLAPI __attribute__((visibility("default"))) +-# define GLAPIENTRY +-#endif /* WIN32 && !CYGWIN */ +- +-/* +- * WINDOWS: Include windows.h here to define APIENTRY. +- * It is also useful when applications include this file by +- * including only glut.h, since glut.h depends on windows.h. +- * Applications needing to include windows.h with parms other +- * than "WIN32_LEAN_AND_MEAN" may include windows.h before +- * glut.h or gl.h. +- */ +-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) ++#ifdef __WIN32__ + #ifndef WIN32_LEAN_AND_MEAN +-#define WIN32_LEAN_AND_MEAN 1 ++#define WIN32_LEAN_AND_MEAN + #endif +-#ifndef NOMINMAX /* don't define min() and max(). */ +-#define NOMINMAX ++#ifndef NOMINMAX ++#define NOMINMAX /* Don't defined min() and max() */ + #endif + #include + #endif + +-#ifndef GLAPI +-#define GLAPI extern +-#endif +- +-#ifndef GLAPIENTRY +-#define GLAPIENTRY ++#ifdef __glext_h_ ++/* Someone has already included glext.h */ ++#define NO_SDL_GLEXT ++#else ++#define _SDL_CLEAR_GLEXT_HEADERGUARD ++#define __glext_h_ /* Don't let gl.h include glext.h */ + #endif +- +-#ifndef APIENTRY +-#define APIENTRY GLAPIENTRY +-#endif +- +-/* "P" suffix to be used for a pointer to a function */ +-#ifndef APIENTRYP +-#define APIENTRYP APIENTRY * ++#if defined(__MACOSX__) ++#include /* Header File For The OpenGL Library */ ++#define __X_GL_H ++#else ++#include /* Header File For The OpenGL Library */ + #endif +- +-#ifndef GLAPIENTRYP +-#define GLAPIENTRYP GLAPIENTRY * ++#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD ++#undef __glext_h_ + #endif + +-#if defined(PRAGMA_EXPORT_SUPPORTED) +-#pragma export on +-#endif +- +-/* +- * End system-specific stuff. +- **********************************************************************/ +- +- +- +-#ifdef __cplusplus +-extern "C" { +-#endif +- +- +- +-#define GL_VERSION_1_1 1 +-#define GL_VERSION_1_2 1 +-#define GL_VERSION_1_3 1 +-#define GL_ARB_imaging 1 +- +- +-/* +- * Datatypes +- */ +-typedef unsigned int GLenum; +-typedef unsigned char GLboolean; +-typedef unsigned int GLbitfield; +-typedef void GLvoid; +-typedef signed char GLbyte; /* 1-byte signed */ +-typedef short GLshort; /* 2-byte signed */ +-typedef int GLint; /* 4-byte signed */ +-typedef unsigned char GLubyte; /* 1-byte unsigned */ +-typedef unsigned short GLushort; /* 2-byte unsigned */ +-typedef unsigned int GLuint; /* 4-byte unsigned */ +-typedef int GLsizei; /* 4-byte signed */ +-typedef float GLfloat; /* single precision float */ +-typedef float GLclampf; /* single precision float in [0,1] */ +-typedef double GLdouble; /* double precision float */ +-typedef double GLclampd; /* double precision float in [0,1] */ +- +- +- +-/* +- * Constants +- */ +- +-/* Boolean values */ +-#define GL_FALSE 0 +-#define GL_TRUE 1 +- +-/* Data types */ +-#define GL_BYTE 0x1400 +-#define GL_UNSIGNED_BYTE 0x1401 +-#define GL_SHORT 0x1402 +-#define GL_UNSIGNED_SHORT 0x1403 +-#define GL_INT 0x1404 +-#define GL_UNSIGNED_INT 0x1405 +-#define GL_FLOAT 0x1406 +-#define GL_2_BYTES 0x1407 +-#define GL_3_BYTES 0x1408 +-#define GL_4_BYTES 0x1409 +-#define GL_DOUBLE 0x140A +- +-/* Primitives */ +-#define GL_POINTS 0x0000 +-#define GL_LINES 0x0001 +-#define GL_LINE_LOOP 0x0002 +-#define GL_LINE_STRIP 0x0003 +-#define GL_TRIANGLES 0x0004 +-#define GL_TRIANGLE_STRIP 0x0005 +-#define GL_TRIANGLE_FAN 0x0006 +-#define GL_QUADS 0x0007 +-#define GL_QUAD_STRIP 0x0008 +-#define GL_POLYGON 0x0009 +- +-/* Vertex Arrays */ +-#define GL_VERTEX_ARRAY 0x8074 +-#define GL_NORMAL_ARRAY 0x8075 +-#define GL_COLOR_ARRAY 0x8076 +-#define GL_INDEX_ARRAY 0x8077 +-#define GL_TEXTURE_COORD_ARRAY 0x8078 +-#define GL_EDGE_FLAG_ARRAY 0x8079 +-#define GL_VERTEX_ARRAY_SIZE 0x807A +-#define GL_VERTEX_ARRAY_TYPE 0x807B +-#define GL_VERTEX_ARRAY_STRIDE 0x807C +-#define GL_NORMAL_ARRAY_TYPE 0x807E +-#define GL_NORMAL_ARRAY_STRIDE 0x807F +-#define GL_COLOR_ARRAY_SIZE 0x8081 +-#define GL_COLOR_ARRAY_TYPE 0x8082 +-#define GL_COLOR_ARRAY_STRIDE 0x8083 +-#define GL_INDEX_ARRAY_TYPE 0x8085 +-#define GL_INDEX_ARRAY_STRIDE 0x8086 +-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +-#define GL_VERTEX_ARRAY_POINTER 0x808E +-#define GL_NORMAL_ARRAY_POINTER 0x808F +-#define GL_COLOR_ARRAY_POINTER 0x8090 +-#define GL_INDEX_ARRAY_POINTER 0x8091 +-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +-#define GL_V2F 0x2A20 +-#define GL_V3F 0x2A21 +-#define GL_C4UB_V2F 0x2A22 +-#define GL_C4UB_V3F 0x2A23 +-#define GL_C3F_V3F 0x2A24 +-#define GL_N3F_V3F 0x2A25 +-#define GL_C4F_N3F_V3F 0x2A26 +-#define GL_T2F_V3F 0x2A27 +-#define GL_T4F_V4F 0x2A28 +-#define GL_T2F_C4UB_V3F 0x2A29 +-#define GL_T2F_C3F_V3F 0x2A2A +-#define GL_T2F_N3F_V3F 0x2A2B +-#define GL_T2F_C4F_N3F_V3F 0x2A2C +-#define GL_T4F_C4F_N3F_V4F 0x2A2D +- +-/* Matrix Mode */ +-#define GL_MATRIX_MODE 0x0BA0 +-#define GL_MODELVIEW 0x1700 +-#define GL_PROJECTION 0x1701 +-#define GL_TEXTURE 0x1702 +- +-/* Points */ +-#define GL_POINT_SMOOTH 0x0B10 +-#define GL_POINT_SIZE 0x0B11 +-#define GL_POINT_SIZE_GRANULARITY 0x0B13 +-#define GL_POINT_SIZE_RANGE 0x0B12 +- +-/* Lines */ +-#define GL_LINE_SMOOTH 0x0B20 +-#define GL_LINE_STIPPLE 0x0B24 +-#define GL_LINE_STIPPLE_PATTERN 0x0B25 +-#define GL_LINE_STIPPLE_REPEAT 0x0B26 +-#define GL_LINE_WIDTH 0x0B21 +-#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +-#define GL_LINE_WIDTH_RANGE 0x0B22 +- +-/* Polygons */ +-#define GL_POINT 0x1B00 +-#define GL_LINE 0x1B01 +-#define GL_FILL 0x1B02 +-#define GL_CW 0x0900 +-#define GL_CCW 0x0901 +-#define GL_FRONT 0x0404 +-#define GL_BACK 0x0405 +-#define GL_POLYGON_MODE 0x0B40 +-#define GL_POLYGON_SMOOTH 0x0B41 +-#define GL_POLYGON_STIPPLE 0x0B42 +-#define GL_EDGE_FLAG 0x0B43 +-#define GL_CULL_FACE 0x0B44 +-#define GL_CULL_FACE_MODE 0x0B45 +-#define GL_FRONT_FACE 0x0B46 +-#define GL_POLYGON_OFFSET_FACTOR 0x8038 +-#define GL_POLYGON_OFFSET_UNITS 0x2A00 +-#define GL_POLYGON_OFFSET_POINT 0x2A01 +-#define GL_POLYGON_OFFSET_LINE 0x2A02 +-#define GL_POLYGON_OFFSET_FILL 0x8037 +- +-/* Display Lists */ +-#define GL_COMPILE 0x1300 +-#define GL_COMPILE_AND_EXECUTE 0x1301 +-#define GL_LIST_BASE 0x0B32 +-#define GL_LIST_INDEX 0x0B33 +-#define GL_LIST_MODE 0x0B30 +- +-/* Depth buffer */ +-#define GL_NEVER 0x0200 +-#define GL_LESS 0x0201 +-#define GL_EQUAL 0x0202 +-#define GL_LEQUAL 0x0203 +-#define GL_GREATER 0x0204 +-#define GL_NOTEQUAL 0x0205 +-#define GL_GEQUAL 0x0206 +-#define GL_ALWAYS 0x0207 +-#define GL_DEPTH_TEST 0x0B71 +-#define GL_DEPTH_BITS 0x0D56 +-#define GL_DEPTH_CLEAR_VALUE 0x0B73 +-#define GL_DEPTH_FUNC 0x0B74 +-#define GL_DEPTH_RANGE 0x0B70 +-#define GL_DEPTH_WRITEMASK 0x0B72 +-#define GL_DEPTH_COMPONENT 0x1902 +- +-/* Lighting */ +-#define GL_LIGHTING 0x0B50 +-#define GL_LIGHT0 0x4000 +-#define GL_LIGHT1 0x4001 +-#define GL_LIGHT2 0x4002 +-#define GL_LIGHT3 0x4003 +-#define GL_LIGHT4 0x4004 +-#define GL_LIGHT5 0x4005 +-#define GL_LIGHT6 0x4006 +-#define GL_LIGHT7 0x4007 +-#define GL_SPOT_EXPONENT 0x1205 +-#define GL_SPOT_CUTOFF 0x1206 +-#define GL_CONSTANT_ATTENUATION 0x1207 +-#define GL_LINEAR_ATTENUATION 0x1208 +-#define GL_QUADRATIC_ATTENUATION 0x1209 +-#define GL_AMBIENT 0x1200 +-#define GL_DIFFUSE 0x1201 +-#define GL_SPECULAR 0x1202 +-#define GL_SHININESS 0x1601 +-#define GL_EMISSION 0x1600 +-#define GL_POSITION 0x1203 +-#define GL_SPOT_DIRECTION 0x1204 +-#define GL_AMBIENT_AND_DIFFUSE 0x1602 +-#define GL_COLOR_INDEXES 0x1603 +-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +-#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +-#define GL_FRONT_AND_BACK 0x0408 +-#define GL_SHADE_MODEL 0x0B54 +-#define GL_FLAT 0x1D00 +-#define GL_SMOOTH 0x1D01 +-#define GL_COLOR_MATERIAL 0x0B57 +-#define GL_COLOR_MATERIAL_FACE 0x0B55 +-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +-#define GL_NORMALIZE 0x0BA1 +- +-/* User clipping planes */ +-#define GL_CLIP_PLANE0 0x3000 +-#define GL_CLIP_PLANE1 0x3001 +-#define GL_CLIP_PLANE2 0x3002 +-#define GL_CLIP_PLANE3 0x3003 +-#define GL_CLIP_PLANE4 0x3004 +-#define GL_CLIP_PLANE5 0x3005 +- +-/* Accumulation buffer */ +-#define GL_ACCUM_RED_BITS 0x0D58 +-#define GL_ACCUM_GREEN_BITS 0x0D59 +-#define GL_ACCUM_BLUE_BITS 0x0D5A +-#define GL_ACCUM_ALPHA_BITS 0x0D5B +-#define GL_ACCUM_CLEAR_VALUE 0x0B80 +-#define GL_ACCUM 0x0100 +-#define GL_ADD 0x0104 +-#define GL_LOAD 0x0101 +-#define GL_MULT 0x0103 +-#define GL_RETURN 0x0102 +- +-/* Alpha testing */ +-#define GL_ALPHA_TEST 0x0BC0 +-#define GL_ALPHA_TEST_REF 0x0BC2 +-#define GL_ALPHA_TEST_FUNC 0x0BC1 +- +-/* Blending */ +-#define GL_BLEND 0x0BE2 +-#define GL_BLEND_SRC 0x0BE1 +-#define GL_BLEND_DST 0x0BE0 +-#define GL_ZERO 0 +-#define GL_ONE 1 +-#define GL_SRC_COLOR 0x0300 +-#define GL_ONE_MINUS_SRC_COLOR 0x0301 +-#define GL_SRC_ALPHA 0x0302 +-#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +-#define GL_DST_ALPHA 0x0304 +-#define GL_ONE_MINUS_DST_ALPHA 0x0305 +-#define GL_DST_COLOR 0x0306 +-#define GL_ONE_MINUS_DST_COLOR 0x0307 +-#define GL_SRC_ALPHA_SATURATE 0x0308 +- +-/* Render Mode */ +-#define GL_FEEDBACK 0x1C01 +-#define GL_RENDER 0x1C00 +-#define GL_SELECT 0x1C02 +- +-/* Feedback */ +-#define GL_2D 0x0600 +-#define GL_3D 0x0601 +-#define GL_3D_COLOR 0x0602 +-#define GL_3D_COLOR_TEXTURE 0x0603 +-#define GL_4D_COLOR_TEXTURE 0x0604 +-#define GL_POINT_TOKEN 0x0701 +-#define GL_LINE_TOKEN 0x0702 +-#define GL_LINE_RESET_TOKEN 0x0707 +-#define GL_POLYGON_TOKEN 0x0703 +-#define GL_BITMAP_TOKEN 0x0704 +-#define GL_DRAW_PIXEL_TOKEN 0x0705 +-#define GL_COPY_PIXEL_TOKEN 0x0706 +-#define GL_PASS_THROUGH_TOKEN 0x0700 +-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +- +-/* Selection */ +-#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +-#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +- +-/* Fog */ +-#define GL_FOG 0x0B60 +-#define GL_FOG_MODE 0x0B65 +-#define GL_FOG_DENSITY 0x0B62 +-#define GL_FOG_COLOR 0x0B66 +-#define GL_FOG_INDEX 0x0B61 +-#define GL_FOG_START 0x0B63 +-#define GL_FOG_END 0x0B64 +-#define GL_LINEAR 0x2601 +-#define GL_EXP 0x0800 +-#define GL_EXP2 0x0801 +- +-/* Logic Ops */ +-#define GL_LOGIC_OP 0x0BF1 +-#define GL_INDEX_LOGIC_OP 0x0BF1 +-#define GL_COLOR_LOGIC_OP 0x0BF2 +-#define GL_LOGIC_OP_MODE 0x0BF0 +-#define GL_CLEAR 0x1500 +-#define GL_SET 0x150F +-#define GL_COPY 0x1503 +-#define GL_COPY_INVERTED 0x150C +-#define GL_NOOP 0x1505 +-#define GL_INVERT 0x150A +-#define GL_AND 0x1501 +-#define GL_NAND 0x150E +-#define GL_OR 0x1507 +-#define GL_NOR 0x1508 +-#define GL_XOR 0x1506 +-#define GL_EQUIV 0x1509 +-#define GL_AND_REVERSE 0x1502 +-#define GL_AND_INVERTED 0x1504 +-#define GL_OR_REVERSE 0x150B +-#define GL_OR_INVERTED 0x150D +- +-/* Stencil */ +-#define GL_STENCIL_BITS 0x0D57 +-#define GL_STENCIL_TEST 0x0B90 +-#define GL_STENCIL_CLEAR_VALUE 0x0B91 +-#define GL_STENCIL_FUNC 0x0B92 +-#define GL_STENCIL_VALUE_MASK 0x0B93 +-#define GL_STENCIL_FAIL 0x0B94 +-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +-#define GL_STENCIL_REF 0x0B97 +-#define GL_STENCIL_WRITEMASK 0x0B98 +-#define GL_STENCIL_INDEX 0x1901 +-#define GL_KEEP 0x1E00 +-#define GL_REPLACE 0x1E01 +-#define GL_INCR 0x1E02 +-#define GL_DECR 0x1E03 +- +-/* Buffers, Pixel Drawing/Reading */ +-#define GL_NONE 0 +-#define GL_LEFT 0x0406 +-#define GL_RIGHT 0x0407 +-/*GL_FRONT 0x0404 */ +-/*GL_BACK 0x0405 */ +-/*GL_FRONT_AND_BACK 0x0408 */ +-#define GL_FRONT_LEFT 0x0400 +-#define GL_FRONT_RIGHT 0x0401 +-#define GL_BACK_LEFT 0x0402 +-#define GL_BACK_RIGHT 0x0403 +-#define GL_AUX0 0x0409 +-#define GL_AUX1 0x040A +-#define GL_AUX2 0x040B +-#define GL_AUX3 0x040C +-#define GL_COLOR_INDEX 0x1900 +-#define GL_RED 0x1903 +-#define GL_GREEN 0x1904 +-#define GL_BLUE 0x1905 +-#define GL_ALPHA 0x1906 +-#define GL_LUMINANCE 0x1909 +-#define GL_LUMINANCE_ALPHA 0x190A +-#define GL_ALPHA_BITS 0x0D55 +-#define GL_RED_BITS 0x0D52 +-#define GL_GREEN_BITS 0x0D53 +-#define GL_BLUE_BITS 0x0D54 +-#define GL_INDEX_BITS 0x0D51 +-#define GL_SUBPIXEL_BITS 0x0D50 +-#define GL_AUX_BUFFERS 0x0C00 +-#define GL_READ_BUFFER 0x0C02 +-#define GL_DRAW_BUFFER 0x0C01 +-#define GL_DOUBLEBUFFER 0x0C32 +-#define GL_STEREO 0x0C33 +-#define GL_BITMAP 0x1A00 +-#define GL_COLOR 0x1800 +-#define GL_DEPTH 0x1801 +-#define GL_STENCIL 0x1802 +-#define GL_DITHER 0x0BD0 +-#define GL_RGB 0x1907 +-#define GL_RGBA 0x1908 +- +-/* Implementation limits */ +-#define GL_MAX_LIST_NESTING 0x0B31 +-#define GL_MAX_EVAL_ORDER 0x0D30 +-#define GL_MAX_LIGHTS 0x0D31 +-#define GL_MAX_CLIP_PLANES 0x0D32 +-#define GL_MAX_TEXTURE_SIZE 0x0D33 +-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +-#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +-#define GL_MAX_VIEWPORT_DIMS 0x0D3A +-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +- +-/* Gets */ +-#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +-#define GL_COLOR_CLEAR_VALUE 0x0C22 +-#define GL_COLOR_WRITEMASK 0x0C23 +-#define GL_CURRENT_INDEX 0x0B01 +-#define GL_CURRENT_COLOR 0x0B00 +-#define GL_CURRENT_NORMAL 0x0B02 +-#define GL_CURRENT_RASTER_COLOR 0x0B04 +-#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +-#define GL_CURRENT_RASTER_INDEX 0x0B05 +-#define GL_CURRENT_RASTER_POSITION 0x0B07 +-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +-#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +-#define GL_INDEX_CLEAR_VALUE 0x0C20 +-#define GL_INDEX_MODE 0x0C30 +-#define GL_INDEX_WRITEMASK 0x0C21 +-#define GL_MODELVIEW_MATRIX 0x0BA6 +-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +-#define GL_NAME_STACK_DEPTH 0x0D70 +-#define GL_PROJECTION_MATRIX 0x0BA7 +-#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +-#define GL_RENDER_MODE 0x0C40 +-#define GL_RGBA_MODE 0x0C31 +-#define GL_TEXTURE_MATRIX 0x0BA8 +-#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +-#define GL_VIEWPORT 0x0BA2 +- +-/* Evaluators */ +-#define GL_AUTO_NORMAL 0x0D80 +-#define GL_MAP1_COLOR_4 0x0D90 +-#define GL_MAP1_INDEX 0x0D91 +-#define GL_MAP1_NORMAL 0x0D92 +-#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +-#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +-#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +-#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +-#define GL_MAP1_VERTEX_3 0x0D97 +-#define GL_MAP1_VERTEX_4 0x0D98 +-#define GL_MAP2_COLOR_4 0x0DB0 +-#define GL_MAP2_INDEX 0x0DB1 +-#define GL_MAP2_NORMAL 0x0DB2 +-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +-#define GL_MAP2_VERTEX_3 0x0DB7 +-#define GL_MAP2_VERTEX_4 0x0DB8 +-#define GL_MAP1_GRID_DOMAIN 0x0DD0 +-#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +-#define GL_MAP2_GRID_DOMAIN 0x0DD2 +-#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +-#define GL_COEFF 0x0A00 +-#define GL_ORDER 0x0A01 +-#define GL_DOMAIN 0x0A02 +- +-/* Hints */ +-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +-#define GL_POINT_SMOOTH_HINT 0x0C51 +-#define GL_LINE_SMOOTH_HINT 0x0C52 +-#define GL_POLYGON_SMOOTH_HINT 0x0C53 +-#define GL_FOG_HINT 0x0C54 +-#define GL_DONT_CARE 0x1100 +-#define GL_FASTEST 0x1101 +-#define GL_NICEST 0x1102 +- +-/* Scissor box */ +-#define GL_SCISSOR_BOX 0x0C10 +-#define GL_SCISSOR_TEST 0x0C11 +- +-/* Pixel Mode / Transfer */ +-#define GL_MAP_COLOR 0x0D10 +-#define GL_MAP_STENCIL 0x0D11 +-#define GL_INDEX_SHIFT 0x0D12 +-#define GL_INDEX_OFFSET 0x0D13 +-#define GL_RED_SCALE 0x0D14 +-#define GL_RED_BIAS 0x0D15 +-#define GL_GREEN_SCALE 0x0D18 +-#define GL_GREEN_BIAS 0x0D19 +-#define GL_BLUE_SCALE 0x0D1A +-#define GL_BLUE_BIAS 0x0D1B +-#define GL_ALPHA_SCALE 0x0D1C +-#define GL_ALPHA_BIAS 0x0D1D +-#define GL_DEPTH_SCALE 0x0D1E +-#define GL_DEPTH_BIAS 0x0D1F +-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +-#define GL_PIXEL_MAP_S_TO_S 0x0C71 +-#define GL_PIXEL_MAP_I_TO_I 0x0C70 +-#define GL_PIXEL_MAP_I_TO_R 0x0C72 +-#define GL_PIXEL_MAP_I_TO_G 0x0C73 +-#define GL_PIXEL_MAP_I_TO_B 0x0C74 +-#define GL_PIXEL_MAP_I_TO_A 0x0C75 +-#define GL_PIXEL_MAP_R_TO_R 0x0C76 +-#define GL_PIXEL_MAP_G_TO_G 0x0C77 +-#define GL_PIXEL_MAP_B_TO_B 0x0C78 +-#define GL_PIXEL_MAP_A_TO_A 0x0C79 +-#define GL_PACK_ALIGNMENT 0x0D05 +-#define GL_PACK_LSB_FIRST 0x0D01 +-#define GL_PACK_ROW_LENGTH 0x0D02 +-#define GL_PACK_SKIP_PIXELS 0x0D04 +-#define GL_PACK_SKIP_ROWS 0x0D03 +-#define GL_PACK_SWAP_BYTES 0x0D00 +-#define GL_UNPACK_ALIGNMENT 0x0CF5 +-#define GL_UNPACK_LSB_FIRST 0x0CF1 +-#define GL_UNPACK_ROW_LENGTH 0x0CF2 +-#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +-#define GL_UNPACK_SKIP_ROWS 0x0CF3 +-#define GL_UNPACK_SWAP_BYTES 0x0CF0 +-#define GL_ZOOM_X 0x0D16 +-#define GL_ZOOM_Y 0x0D17 +- +-/* Texture mapping */ +-#define GL_TEXTURE_ENV 0x2300 +-#define GL_TEXTURE_ENV_MODE 0x2200 +-#define GL_TEXTURE_1D 0x0DE0 +-#define GL_TEXTURE_2D 0x0DE1 +-#define GL_TEXTURE_WRAP_S 0x2802 +-#define GL_TEXTURE_WRAP_T 0x2803 +-#define GL_TEXTURE_MAG_FILTER 0x2800 +-#define GL_TEXTURE_MIN_FILTER 0x2801 +-#define GL_TEXTURE_ENV_COLOR 0x2201 +-#define GL_TEXTURE_GEN_S 0x0C60 +-#define GL_TEXTURE_GEN_T 0x0C61 +-#define GL_TEXTURE_GEN_R 0x0C62 +-#define GL_TEXTURE_GEN_Q 0x0C63 +-#define GL_TEXTURE_GEN_MODE 0x2500 +-#define GL_TEXTURE_BORDER_COLOR 0x1004 +-#define GL_TEXTURE_WIDTH 0x1000 +-#define GL_TEXTURE_HEIGHT 0x1001 +-#define GL_TEXTURE_BORDER 0x1005 +-#define GL_TEXTURE_COMPONENTS 0x1003 +-#define GL_TEXTURE_RED_SIZE 0x805C +-#define GL_TEXTURE_GREEN_SIZE 0x805D +-#define GL_TEXTURE_BLUE_SIZE 0x805E +-#define GL_TEXTURE_ALPHA_SIZE 0x805F +-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +-#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +-#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +-#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +-#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +-#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +-#define GL_OBJECT_LINEAR 0x2401 +-#define GL_OBJECT_PLANE 0x2501 +-#define GL_EYE_LINEAR 0x2400 +-#define GL_EYE_PLANE 0x2502 +-#define GL_SPHERE_MAP 0x2402 +-#define GL_DECAL 0x2101 +-#define GL_MODULATE 0x2100 +-#define GL_NEAREST 0x2600 +-#define GL_REPEAT 0x2901 +-#define GL_CLAMP 0x2900 +-#define GL_S 0x2000 +-#define GL_T 0x2001 +-#define GL_R 0x2002 +-#define GL_Q 0x2003 +- +-/* Utility */ +-#define GL_VENDOR 0x1F00 +-#define GL_RENDERER 0x1F01 +-#define GL_VERSION 0x1F02 +-#define GL_EXTENSIONS 0x1F03 +- +-/* Errors */ +-#define GL_NO_ERROR 0 +-#define GL_INVALID_ENUM 0x0500 +-#define GL_INVALID_VALUE 0x0501 +-#define GL_INVALID_OPERATION 0x0502 +-#define GL_STACK_OVERFLOW 0x0503 +-#define GL_STACK_UNDERFLOW 0x0504 +-#define GL_OUT_OF_MEMORY 0x0505 +- +-/* glPush/PopAttrib bits */ +-#define GL_CURRENT_BIT 0x00000001 +-#define GL_POINT_BIT 0x00000002 +-#define GL_LINE_BIT 0x00000004 +-#define GL_POLYGON_BIT 0x00000008 +-#define GL_POLYGON_STIPPLE_BIT 0x00000010 +-#define GL_PIXEL_MODE_BIT 0x00000020 +-#define GL_LIGHTING_BIT 0x00000040 +-#define GL_FOG_BIT 0x00000080 +-#define GL_DEPTH_BUFFER_BIT 0x00000100 +-#define GL_ACCUM_BUFFER_BIT 0x00000200 +-#define GL_STENCIL_BUFFER_BIT 0x00000400 +-#define GL_VIEWPORT_BIT 0x00000800 +-#define GL_TRANSFORM_BIT 0x00001000 +-#define GL_ENABLE_BIT 0x00002000 +-#define GL_COLOR_BUFFER_BIT 0x00004000 +-#define GL_HINT_BIT 0x00008000 +-#define GL_EVAL_BIT 0x00010000 +-#define GL_LIST_BIT 0x00020000 +-#define GL_TEXTURE_BIT 0x00040000 +-#define GL_SCISSOR_BIT 0x00080000 +-#define GL_ALL_ATTRIB_BITS 0x000FFFFF +- +- +-/* OpenGL 1.1 */ +-#define GL_PROXY_TEXTURE_1D 0x8063 +-#define GL_PROXY_TEXTURE_2D 0x8064 +-#define GL_TEXTURE_PRIORITY 0x8066 +-#define GL_TEXTURE_RESIDENT 0x8067 +-#define GL_TEXTURE_BINDING_1D 0x8068 +-#define GL_TEXTURE_BINDING_2D 0x8069 +-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +-#define GL_ALPHA4 0x803B +-#define GL_ALPHA8 0x803C +-#define GL_ALPHA12 0x803D +-#define GL_ALPHA16 0x803E +-#define GL_LUMINANCE4 0x803F +-#define GL_LUMINANCE8 0x8040 +-#define GL_LUMINANCE12 0x8041 +-#define GL_LUMINANCE16 0x8042 +-#define GL_LUMINANCE4_ALPHA4 0x8043 +-#define GL_LUMINANCE6_ALPHA2 0x8044 +-#define GL_LUMINANCE8_ALPHA8 0x8045 +-#define GL_LUMINANCE12_ALPHA4 0x8046 +-#define GL_LUMINANCE12_ALPHA12 0x8047 +-#define GL_LUMINANCE16_ALPHA16 0x8048 +-#define GL_INTENSITY 0x8049 +-#define GL_INTENSITY4 0x804A +-#define GL_INTENSITY8 0x804B +-#define GL_INTENSITY12 0x804C +-#define GL_INTENSITY16 0x804D +-#define GL_R3_G3_B2 0x2A10 +-#define GL_RGB4 0x804F +-#define GL_RGB5 0x8050 +-#define GL_RGB8 0x8051 +-#define GL_RGB10 0x8052 +-#define GL_RGB12 0x8053 +-#define GL_RGB16 0x8054 +-#define GL_RGBA2 0x8055 +-#define GL_RGBA4 0x8056 +-#define GL_RGB5_A1 0x8057 +-#define GL_RGBA8 0x8058 +-#define GL_RGB10_A2 0x8059 +-#define GL_RGBA12 0x805A +-#define GL_RGBA16 0x805B +-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +-#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +- +- +- +-/* +- * Miscellaneous +- */ +- +-GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); +- +-GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +- +-GLAPI void GLAPIENTRY glClear( GLbitfield mask ); +- +-GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); +- +-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +- +-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); +- +-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); +- +-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); +- +-GLAPI void GLAPIENTRY glCullFace( GLenum mode ); +- +-GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); +- +-GLAPI void GLAPIENTRY glPointSize( GLfloat size ); +- +-GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); +- +-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); +- +-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); +- +-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); +- +-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); +- +-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); +- +-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); +- +-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); +- +-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +- +-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); +- +-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); +- +-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); +- +-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); +- +-GLAPI void GLAPIENTRY glEnable( GLenum cap ); +- +-GLAPI void GLAPIENTRY glDisable( GLenum cap ); +- +-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); +- +- +-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ +- +-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ +- +- +-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); +- +-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); +- +-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); +- +-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); +- +- +-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); +- +-GLAPI void GLAPIENTRY glPopAttrib( void ); +- +- +-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ +- +-GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ +- +- +-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); +- +-GLAPI GLenum GLAPIENTRY glGetError( void ); +- +-GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); +- +-GLAPI void GLAPIENTRY glFinish( void ); +- +-GLAPI void GLAPIENTRY glFlush( void ); +- +-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); +- +- +-/* +- * Depth Buffer +- */ +- +-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); +- +-GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); +- +-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); +- +-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); +- +- +-/* +- * Accumulation Buffer +- */ +- +-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +- +-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); +- +- +-/* +- * Transformation +- */ +- +-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); +- +-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, +- GLdouble bottom, GLdouble top, +- GLdouble near_val, GLdouble far_val ); +- +-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, +- GLdouble bottom, GLdouble top, +- GLdouble near_val, GLdouble far_val ); +- +-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, +- GLsizei width, GLsizei height ); +- +-GLAPI void GLAPIENTRY glPushMatrix( void ); +- +-GLAPI void GLAPIENTRY glPopMatrix( void ); +- +-GLAPI void GLAPIENTRY glLoadIdentity( void ); +- +-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); +- +-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); +- +-GLAPI void GLAPIENTRY glRotated( GLdouble angle, +- GLdouble x, GLdouble y, GLdouble z ); +-GLAPI void GLAPIENTRY glRotatef( GLfloat angle, +- GLfloat x, GLfloat y, GLfloat z ); +- +-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); +- +-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); +- +- +-/* +- * Display Lists +- */ +- +-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); +- +-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); +- +-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); +- +-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); +- +-GLAPI void GLAPIENTRY glEndList( void ); +- +-GLAPI void GLAPIENTRY glCallList( GLuint list ); +- +-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, +- const GLvoid *lists ); +- +-GLAPI void GLAPIENTRY glListBase( GLuint base ); +- +- +-/* +- * Drawing Functions +- */ +- +-GLAPI void GLAPIENTRY glBegin( GLenum mode ); +- +-GLAPI void GLAPIENTRY glEnd( void ); +- +- +-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); +- +-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); +- +-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +- +-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); +- +- +-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); +- +-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); +- +- +-GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +-GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +-GLAPI void GLAPIENTRY glIndexi( GLint c ); +-GLAPI void GLAPIENTRY glIndexs( GLshort c ); +-GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ +- +-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +-GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ +- +-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); +- +-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, +- GLbyte blue, GLbyte alpha ); +-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, +- GLdouble blue, GLdouble alpha ); +-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, +- GLfloat blue, GLfloat alpha ); +-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, +- GLint blue, GLint alpha ); +-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, +- GLshort blue, GLshort alpha ); +-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, +- GLubyte blue, GLubyte alpha ); +-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, +- GLuint blue, GLuint alpha ); +-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, +- GLushort blue, GLushort alpha ); +- +- +-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); +- +-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); +- +- +-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +-GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); +- +-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); +- +-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); +- +-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +- +-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); +- +- +-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); +- +-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); +- +-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); +- +-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); +- +-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); +- +- +-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); +- +- +-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); +- +- +-/* +- * Vertex Arrays (1.1) +- */ +- +-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, +- GLsizei stride, const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, +- const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, +- GLsizei stride, const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, +- const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, +- GLsizei stride, const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); +- +-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); +- +-GLAPI void GLAPIENTRY glArrayElement( GLint i ); +- +-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); +- +-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, +- GLenum type, const GLvoid *indices ); +- +-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, +- const GLvoid *pointer ); +- +-/* +- * Lighting +- */ +- +-GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); +- +-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, +- const GLfloat *params ); +-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, +- const GLint *params ); +- +-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, +- GLfloat *params ); +-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, +- GLint *params ); +- +-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); +- +-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); +- +-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); +- +-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); +- +- +-/* +- * Raster functions +- */ +- +-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); +- +-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, +- const GLfloat *values ); +-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, +- const GLuint *values ); +-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, +- const GLushort *values ); +- +-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); +- +-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, +- GLfloat xorig, GLfloat yorig, +- GLfloat xmove, GLfloat ymove, +- const GLubyte *bitmap ); +- +-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, +- GLsizei width, GLsizei height, +- GLenum format, GLenum type, +- GLvoid *pixels ); +- +-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, +- GLenum format, GLenum type, +- const GLvoid *pixels ); +- +-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, +- GLsizei width, GLsizei height, +- GLenum type ); +- +-/* +- * Stenciling +- */ +- +-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); +- +-GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); +- +-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); +- +-GLAPI void GLAPIENTRY glClearStencil( GLint s ); +- +- +- +-/* +- * Texture mapping +- */ +- +-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); +- +-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); +- +- +-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); +- +-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); +- +- +-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, +- const GLfloat *params ); +-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, +- const GLint *params ); +- +-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, +- GLenum pname, GLfloat *params); +-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, +- GLenum pname, GLint *params ); +- +-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, +- GLenum pname, GLfloat *params ); +-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, +- GLenum pname, GLint *params ); +- +- +-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, +- GLint internalFormat, +- GLsizei width, GLint border, +- GLenum format, GLenum type, +- const GLvoid *pixels ); +- +-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, +- GLint internalFormat, +- GLsizei width, GLsizei height, +- GLint border, GLenum format, GLenum type, +- const GLvoid *pixels ); +- +-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, +- GLenum format, GLenum type, +- GLvoid *pixels ); +- +- +-/* 1.1 functions */ +- +-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); +- +-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); +- +-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); +- +-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, +- const GLuint *textures, +- const GLclampf *priorities ); +- +-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, +- const GLuint *textures, +- GLboolean *residences ); +- +-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); +- +- +-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, +- GLint xoffset, +- GLsizei width, GLenum format, +- GLenum type, const GLvoid *pixels ); +- +- +-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, +- GLint xoffset, GLint yoffset, +- GLsizei width, GLsizei height, +- GLenum format, GLenum type, +- const GLvoid *pixels ); +- +- +-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, +- GLenum internalformat, +- GLint x, GLint y, +- GLsizei width, GLint border ); +- +- +-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, +- GLenum internalformat, +- GLint x, GLint y, +- GLsizei width, GLsizei height, +- GLint border ); +- +- +-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, +- GLint xoffset, GLint x, GLint y, +- GLsizei width ); +- +- +-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, +- GLint xoffset, GLint yoffset, +- GLint x, GLint y, +- GLsizei width, GLsizei height ); +- +- +-/* +- * Evaluators +- */ +- +-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, +- GLint stride, +- GLint order, const GLdouble *points ); +-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, +- GLint stride, +- GLint order, const GLfloat *points ); +- +-GLAPI void GLAPIENTRY glMap2d( GLenum target, +- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, +- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, +- const GLdouble *points ); +-GLAPI void GLAPIENTRY glMap2f( GLenum target, +- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, +- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, +- const GLfloat *points ); +- +-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); +- +-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); +- +-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); +- +-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); +- +-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); +- +-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); +- +-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, +- GLint vn, GLdouble v1, GLdouble v2 ); +-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, +- GLint vn, GLfloat v1, GLfloat v2 ); +- +-GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); +- +-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); +- +-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); +- +-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); +- +- +-/* +- * Fog +- */ +- +-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); +- +-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); +- +-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); +- +-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); +- +- +-/* +- * Selection and Feedback +- */ +- +-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); +- +-GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); +- +-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); +- +-GLAPI void GLAPIENTRY glInitNames( void ); +- +-GLAPI void GLAPIENTRY glLoadName( GLuint name ); +- +-GLAPI void GLAPIENTRY glPushName( GLuint name ); +- +-GLAPI void GLAPIENTRY glPopName( void ); +- +- +- +-/* +- * OpenGL 1.2 +- */ +- +-#define GL_RESCALE_NORMAL 0x803A +-#define GL_CLAMP_TO_EDGE 0x812F +-#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +-#define GL_MAX_ELEMENTS_INDICES 0x80E9 +-#define GL_BGR 0x80E0 +-#define GL_BGRA 0x80E1 +-#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +-#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +-#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +-#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +-#define GL_SINGLE_COLOR 0x81F9 +-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +-#define GL_TEXTURE_MIN_LOD 0x813A +-#define GL_TEXTURE_MAX_LOD 0x813B +-#define GL_TEXTURE_BASE_LEVEL 0x813C +-#define GL_TEXTURE_MAX_LEVEL 0x813D +-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +-#define GL_PACK_SKIP_IMAGES 0x806B +-#define GL_PACK_IMAGE_HEIGHT 0x806C +-#define GL_UNPACK_SKIP_IMAGES 0x806D +-#define GL_UNPACK_IMAGE_HEIGHT 0x806E +-#define GL_TEXTURE_3D 0x806F +-#define GL_PROXY_TEXTURE_3D 0x8070 +-#define GL_TEXTURE_DEPTH 0x8071 +-#define GL_TEXTURE_WRAP_R 0x8072 +-#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +-#define GL_TEXTURE_BINDING_3D 0x806A +- +-GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, +- GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); +- +-GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, +- GLint internalFormat, +- GLsizei width, GLsizei height, +- GLsizei depth, GLint border, +- GLenum format, GLenum type, +- const GLvoid *pixels ); +- +-GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, +- GLint xoffset, GLint yoffset, +- GLint zoffset, GLsizei width, +- GLsizei height, GLsizei depth, +- GLenum format, +- GLenum type, const GLvoid *pixels); +- +-GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, +- GLint xoffset, GLint yoffset, +- GLint zoffset, GLint x, +- GLint y, GLsizei width, +- GLsizei height ); +- +-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +- +- +-/* +- * GL_ARB_imaging +- */ +- +-#define GL_CONSTANT_COLOR 0x8001 +-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +-#define GL_CONSTANT_ALPHA 0x8003 +-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +-#define GL_COLOR_TABLE 0x80D0 +-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +-#define GL_PROXY_COLOR_TABLE 0x80D3 +-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +-#define GL_COLOR_TABLE_SCALE 0x80D6 +-#define GL_COLOR_TABLE_BIAS 0x80D7 +-#define GL_COLOR_TABLE_FORMAT 0x80D8 +-#define GL_COLOR_TABLE_WIDTH 0x80D9 +-#define GL_COLOR_TABLE_RED_SIZE 0x80DA +-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +-#define GL_CONVOLUTION_1D 0x8010 +-#define GL_CONVOLUTION_2D 0x8011 +-#define GL_SEPARABLE_2D 0x8012 +-#define GL_CONVOLUTION_BORDER_MODE 0x8013 +-#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +-#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +-#define GL_REDUCE 0x8016 +-#define GL_CONVOLUTION_FORMAT 0x8017 +-#define GL_CONVOLUTION_WIDTH 0x8018 +-#define GL_CONVOLUTION_HEIGHT 0x8019 +-#define GL_MAX_CONVOLUTION_WIDTH 0x801A +-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +-#define GL_CONSTANT_BORDER 0x8151 +-#define GL_REPLICATE_BORDER 0x8153 +-#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +-#define GL_COLOR_MATRIX 0x80B1 +-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +-#define GL_HISTOGRAM 0x8024 +-#define GL_PROXY_HISTOGRAM 0x8025 +-#define GL_HISTOGRAM_WIDTH 0x8026 +-#define GL_HISTOGRAM_FORMAT 0x8027 +-#define GL_HISTOGRAM_RED_SIZE 0x8028 +-#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +-#define GL_HISTOGRAM_BLUE_SIZE 0x802A +-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +-#define GL_HISTOGRAM_SINK 0x802D +-#define GL_MINMAX 0x802E +-#define GL_MINMAX_FORMAT 0x802F +-#define GL_MINMAX_SINK 0x8030 +-#define GL_TABLE_TOO_LARGE 0x8031 +-#define GL_BLEND_EQUATION 0x8009 +-#define GL_MIN 0x8007 +-#define GL_MAX 0x8008 +-#define GL_FUNC_ADD 0x8006 +-#define GL_FUNC_SUBTRACT 0x800A +-#define GL_FUNC_REVERSE_SUBTRACT 0x800B +-#define GL_BLEND_COLOR 0x8005 +- +- +-GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, +- GLsizei width, GLenum format, +- GLenum type, const GLvoid *table ); +- +-GLAPI void GLAPIENTRY glColorSubTable( GLenum target, +- GLsizei start, GLsizei count, +- GLenum format, GLenum type, +- const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, +- const GLint *params); +- +-GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, +- const GLfloat *params); +- +-GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, +- GLint x, GLint y, GLsizei width ); +- +-GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, +- GLint x, GLint y, GLsizei width ); +- +-GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, +- GLenum type, GLvoid *table ); +- +-GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, +- GLfloat *params ); +- +-GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, +- GLint *params ); +- +-GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); +- +-GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, +- GLclampf blue, GLclampf alpha ); +- +-GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, +- GLenum internalformat, GLboolean sink ); +- +-GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); +- +-GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, +- GLenum format, GLenum type, +- GLvoid *values ); +- +-GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, +- GLfloat *params ); +- +-GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, +- GLint *params ); +- +-GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, +- GLboolean sink ); +- +-GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); +- +-GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, +- GLenum format, GLenum types, +- GLvoid *values ); +- +-GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, +- GLfloat *params ); +- +-GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, +- GLint *params ); +- +-GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, +- GLenum internalformat, GLsizei width, GLenum format, GLenum type, +- const GLvoid *image ); +- +-GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, +- GLenum internalformat, GLsizei width, GLsizei height, GLenum format, +- GLenum type, const GLvoid *image ); +- +-GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, +- GLfloat params ); +- +-GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, +- const GLfloat *params ); +- +-GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, +- GLint params ); +- +-GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, +- const GLint *params ); +- +-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, +- GLenum internalformat, GLint x, GLint y, GLsizei width ); +- +-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, +- GLenum internalformat, GLint x, GLint y, GLsizei width, +- GLsizei height); +- +-GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, +- GLenum type, GLvoid *image ); +- +-GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, +- GLfloat *params ); +- +-GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, +- GLint *params ); +- +-GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, +- GLenum internalformat, GLsizei width, GLsizei height, GLenum format, +- GLenum type, const GLvoid *row, const GLvoid *column ); +- +-GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, +- GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); +- +- +- +- +-/* +- * OpenGL 1.3 ++/** ++ * \file SDL_opengl.h ++ * ++ * This file is included because glext.h is not available on some systems. ++ * If you don't want this version included, simply define ::NO_SDL_GLEXT. ++ * ++ * The latest version is available from: ++ * http://www.opengl.org/registry/ + */ + +-/* multitexture */ +-#define GL_TEXTURE0 0x84C0 +-#define GL_TEXTURE1 0x84C1 +-#define GL_TEXTURE2 0x84C2 +-#define GL_TEXTURE3 0x84C3 +-#define GL_TEXTURE4 0x84C4 +-#define GL_TEXTURE5 0x84C5 +-#define GL_TEXTURE6 0x84C6 +-#define GL_TEXTURE7 0x84C7 +-#define GL_TEXTURE8 0x84C8 +-#define GL_TEXTURE9 0x84C9 +-#define GL_TEXTURE10 0x84CA +-#define GL_TEXTURE11 0x84CB +-#define GL_TEXTURE12 0x84CC +-#define GL_TEXTURE13 0x84CD +-#define GL_TEXTURE14 0x84CE +-#define GL_TEXTURE15 0x84CF +-#define GL_TEXTURE16 0x84D0 +-#define GL_TEXTURE17 0x84D1 +-#define GL_TEXTURE18 0x84D2 +-#define GL_TEXTURE19 0x84D3 +-#define GL_TEXTURE20 0x84D4 +-#define GL_TEXTURE21 0x84D5 +-#define GL_TEXTURE22 0x84D6 +-#define GL_TEXTURE23 0x84D7 +-#define GL_TEXTURE24 0x84D8 +-#define GL_TEXTURE25 0x84D9 +-#define GL_TEXTURE26 0x84DA +-#define GL_TEXTURE27 0x84DB +-#define GL_TEXTURE28 0x84DC +-#define GL_TEXTURE29 0x84DD +-#define GL_TEXTURE30 0x84DE +-#define GL_TEXTURE31 0x84DF +-#define GL_ACTIVE_TEXTURE 0x84E0 +-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +-#define GL_MAX_TEXTURE_UNITS 0x84E2 +-/* texture_cube_map */ +-#define GL_NORMAL_MAP 0x8511 +-#define GL_REFLECTION_MAP 0x8512 +-#define GL_TEXTURE_CUBE_MAP 0x8513 +-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +-/* texture_compression */ +-#define GL_COMPRESSED_ALPHA 0x84E9 +-#define GL_COMPRESSED_LUMINANCE 0x84EA +-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +-#define GL_COMPRESSED_INTENSITY 0x84EC +-#define GL_COMPRESSED_RGB 0x84ED +-#define GL_COMPRESSED_RGBA 0x84EE +-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +-#define GL_TEXTURE_COMPRESSED 0x86A1 +-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +-/* multisample */ +-#define GL_MULTISAMPLE 0x809D +-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +-#define GL_SAMPLE_COVERAGE 0x80A0 +-#define GL_SAMPLE_BUFFERS 0x80A8 +-#define GL_SAMPLES 0x80A9 +-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +-#define GL_MULTISAMPLE_BIT 0x20000000 +-/* transpose_matrix */ +-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +-/* texture_env_combine */ +-#define GL_COMBINE 0x8570 +-#define GL_COMBINE_RGB 0x8571 +-#define GL_COMBINE_ALPHA 0x8572 +-#define GL_SOURCE0_RGB 0x8580 +-#define GL_SOURCE1_RGB 0x8581 +-#define GL_SOURCE2_RGB 0x8582 +-#define GL_SOURCE0_ALPHA 0x8588 +-#define GL_SOURCE1_ALPHA 0x8589 +-#define GL_SOURCE2_ALPHA 0x858A +-#define GL_OPERAND0_RGB 0x8590 +-#define GL_OPERAND1_RGB 0x8591 +-#define GL_OPERAND2_RGB 0x8592 +-#define GL_OPERAND0_ALPHA 0x8598 +-#define GL_OPERAND1_ALPHA 0x8599 +-#define GL_OPERAND2_ALPHA 0x859A +-#define GL_RGB_SCALE 0x8573 +-#define GL_ADD_SIGNED 0x8574 +-#define GL_INTERPOLATE 0x8575 +-#define GL_SUBTRACT 0x84E7 +-#define GL_CONSTANT 0x8576 +-#define GL_PRIMARY_COLOR 0x8577 +-#define GL_PREVIOUS 0x8578 +-/* texture_env_dot3 */ +-#define GL_DOT3_RGB 0x86AE +-#define GL_DOT3_RGBA 0x86AF +-/* texture_border_clamp */ +-#define GL_CLAMP_TO_BORDER 0x812D +- +-GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); +- +-GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); +- +-GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); +- +-GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); +- +-GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); +- +- +-GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); +- +-GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); +- +-GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); +- +-GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); +- +-GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); +- +- +-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +- +- +- +-/* +- * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) ++/** ++ * \def NO_SDL_GLEXT ++ * ++ * Define this if you have your own version of glext.h and want to disable the ++ * version included in SDL_opengl.h. + */ +-#ifndef GL_ARB_multitexture +-#define GL_ARB_multitexture 1 +- +-#define GL_TEXTURE0_ARB 0x84C0 +-#define GL_TEXTURE1_ARB 0x84C1 +-#define GL_TEXTURE2_ARB 0x84C2 +-#define GL_TEXTURE3_ARB 0x84C3 +-#define GL_TEXTURE4_ARB 0x84C4 +-#define GL_TEXTURE5_ARB 0x84C5 +-#define GL_TEXTURE6_ARB 0x84C6 +-#define GL_TEXTURE7_ARB 0x84C7 +-#define GL_TEXTURE8_ARB 0x84C8 +-#define GL_TEXTURE9_ARB 0x84C9 +-#define GL_TEXTURE10_ARB 0x84CA +-#define GL_TEXTURE11_ARB 0x84CB +-#define GL_TEXTURE12_ARB 0x84CC +-#define GL_TEXTURE13_ARB 0x84CD +-#define GL_TEXTURE14_ARB 0x84CE +-#define GL_TEXTURE15_ARB 0x84CF +-#define GL_TEXTURE16_ARB 0x84D0 +-#define GL_TEXTURE17_ARB 0x84D1 +-#define GL_TEXTURE18_ARB 0x84D2 +-#define GL_TEXTURE19_ARB 0x84D3 +-#define GL_TEXTURE20_ARB 0x84D4 +-#define GL_TEXTURE21_ARB 0x84D5 +-#define GL_TEXTURE22_ARB 0x84D6 +-#define GL_TEXTURE23_ARB 0x84D7 +-#define GL_TEXTURE24_ARB 0x84D8 +-#define GL_TEXTURE25_ARB 0x84D9 +-#define GL_TEXTURE26_ARB 0x84DA +-#define GL_TEXTURE27_ARB 0x84DB +-#define GL_TEXTURE28_ARB 0x84DC +-#define GL_TEXTURE29_ARB 0x84DD +-#define GL_TEXTURE30_ARB 0x84DE +-#define GL_TEXTURE31_ARB 0x84DF +-#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +-GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +-GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +-GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +-GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +-GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +-GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +-GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +-GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +-GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +-GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +-GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +-GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +-GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +-GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +-GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +-GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +-GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +-GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +-GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +-GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +-GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +-GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +-GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +-GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +-GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +-GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +-GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +-GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +-GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +-GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +-GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +-GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +-GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +-GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); +- +-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +- +-#endif /* GL_ARB_multitexture */ +- +- +- +-/* +- * Define this token if you want "old-style" header file behaviour (extensions +- * defined in gl.h). Otherwise, extensions will be included from glext.h. +- */ + #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) + #include "SDL_opengl_glext.h" +-#endif /* GL_GLEXT_LEGACY */ +- +- +- +-/* +- * ???. GL_MESA_packed_depth_stencil +- * XXX obsolete +- */ +-#ifndef GL_MESA_packed_depth_stencil +-#define GL_MESA_packed_depth_stencil 1 +- +-#define GL_DEPTH_STENCIL_MESA 0x8750 +-#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +-#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +-#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +-#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 +- +-#endif /* GL_MESA_packed_depth_stencil */ +- +- +-#ifndef GL_ATI_blend_equation_separate +-#define GL_ATI_blend_equation_separate 1 +- +-#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D +- +-GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); +- +-#endif /* GL_ATI_blend_equation_separate */ +- +- +-/* GL_OES_EGL_image */ +-#ifndef GL_OES_EGL_image +-typedef void* GLeglImageOES; +-#endif +- +-#ifndef GL_OES_EGL_image +-#define GL_OES_EGL_image 1 +-#ifdef GL_GLEXT_PROTOTYPES +-GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +-GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +-#endif +-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +-typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +-#endif +- +- +-/** +- ** NOTE!!!!! If you add new functions to this file, or update +- ** glext.h be sure to regenerate the gl_mangle.h file. See comments +- ** in that file for details. +- **/ +- +- +- +-/********************************************************************** +- * Begin system-specific stuff +- */ +-#if defined(PRAGMA_EXPORT_SUPPORTED) +-#pragma export off +-#endif +- +-/* +- * End system-specific stuff +- **********************************************************************/ +- +- +-#ifdef __cplusplus +-} +-#endif +- +-#endif /* __gl_h_ */ ++#endif /* NO_SDL_GLEXT */ + + #endif /* !__IPHONEOS__ */ +