mirror of https://git.wownero.com/dsc/mxe.git
sdl2: mingw-w64 4.01 compatibility fix
This commit is contained in:
parent
bca1dce5bd
commit
cb6a9394e5
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@ -1,17 +0,0 @@
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This file is part of MXE.
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See index.html for further information.
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This patch has been taken from:
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https://bugzilla.libsdl.org/show_bug.cgi?id=1739
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--- a/configure.in Sat Sep 14 11:25:52 2013 -0700
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+++ b/configure.in Fri Sep 27 15:03:58 2013 +1000
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@@ -2127,7 +2127,7 @@
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# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
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# FIXME: ...so force it off for now.
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case "$host" in
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- *-*-cygwin*)
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+ *-*-cygwin* | *-pc-mingw32*)
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have_dinput=false
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;;
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esac
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@ -0,0 +1,595 @@
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This file is part of MXE.
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See index.html for further information.
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From b729ad357e09a18d1019aec3d23090de3ffae2bb Mon Sep 17 00:00:00 2001
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From: Robert Norris <rob@eatenbyagrue.org>
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Date: Sat, 28 Mar 2015 21:47:00 +0100
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Subject: [PATCH 1/4] disable DirectInput because of missing wbemcli.h
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This patch has been taken from:
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https://bugzilla.libsdl.org/show_bug.cgi?id=1739
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diff --git a/configure.in b/configure.in
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index 3d8a2de..7afa09e 100644
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--- a/configure.in
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+++ b/configure.in
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@@ -2406,7 +2406,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
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# FIXME: ...so force it off for now.
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case "$host" in
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- *-*-cygwin*)
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+ *-*-cygwin* | *-pc-mingw32*)
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have_dinput=false
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;;
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esac
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--
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2.1.0
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From a811c6b407ec6b1437c08a940fc3c738d7560fe6 Mon Sep 17 00:00:00 2001
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From: Tobias Gruetzmacher <tobias-git@23.gs>
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Date: Sat, 28 Mar 2015 21:47:32 +0100
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Subject: [PATCH 2/4] fix shared build, libtool
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This patch is a combination of 2 patches from:
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https://bugzilla.libsdl.org/show_bug.cgi?id=1431
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- Use libtool everywhere (by john)
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- MingW fixes for "Use libtool everywhere" (by Daniel Scharrer)
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These fix compiles in a strictly shared build (with --disable-static) by always
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building libSDL2main.a and libSDL2_test.a staticly
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diff --git a/Makefile.in b/Makefile.in
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index da42661..688847a 100644
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--- a/Makefile.in
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+++ b/Makefile.in
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@@ -33,10 +33,10 @@ TARGET = libSDL2.la
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OBJECTS = @OBJECTS@
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VERSION_OBJECTS = @VERSION_OBJECTS@
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-SDLMAIN_TARGET = libSDL2main.a
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+SDLMAIN_TARGET = libSDL2main.la
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SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
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-SDLTEST_TARGET = libSDL2_test.a
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+SDLTEST_TARGET = libSDL2_test.la
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SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
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SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
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@@ -123,15 +123,13 @@ update-revision:
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.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
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$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
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- $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
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+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
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$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
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- $(AR) cru $@ $(SDLMAIN_OBJECTS)
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- $(RANLIB) $@
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+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
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$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
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- $(AR) cru $@ $(SDLTEST_OBJECTS)
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- $(RANLIB) $@
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+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
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install: all install-bin install-hdrs install-lib install-data
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install-bin:
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@@ -152,10 +150,8 @@ install-hdrs: update-revision
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install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
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$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
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$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
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- $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
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- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
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- $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
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- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
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+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
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+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
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install-data:
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$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
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$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
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diff --git a/configure.in b/configure.in
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index 7afa09e..34efcb0 100644
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--- a/configure.in
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+++ b/configure.in
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@@ -3136,23 +3136,23 @@ done
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VERSION_OBJECTS=`echo $VERSION_SOURCES`
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VERSION_DEPENDS=`echo $VERSION_SOURCES`
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-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
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+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.lo,g'`
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VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
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-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
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- \\$(WINDRES) \\$< \\$@,g"`
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+\\$(objects)/\\2.lo: \\1/\\2.rc\\\\
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+ \\$(LIBTOOL) --mode=compile --tag=RC \\$(WINDRES) -i \\$< -o \\$@,g"`
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SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
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SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
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-SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
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+SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
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SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
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-\\$(objects)/\\2.o: \\1/\\2.c\\\\
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+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
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\\$(LIBTOOL) --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
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SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
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SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
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-SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
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+SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
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SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
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-\\$(objects)/\\2.o: \\1/\\2.c\\\\
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+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
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\\$(LIBTOOL) --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
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# Set runtime shared library paths as needed
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--
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2.1.0
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From 92a70a74906e8561010e431eda55ec6231f40872 Mon Sep 17 00:00:00 2001
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From: Mark Brand <mabrand@mabrand.nl>
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Date: Sat, 28 Mar 2015 21:52:26 +0100
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Subject: [PATCH 3/4] suppress redeclarations
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diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
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index dbffd50..d7376d8 100644
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--- a/src/render/direct3d11/SDL_render_d3d11.c
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+++ b/src/render/direct3d11/SDL_render_d3d11.c
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@@ -131,6 +131,7 @@ typedef struct
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} D3D11_RenderData;
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+#if 0 // not for mingw-w64 4.0.1
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/* Defined here so we don't have to include uuid.lib */
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static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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@@ -138,6 +139,7 @@ static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0x
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static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
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static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
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static const GUID IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
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+#endif
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/* Direct3D 11.x shaders
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--
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2.1.0
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From a41006786258b97b16d42cff1f50c521a96b7a68 Mon Sep 17 00:00:00 2001
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From: Mark Brand <mabrand@mabrand.nl>
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Date: Sat, 28 Mar 2015 23:39:37 +0100
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Subject: [PATCH 4/4] __FUNCTION__ cannot be concatenated because it is not a
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macro
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diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
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index d7376d8..59272ae 100644
|
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--- a/src/render/direct3d11/SDL_render_d3d11.c
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+++ b/src/render/direct3d11/SDL_render_d3d11.c
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@@ -886,6 +886,14 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}
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+void wrapper_SetErrorFromHRESULT(const char *context, const char *funct, HRESULT res)
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+{
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+ char buf[1024];
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+ strcpy(buf, context);
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+ strcat(buf, funct);
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+ WIN_SetErrorFromHRESULT(buf, res);
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+}
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+
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static HRESULT
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D3D11_CreateBlendMode(SDL_Renderer * renderer,
|
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BOOL enableBlending,
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@@ -912,7 +920,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
|
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blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, blendStateOutput);
|
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if (FAILED(result)) {
|
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBlendState", result);
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return result;
|
||||
}
|
||||
|
||||
@@ -994,14 +1002,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
|
||||
result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "CreateDXGIFactory", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* FIXME: Should we use the default adapter? */
|
||||
result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "D3D11CreateDevice", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1030,25 +1038,25 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&d3dContext /* Returns the device immediate context. */
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "D3D11CreateDevice", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device to ID3D11Device1", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext to ID3D11DeviceContext1", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device to IDXGIDevice1", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1057,7 +1065,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
*/
|
||||
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIDevice1::SetMaximumFrameLatency", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1086,7 +1094,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
break;
|
||||
|
||||
default:
|
||||
- SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel);
|
||||
+ SDL_SetError("D3D11_CreateDeviceResources, Unexpected feature level: %d", data->featureLevel);
|
||||
result = E_FAIL;
|
||||
goto done;
|
||||
}
|
||||
@@ -1099,7 +1107,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->vertexShader
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateVertexShader", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1112,7 +1120,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->inputLayout
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateInputLayout", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1124,7 +1132,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->colorPixelShader
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['color' shader]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1135,7 +1143,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->texturePixelShader
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['textures' shader]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1146,7 +1154,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->yuvPixelShader
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1161,7 +1169,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->vertexShaderConstants
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBuffer [vertex shader constants]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1181,7 +1189,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->nearestPixelSampler
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1191,7 +1199,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->linearSampler
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateSamplerState [linear filter]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1209,14 +1217,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
||||
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
rasterDesc.ScissorEnable = TRUE;
|
||||
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1376,7 +1384,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
||||
&data->swapChain
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIFactory2::CreateSwapChainForCoreWindow", result);
|
||||
goto done;
|
||||
}
|
||||
} else if (usingXAML) {
|
||||
@@ -1386,18 +1394,18 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
||||
NULL,
|
||||
&data->swapChain);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIFactory2::CreateSwapChainForComposition", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
result = ISwapChainBackgroundPanelNative_SetSwapChain(WINRT_GlobalSwapChainBackgroundPanelNative, (IDXGISwapChain *) data->swapChain);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ISwapChainBackgroundPanelNative::SetSwapChain", result);
|
||||
goto done;
|
||||
}
|
||||
#else
|
||||
- SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
|
||||
+ SDL_SetError("D3D11_CreateSwapChain, XAML support is not yet available for Windows Phone");
|
||||
result = E_FAIL;
|
||||
goto done;
|
||||
#endif
|
||||
@@ -1416,11 +1424,11 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
||||
&data->swapChain
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIFactory2::CreateSwapChainForHwnd", result);
|
||||
goto done;
|
||||
}
|
||||
#else
|
||||
- SDL_SetError(__FUNCTION__", Unable to find something to attach a swap chain to");
|
||||
+ SDL_SetError("D3D11_CreateSwapChain, Unable to find something to attach a swap chain to");
|
||||
goto done;
|
||||
#endif /* ifdef __WIN32__ / else */
|
||||
}
|
||||
@@ -1466,7 +1474,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
0
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::ResizeBuffers", result);
|
||||
goto done;
|
||||
}
|
||||
#endif
|
||||
@@ -1487,7 +1495,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
|
||||
result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain1::SetRotation", result);
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
@@ -1499,7 +1507,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&backBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::GetBuffer [back-buffer]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1510,7 +1518,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&data->mainRenderTargetView
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device::CreateRenderTargetView", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -1630,7 +1638,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1648,7 +1656,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1659,7 +1667,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -1675,7 +1683,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1687,7 +1695,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
|
||||
return -1;
|
||||
}
|
||||
result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
|
||||
@@ -1697,7 +1705,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -1714,7 +1722,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
&textureData->mainTextureRenderTargetView);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRenderTargetView", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -1770,7 +1778,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
|
||||
NULL,
|
||||
&stagingTexture);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1783,7 +1791,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
|
||||
&textureMemory
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
SAFE_RELEASE(stagingTexture);
|
||||
return -1;
|
||||
}
|
||||
@@ -1945,7 +1953,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
NULL,
|
||||
&textureData->stagingTexture);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1958,7 +1966,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
&textureMemory
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
SAFE_RELEASE(textureData->stagingTexture);
|
||||
return -1;
|
||||
}
|
||||
@@ -2240,7 +2248,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||
&mappedResource
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [vertex buffer]", result);
|
||||
return -1;
|
||||
}
|
||||
SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
|
||||
@@ -2264,7 +2272,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||
&rendererData->vertexBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBuffer [vertex buffer]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -2734,7 +2742,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
&backBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain1::GetBuffer [get back buffer]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -2751,7 +2759,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
NULL,
|
||||
&stagingTexture);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -2783,7 +2791,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
0,
|
||||
&textureMemory);
|
||||
if (FAILED(result)) {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
goto done;
|
||||
}
|
||||
|
||||
@@ -2802,7 +2810,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
* Get the error message, and attach some extra data to it.
|
||||
*/
|
||||
char errorMessage[1024];
|
||||
- SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError());
|
||||
+ SDL_snprintf(errorMessage, sizeof(errorMessage), "D3D11_RenderReadPixels, Convert Pixels failed: %s", SDL_GetError());
|
||||
SDL_SetError(errorMessage);
|
||||
goto done;
|
||||
}
|
||||
@@ -2871,7 +2879,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
|
||||
/* We probably went through a fullscreen <-> windowed transition */
|
||||
D3D11_CreateWindowSizeDependentResources(renderer);
|
||||
} else {
|
||||
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
|
||||
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::Present", result);
|
||||
}
|
||||
}
|
||||
}
|
||||
--
|
||||
2.1.0
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
This file is part of MXE.
|
||||
See index.html for further information.
|
||||
|
||||
This patch is a combination of 2 patches from:
|
||||
https://bugzilla.libsdl.org/show_bug.cgi?id=1431
|
||||
|
||||
- Use libtool everywhere (by john)
|
||||
- MingW fixes for "Use libtool everywhere" (by Daniel Scharrer)
|
||||
|
||||
These fix compiles in a strictly shared build (with --disable-static) by always
|
||||
building libSDL2main.a and libSDL2_test.a staticly.
|
||||
|
||||
diff -Naur SDL2-2.0.3.orig/configure.in SDL2-2.0.3/configure.in
|
||||
--- SDL2-2.0.3.orig/configure.in 2014-03-16 03:31:42.000000000 +0100
|
||||
+++ SDL2-2.0.3/configure.in 2014-03-30 21:30:22.905372035 +0200
|
||||
@@ -3136,23 +3136,23 @@
|
||||
|
||||
VERSION_OBJECTS=`echo $VERSION_SOURCES`
|
||||
VERSION_DEPENDS=`echo $VERSION_SOURCES`
|
||||
-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
|
||||
+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.lo,g'`
|
||||
VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
|
||||
-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
|
||||
- \\$(WINDRES) \\$< \\$@,g"`
|
||||
+\\$(objects)/\\2.lo: \\1/\\2.rc\\\\
|
||||
+ \\$(LIBTOOL) --mode=compile --tag=RC \\$(WINDRES) -i \\$< -o \\$@,g"`
|
||||
|
||||
SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
|
||||
SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
|
||||
-SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
|
||||
+SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
|
||||
SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
|
||||
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
|
||||
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
|
||||
\\$(LIBTOOL) --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
|
||||
|
||||
SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
|
||||
SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
|
||||
-SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
|
||||
+SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
|
||||
SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
|
||||
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
|
||||
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
|
||||
\\$(LIBTOOL) --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
|
||||
|
||||
# Set runtime shared library paths as needed
|
||||
diff -Naur SDL2-2.0.3.orig/Makefile.in SDL2-2.0.3/Makefile.in
|
||||
--- SDL2-2.0.3.orig/Makefile.in 2014-03-16 03:31:41.000000000 +0100
|
||||
+++ SDL2-2.0.3/Makefile.in 2014-03-30 21:32:03.241200584 +0200
|
||||
@@ -33,10 +33,10 @@
|
||||
OBJECTS = @OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
-SDLMAIN_TARGET = libSDL2main.a
|
||||
+SDLMAIN_TARGET = libSDL2main.la
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
-SDLTEST_TARGET = libSDL2_test.a
|
||||
+SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
|
||||
@@ -123,15 +123,13 @@
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
|
||||
- $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
- $(AR) cru $@ $(SDLMAIN_OBJECTS)
|
||||
- $(RANLIB) $@
|
||||
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
- $(AR) cru $@ $(SDLTEST_OBJECTS)
|
||||
- $(RANLIB) $@
|
||||
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
@@ -152,10 +150,8 @@
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
- $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
- $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
Loading…
Reference in New Issue