/*
* This file is part of MXE. See LICENSE.md for licensing information.
*/
#include <stdlib.h>
#include <GL/glfw.h>
int main(void)
{
/* Initialise GLFW */
if( !glfwInit() )
return EXIT_FAILURE;
}
/* Open a window and create its OpenGL context */
if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) )
glfwTerminate();
/* Close OpenGL window and terminate GLFW*/
return EXIT_SUCCESS;