Merge pull request #1582 from sibuserv/update-sdl2

Update sdl2
This commit is contained in:
Boris Nagaev 2016-12-05 08:33:40 +00:00 committed by GitHub
commit b3f53311d9
3 changed files with 127 additions and 598 deletions

125
src/sdl2-1-fixes.patch Normal file
View File

@ -0,0 +1,125 @@
This file is part of MXE. See LICENSE.md for licensing information.
Contains ad hoc patches for cross building.
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Robert Norris <rob@eatenbyagrue.org>
Date: Sat, 28 Mar 2015 21:47:00 +0100
Subject: [PATCH] disable DirectInput because of missing wbemcli.h
This patch has been taken from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1739
diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
@@ -2662,7 +2662,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now.
case "$host" in
- *-*-cygwin*)
+ *-*-cygwin* | *-pc-mingw32*)
have_dinput=false
;;
esac
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tobias Gruetzmacher <tobias-git@23.gs>
Date: Sat, 28 Mar 2015 21:47:32 +0100
Subject: [PATCH] fix shared build, libtool
This patch is a combination of 2 patches from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1431
- Use libtool everywhere (by john)
- MingW fixes for "Use libtool everywhere" (by Daniel Scharrer)
These fix compiles in a strictly shared build (with --disable-static) by always
building libSDL2main.a and libSDL2_test.a staticly
diff --git a/Makefile.in b/Makefile.in
index 1111111..2222222 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -36,10 +36,10 @@ GEN_HEADERS = @GEN_HEADERS@
GEN_OBJECTS = @GEN_OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@
-SDLMAIN_TARGET = libSDL2main.a
+SDLMAIN_TARGET = libSDL2main.la
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
-SDLTEST_TARGET = libSDL2_test.a
+SDLTEST_TARGET = libSDL2_test.la
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
@@ -144,15 +144,13 @@ update-revision:
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
- $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
- $(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
- $(RUN_CMD_RANLIB)$(RANLIB) $@
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
- $(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
- $(RUN_CMD_RANLIB)$(RANLIB) $@
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
install: all install-bin install-hdrs install-lib install-data
install-bin:
@@ -173,10 +171,8 @@ install-hdrs: update-revision
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
- $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
- $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
install-data:
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
@@ -3597,23 +3597,23 @@ GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.l
VERSION_OBJECTS=`echo $VERSION_SOURCES`
VERSION_DEPENDS=`echo $VERSION_SOURCES`
-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.lo,g'`
VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
- \\$(WINDRES) \\$< \\$@,g"`
+\\$(objects)/\\2.lo: \\1/\\2.rc\\\\
+ \\$(LIBTOOL) --mode=compile --tag=RC \\$(WINDRES) -i \\$< -o \\$@,g"`
SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
-SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
+SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
-SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
+SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
# Set runtime shared library paths as needed

View File

@ -1,596 +0,0 @@
This file is part of MXE. See LICENSE.md for licensing information.
From b729ad357e09a18d1019aec3d23090de3ffae2bb Mon Sep 17 00:00:00 2001
From: Robert Norris <rob@eatenbyagrue.org>
Date: Sat, 28 Mar 2015 21:47:00 +0100
Subject: [PATCH 1/4] disable DirectInput because of missing wbemcli.h
This patch has been taken from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1739
diff --git a/configure.in b/configure.in
index f585d01..48bd9eb 100644
--- a/configure.in
+++ b/configure.in
@@ -2585,7 +2585,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now.
case "$host" in
- *-*-cygwin*)
+ *-*-cygwin* | *-pc-mingw32*)
have_dinput=false
;;
esac
--
2.1.0
From a811c6b407ec6b1437c08a940fc3c738d7560fe6 Mon Sep 17 00:00:00 2001
From: Tobias Gruetzmacher <tobias-git@23.gs>
Date: Sat, 28 Mar 2015 21:47:32 +0100
Subject: [PATCH 2/4] fix shared build, libtool
This patch is a combination of 2 patches from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1431
- Use libtool everywhere (by john)
- MingW fixes for "Use libtool everywhere" (by Daniel Scharrer)
These fix compiles in a strictly shared build (with --disable-static) by always
building libSDL2main.a and libSDL2_test.a staticly
diff --git a/Makefile.in b/Makefile.in
index b66e0f5..e1fc6a3 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -33,10 +33,10 @@ TARGET = libSDL2.la
OBJECTS = @OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@
-SDLMAIN_TARGET = libSDL2main.a
+SDLMAIN_TARGET = libSDL2main.la
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
-SDLTEST_TARGET = libSDL2_test.a
+SDLTEST_TARGET = libSDL2_test.la
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
@@ -138,15 +138,13 @@ update-revision:
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
- $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
- $(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
- $(RUN_CMD_RANLIB)$(RANLIB) $@
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
- $(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
- $(RUN_CMD_RANLIB)$(RANLIB) $@
+ $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) -all-static
install: all install-bin install-hdrs install-lib install-data
install-bin:
@@ -167,10 +165,8 @@ install-hdrs: update-revision
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
- $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
- $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
- $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ $(LIBTOOL) --mode=install $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
install-data:
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
diff --git a/configure.in b/configure.in
index f585d01..48bd9eb 100644
--- a/configure.in
+++ b/configure.in
@@ -3464,23 +3464,23 @@ done
VERSION_OBJECTS=`echo $VERSION_SOURCES`
VERSION_DEPENDS=`echo $VERSION_SOURCES`
-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.lo,g'`
VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
- \\$(WINDRES) \\$< \\$@,g"`
+\\$(objects)/\\2.lo: \\1/\\2.rc\\\\
+ \\$(LIBTOOL) --mode=compile --tag=RC \\$(WINDRES) -i \\$< -o \\$@,g"`
SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
-SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
+SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
-SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.o,g'`
+SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.o: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c\\\\
\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
# Set runtime shared library paths as needed
--
2.1.0
From 92a70a74906e8561010e431eda55ec6231f40872 Mon Sep 17 00:00:00 2001
From: Mark Brand <mabrand@mabrand.nl>
Date: Sat, 28 Mar 2015 21:52:26 +0100
Subject: [PATCH 3/4] suppress redeclarations
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index a48eace..0b01537 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -136,6 +136,7 @@ typedef struct
} D3D11_RenderData;
+#if 0 // not for mingw-w64 4.0.1
/* Defined here so we don't have to include uuid.lib */
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
@@ -144,6 +145,7 @@ static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0x
static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
static const GUID IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
+#endif
/* Direct3D 11.x shaders
--
2.1.0
From a41006786258b97b16d42cff1f50c521a96b7a68 Mon Sep 17 00:00:00 2001
From: Mark Brand <mabrand@mabrand.nl>
Date: Sat, 28 Mar 2015 23:39:37 +0100
Subject: [PATCH 4/4] __FUNCTION__ cannot be concatenated because it is not a
macro
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index d7376d8..59272ae 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -935,6 +937,14 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer);
}
+void wrapper_SetErrorFromHRESULT(const char *context, const char *funct, HRESULT res)
+{
+ char buf[1024];
+ strcpy(buf, context);
+ strcat(buf, funct);
+ WIN_SetErrorFromHRESULT(buf, res);
+}
+
static HRESULT
D3D11_CreateBlendMode(SDL_Renderer * renderer,
BOOL enableBlending,
@@ -961,7 +971,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, blendStateOutput);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBlendState", result);
return result;
}
@@ -1043,14 +1053,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "CreateDXGIFactory", result);
goto done;
}
/* FIXME: Should we use the default adapter? */
result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "D3D11CreateDevice", result);
goto done;
}
@@ -1079,25 +1089,25 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&d3dContext /* Returns the device immediate context. */
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "D3D11CreateDevice", result);
goto done;
}
result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device to ID3D11Device1", result);
goto done;
}
result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext to ID3D11DeviceContext1", result);
goto done;
}
result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device to IDXGIDevice1", result);
goto done;
}
@@ -1106,7 +1116,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
*/
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIDevice1::SetMaximumFrameLatency", result);
goto done;
}
@@ -1135,7 +1145,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
break;
default:
- SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel);
+ SDL_SetError("D3D11_CreateDeviceResources, Unexpected feature level: %d", data->featureLevel);
result = E_FAIL;
goto done;
}
@@ -1148,7 +1158,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->vertexShader
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateVertexShader", result);
goto done;
}
@@ -1161,7 +1171,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->inputLayout
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateInputLayout", result);
goto done;
}
@@ -1173,7 +1183,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->colorPixelShader
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['color' shader]", result);
goto done;
}
@@ -1184,7 +1194,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->texturePixelShader
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['textures' shader]", result);
goto done;
}
@@ -1195,7 +1205,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->yuvPixelShader
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
goto done;
}
@@ -1210,7 +1220,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->vertexShaderConstants
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBuffer [vertex shader constants]", result);
goto done;
}
@@ -1230,7 +1240,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->nearestPixelSampler
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
goto done;
}
@@ -1240,7 +1250,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
&data->linearSampler
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateSamplerState [linear filter]", result);
goto done;
}
@@ -1258,14 +1268,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
rasterDesc.SlopeScaledDepthBias = 0.0f;
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
goto done;
}
rasterDesc.ScissorEnable = TRUE;
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
goto done;
}
@@ -1444,7 +1454,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
&data->swapChain
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIFactory2::CreateSwapChainForCoreWindow", result);
goto done;
}
} else if (usingXAML) {
@@ -1454,18 +1464,18 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
NULL,
&data->swapChain);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGIFactory2::CreateSwapChainForComposition", result);
goto done;
}
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
result = ISwapChainBackgroundPanelNative_SetSwapChain(WINRT_GlobalSwapChainBackgroundPanelNative, (IDXGISwapChain *) data->swapChain);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ISwapChainBackgroundPanelNative::SetSwapChain", result);
goto done;
}
#else
- SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
+ SDL_SetError("D3D11_CreateSwapChain, XAML support is not yet available for Windows Phone");
result = E_FAIL;
goto done;
#endif
@@ -1484,13 +1494,13 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
&data->swapChain
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__ ,"IDXGIFactory2::CreateSwapChainForHwnd", result);
goto done;
}
IDXGIFactory_MakeWindowAssociation(data->dxgiFactory, windowinfo.info.win.window, DXGI_MWA_NO_WINDOW_CHANGES);
#else
- SDL_SetError(__FUNCTION__", Unable to find something to attach a swap chain to");
+ SDL_SetError("D3D11_CreateSwapChain, Unable to find something to attach a swap chain to");
goto done;
#endif /* ifdef __WIN32__ / else */
}
@@ -1545,7 +1555,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
*/
goto done;
} else if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::ResizeBuffers", result);
goto done;
}
#endif
@@ -1576,7 +1586,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain1::SetRotation", result);
goto done;
}
}
@@ -1588,7 +1598,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
&backBuffer
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::GetBuffer [back-buffer]", result);
goto done;
}
@@ -1599,7 +1609,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
&data->mainRenderTargetView
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device::CreateRenderTargetView", result);
goto done;
}
@@ -1747,7 +1757,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
return -1;
}
@@ -1765,7 +1775,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
return -1;
}
@@ -1776,7 +1786,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D", result);
return -1;
}
}
@@ -1792,7 +1802,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
return -1;
}
@@ -1804,7 +1814,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
return -1;
}
result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
@@ -1814,7 +1824,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateShaderResourceView", result);
return -1;
}
}
@@ -1831,7 +1841,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
&textureData->mainTextureRenderTargetView);
if (FAILED(result)) {
D3D11_DestroyTexture(renderer, texture);
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateRenderTargetView", result);
return -1;
}
}
@@ -1887,7 +1897,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
NULL,
&stagingTexture);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
return -1;
}
@@ -1900,7 +1910,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
&textureMemory
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
SAFE_RELEASE(stagingTexture);
return -1;
}
@@ -2062,7 +2072,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
NULL,
&textureData->stagingTexture);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
return -1;
}
@@ -2075,7 +2085,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
&textureMemory
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
SAFE_RELEASE(textureData->stagingTexture);
return -1;
}
@@ -2359,7 +2369,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
&mappedResource
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [vertex buffer]", result);
return -1;
}
SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
@@ -2383,7 +2393,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
&rendererData->vertexBuffer
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateBuffer [vertex buffer]", result);
return -1;
}
@@ -2853,7 +2863,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
&backBuffer
);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain1::GetBuffer [get back buffer]", result);
goto done;
}
@@ -2870,7 +2880,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
NULL,
&stagingTexture);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11Device1::CreateTexture2D [create staging texture]", result);
goto done;
}
@@ -2902,7 +2912,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
0,
&textureMemory);
if (FAILED(result)) {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "ID3D11DeviceContext1::Map [map staging texture]", result);
goto done;
}
@@ -2921,7 +2931,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
* Get the error message, and attach some extra data to it.
*/
char errorMessage[1024];
- SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError());
+ SDL_snprintf(errorMessage, sizeof(errorMessage), "D3D11_RenderReadPixels, Convert Pixels failed: %s", SDL_GetError());
SDL_SetError("%s", errorMessage);
goto done;
}
@@ -2991,7 +3001,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
/* We probably went through a fullscreen <-> windowed transition */
D3D11_CreateWindowSizeDependentResources(renderer);
} else {
- WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
+ wrapper_SetErrorFromHRESULT(__FUNCTION__, "IDXGISwapChain::Present", result);
}
}
}
--
2.1.0

View File

@ -2,8 +2,8 @@
PKG := sdl2
$(PKG)_IGNORE :=
$(PKG)_VERSION := 2.0.4
$(PKG)_CHECKSUM := da55e540bf6331824153805d58b590a29c39d2d506c6d02fa409aedeab21174b
$(PKG)_VERSION := 2.0.5
$(PKG)_CHECKSUM := 442038cf55965969f2ff06d976031813de643af9c9edc9e331bd761c242e8785
$(PKG)_SUBDIR := SDL2-$($(PKG)_VERSION)
$(PKG)_FILE := SDL2-$($(PKG)_VERSION).tar.gz
$(PKG)_URL := http://www.libsdl.org/release/$($(PKG)_FILE)